CPU Performance In VR: 11 Games Benchmarked

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ASW is superior to the reprojection options available through SteamVR, and is well worth having enabled. It makes 45 FPS feel almost indistinguishable from 90 FPS.
 

alextheblue

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i5, Ryzen 5, Ryzen 3. The high core counts are wasted on these games, they range from lightly threaded to extremely lightly threaded. Heck you could probably disable HT on the i7 without adverse effects. Looking at CPU utilization I can't help but feel that some of these were slapped together hastily and shoved out the door.
 

cangelini

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I am interested in this as well. Engineers at Nvidia are working on a more definitive answer. In the meantime, though, it is being suggested that a lot of it has to do with Oculus' runtime and the various system processes that might interrupt other processes, causing dropped frames when there is no clear bottleneck. More info as I can pin it down!
 

Specter0420

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Can you add both versions of DCS World (1.5 and 2) to future VR testing? It is a full scale sim and is very taxing. Maybe do a VR flight sim article? I currently VR on an i7-920 OCed to 3.7 Ghz with a GTX-1060 6GB. In DCS world it is "playable" enough for me to hold off for another generation or two. Many popular AAA flight sims are VR capable these days.
 
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