Just out of curiosity...
...I wrote this small program in Free Pascal (as in <A HREF="http://www.freepascal.org" target="_new">http://www.freepascal.org</A>) that draws a 3D projection of a 2-dimensional wave with shading... It's primitive, but it's just a curiosity. And here's the thing: the drawing process takes a full 3.5 seconds in my computer, and the small program I wrote <i>counts time</i>, so it acts as a small benchmark. Here's the <A HREF="http://www.ifi.unicamp.br/~daviddc/bench.zip" target="_new">link to the program!</A>
So my time in this benchmark is around 3.48 - 3.52 seconds with a P3 933Mhz, 256MB PC-133 SDRAM, and a Maxtor 7200rpm ATA-100 40GB (heck, I forgot the model designation for this thing... whatever)... Can anyone give me any additional times? Just curious...
(too sad I can't get times below 1 second and make fully-fledged animations... It's all in software, anyway... And at 131K triangles, it would be even wiser to try implementing a "scanline rendering" algorithm.... It's all really primitive, and doesn't make use of any advanced graphics tech because... I'm too busy to learn to deal with them right now. Maybe when I've got more time and mess around with the code...)
<i><font color=red>You never change the existing reality by fighting it. Instead, create a new model that makes the old one obsolete</font color=red> - Buckminster Fuller </i><P ID="edit"><FONT SIZE=-1><EM>Edited by Mephistopheles on 05/24/04 03:35 PM.</EM></FONT></P>
...I wrote this small program in Free Pascal (as in <A HREF="http://www.freepascal.org" target="_new">http://www.freepascal.org</A>) that draws a 3D projection of a 2-dimensional wave with shading... It's primitive, but it's just a curiosity. And here's the thing: the drawing process takes a full 3.5 seconds in my computer, and the small program I wrote <i>counts time</i>, so it acts as a small benchmark. Here's the <A HREF="http://www.ifi.unicamp.br/~daviddc/bench.zip" target="_new">link to the program!</A>
So my time in this benchmark is around 3.48 - 3.52 seconds with a P3 933Mhz, 256MB PC-133 SDRAM, and a Maxtor 7200rpm ATA-100 40GB (heck, I forgot the model designation for this thing... whatever)... Can anyone give me any additional times? Just curious...
(too sad I can't get times below 1 second and make fully-fledged animations... It's all in software, anyway... And at 131K triangles, it would be even wiser to try implementing a "scanline rendering" algorithm.... It's all really primitive, and doesn't make use of any advanced graphics tech because... I'm too busy to learn to deal with them right now. Maybe when I've got more time and mess around with the code...)
<i><font color=red>You never change the existing reality by fighting it. Instead, create a new model that makes the old one obsolete</font color=red> - Buckminster Fuller </i><P ID="edit"><FONT SIZE=-1><EM>Edited by Mephistopheles on 05/24/04 03:35 PM.</EM></FONT></P>