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Archived from groups: rec.games.roguelike.misc (More info?)
I'm having trouble getting started with Thunderbird, and I think
aioe.org may be a bit slower in refreshing than GG-beta is, thus this
awkward cut-and-paste...
Andy wrote:
Erik Piper <e...@sky.cz> wrote:
>Andrew Patrick Schoonmaker wrote:
>> >The trouble with doing the Swamp [without poison resistance] is that
>> > >while poisoning can't really kill a character who's reached the
>> >mid levels or higher, confusion from swamp drake can. You used !oH
>> >to handle that difficulty, I bet.
>> Yes. My gladiator had to take your comments about "you're never
>> going to use them for anything else" with a grain of salt, but this
>> character's got them coming out his ears. It helped that bolt of
>> draining made swamp dragons turn and run after a couple of shots.
>I find !oH too weak to make a difference in a pinch, except as a means
>-- after CAREFUL consideration -- to avoid drinking !oHW in a crisis.
>So I'd like to hear more about your gladiator's experience -- I love
>learning new things.
* I'm not sure exactly what it was I was using them for with my
* gladiator, either.
Now I feel like I overstated things. Conserving !oHW is really no small
matter, in light of how relatively rare !oHW are. And they save your
behind during a confusion attack too. I guess the main thing is that
they're so common.
* I think the attrition rate due to cold attacks was a little
* higher (no amulet of stop potions shattering),
You've only got one neck anyway. ;-) I find limiting the amount of
valuables on your person at any one time to be a better defense (you
don't have to think about what amulet you're wearing).
* but no, I never find them
* useful for "one more hit will probably kill me, so I'd better chug !oH".
It (a use for the pure HP-healing aspect of a !oH) mainly happens in the
opening or at times when you need the power of a !oHW, but have multiple
rounds to provide it in. Or when you have lots of HP left and you'll be
teleporting away pretty soon (e.g. due to the yaktaur you sighted last
turn), but you want to hedge your bet in the meantime.
* I think I used most of my initial stash of !oHW rather earlier than I
* would've liked and had to grit my teeth and drink them on a couple of
* occasions (possibly after hasting--back up, chug, back up, chug, etc.).
* For whatever reason, in contrast to (seemingly) most other crawlies
* here, I never felt that I had a large supply of them.
It's mostly me, I think; I just talk enough to make up for 10 people. ;-)
>I'm embarrassed to ask (all I have to do to find a definite answer is
>get off my butt and examine the source) but -- at least your subjective
>impression would be interesting -- are you getting full experience for
>monsters you drain?
* I'm honestly not sure 🙂
* I've heard someone asking if bolt of draining is worthwhile since it
* does lower the XP gain, and sort of assumed that it did, but I haven't
* really worried about it. Most of the XP I would get from stuff killed
* with it tends to fall immediately into necromancy or conjuration, so
* it's hard to tell (I can't really be bothered to pay too much attention
* to the XP counter after about level 4).
* If I run into another hydra (I think they give somewhere around 1200 XP
* normally) I'll try to pay more attention and let you know 🙂
Found it! Yes, it lowers the reward. Negative-energy attacks are a
cocktail of raw damage, some extra current-hp reduction, max-hp
reduction, and hitdice reduction, and the latter 2 reduce the experience
reward as they fall. I have a hunch it's not a HUGE problem, though. But
then again, it *looks* like it should have a big impact on your XP
gains, since experience earned is based on (16 + monster's maximum hp) *
(monster hit dice ^2) / 10, and since monster hit dice tend to be in the
range from 1 to 10 (to be badder dan dat as a monster, you have to be
badder dan a dragon).
>> I suppose it's possible to get confused at an inopportune moment that
>> also involves a hydra,
>Yes. Oh my YES it is possible. ;-)
* In retrospect, I probably would've been better off wearing the -4 helmet
* I have that gives poison resistance (as well as -1 evasion) all the
* time, rather than just for eating,
Well, OTOH, a conjurerlike's main defense is preemptive destruction
anyway, so the real point is to not even give the swamp drakes a chance
to breathe. That's not always possible, though.
I'm having trouble getting started with Thunderbird, and I think
aioe.org may be a bit slower in refreshing than GG-beta is, thus this
awkward cut-and-paste...
Andy wrote:
Erik Piper <e...@sky.cz> wrote:
>Andrew Patrick Schoonmaker wrote:
>> >The trouble with doing the Swamp [without poison resistance] is that
>> > >while poisoning can't really kill a character who's reached the
>> >mid levels or higher, confusion from swamp drake can. You used !oH
>> >to handle that difficulty, I bet.
>> Yes. My gladiator had to take your comments about "you're never
>> going to use them for anything else" with a grain of salt, but this
>> character's got them coming out his ears. It helped that bolt of
>> draining made swamp dragons turn and run after a couple of shots.
>I find !oH too weak to make a difference in a pinch, except as a means
>-- after CAREFUL consideration -- to avoid drinking !oHW in a crisis.
>So I'd like to hear more about your gladiator's experience -- I love
>learning new things.
* I'm not sure exactly what it was I was using them for with my
* gladiator, either.
Now I feel like I overstated things. Conserving !oHW is really no small
matter, in light of how relatively rare !oHW are. And they save your
behind during a confusion attack too. I guess the main thing is that
they're so common.
* I think the attrition rate due to cold attacks was a little
* higher (no amulet of stop potions shattering),
You've only got one neck anyway. ;-) I find limiting the amount of
valuables on your person at any one time to be a better defense (you
don't have to think about what amulet you're wearing).
* but no, I never find them
* useful for "one more hit will probably kill me, so I'd better chug !oH".
It (a use for the pure HP-healing aspect of a !oH) mainly happens in the
opening or at times when you need the power of a !oHW, but have multiple
rounds to provide it in. Or when you have lots of HP left and you'll be
teleporting away pretty soon (e.g. due to the yaktaur you sighted last
turn), but you want to hedge your bet in the meantime.
* I think I used most of my initial stash of !oHW rather earlier than I
* would've liked and had to grit my teeth and drink them on a couple of
* occasions (possibly after hasting--back up, chug, back up, chug, etc.).
* For whatever reason, in contrast to (seemingly) most other crawlies
* here, I never felt that I had a large supply of them.
It's mostly me, I think; I just talk enough to make up for 10 people. ;-)
>I'm embarrassed to ask (all I have to do to find a definite answer is
>get off my butt and examine the source) but -- at least your subjective
>impression would be interesting -- are you getting full experience for
>monsters you drain?
* I'm honestly not sure 🙂
* I've heard someone asking if bolt of draining is worthwhile since it
* does lower the XP gain, and sort of assumed that it did, but I haven't
* really worried about it. Most of the XP I would get from stuff killed
* with it tends to fall immediately into necromancy or conjuration, so
* it's hard to tell (I can't really be bothered to pay too much attention
* to the XP counter after about level 4).
* If I run into another hydra (I think they give somewhere around 1200 XP
* normally) I'll try to pay more attention and let you know 🙂
Found it! Yes, it lowers the reward. Negative-energy attacks are a
cocktail of raw damage, some extra current-hp reduction, max-hp
reduction, and hitdice reduction, and the latter 2 reduce the experience
reward as they fall. I have a hunch it's not a HUGE problem, though. But
then again, it *looks* like it should have a big impact on your XP
gains, since experience earned is based on (16 + monster's maximum hp) *
(monster hit dice ^2) / 10, and since monster hit dice tend to be in the
range from 1 to 10 (to be badder dan dat as a monster, you have to be
badder dan a dragon).
>> I suppose it's possible to get confused at an inopportune moment that
>> also involves a hydra,
>Yes. Oh my YES it is possible. ;-)
* In retrospect, I probably would've been better off wearing the -4 helmet
* I have that gives poison resistance (as well as -1 evasion) all the
* time, rather than just for eating,
Well, OTOH, a conjurerlike's main defense is preemptive destruction
anyway, so the real point is to not even give the swamp drakes a chance
to breathe. That's not always possible, though.