Archived from groups: rec.games.roguelike.development (
More info?)
vooood wrote:
> Raymond Martineau wrote:
> > On Thu, 5 May 2005 19:10:07 +0000 (UTC), The Sheep
> > <sheep@atos.wmid.amu.edu.pl> wrote:
> >
> >
> >>Dnia Thu, 05 May 2005 20:51:01 +0200,
> >>vooood napisal(a):
> >>
> >>
> >>>not curses as evil acts or something.. i need curses or ncurses
for
> >>>windows.. how? where? why? please help.. thank you.. i'm new to
curses
> >>>so i don't know anything about them.. tried yahoo-ing but got
shitty
> >>>results..
> >>
> >>Try to look for pdcurses.
> >>djgpp (www.delorie.com/djgpp) has it precompiled.
> >
> >
> > Actually, you shouldn't use the precompiled binaries for PDCurses.
It has
> > a misfeature where PDC_Breakout() returns true when a key is
pressed.
> >
> > While this does help cut down on time spent redrawing the screen,
it's
> > counter-productive for games that use delay statements (i.e. every
> > roguelike.)
>
> actually i will use microsoft visual studio
😀 i know don't tell me
> anything..
MSVC is cool. I'd personally avoid PDCurses and instead just do an SDL
wrapper to simulate your required curses calls. Whether this is a good
idea likely depends on how much curses you use.
You can see my approach to this, and steal the appropriate code, at:
http://www.zincland.com/7drl/liveonce
I have a project file for MSVC there.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)