[citation][nom]alidan[/nom]crysis was simply put, poorly coded. engine wise. from what we see now, no one can deny it. i can write a game that takes a 2000$ rig to its knees and it will only look as good as an atari 2600 game. does that mean it has the best graphics? HELL NOnow there is an upper bar for how good games can look, and dont kid yourself thinking there isn't. that limit is ((time x graphics) money) and we are hitting a BIG WALL HERE. there is only so much graphically, that can be canned and not made new for every game. crysis 1 is currently the upper limit on what we can do graphically and still make a profit. now, crysis 2 takes that upper limit and brings it down to real world systems while still looking as good as the first, with a highly scalable engine, which surpasses the first graphically. if you want a tech demo instead of a game, GET A DAMN TECH DEMOif you want a game... there is no way crysis 2 running at playable frame rates on lesser hardware is a bad thing.[/citation]
What part of Crysis was poorly coded? It was a demanding game, obviously, because it was meant for computers with specs not even released yet. It ran and still does run decents on my 8800GT, high settings, x2 AA at 1650 x 1080, and apart from dx9 blocky rocks, it still to this date rivals any game released 4 years after it was released.
I can crank up the shadows and still find the game playable at a bit under 30fps.
Also, an 8800GT will still perform with better graphics better than any console. I'm looking forward to Crysis 2 with max settings, and a new rig.