curses

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Archived from groups: rec.games.roguelike.development (More info?)

On Sat, 7 May 2005, Twisted One wrote:

> It is highly likely that skipping your meds like that might be
> dangerous. I suggest you consult your physician before doing it again!

It's nice to see that when it really comes down to it, the troll flames
like a little girl.
 
Archived from groups: rec.games.roguelike.development (More info?)

On Sat, 7 May 2005, Twisted One wrote:

> And besides, even if you are two separate beings that just act so much
> alike that I can't tell you apart, whose fault is that? Hmm?

Since YOU are wrong, it is YOUR fault.
 
Archived from groups: rec.games.roguelike.development (More info?)

<cut>

this is my curse.. i did it again.. every time i post something on a
newsgroup or a forum people start fighting for some reason.. i don't
understand it but looks like i should stop using internet communities 😉


vooood


p.s.
i started three topics on hr.alt.rave and every three times it ended
almost with blood.. really..
 
Archived from groups: rec.games.roguelike.development (More info?)

vooood wrote:
> <cut>
>
> this is my curse.. i did it again.. every time i post something on a
> newsgroup or a forum people start fighting for some reason.. i don't
> understand it but looks like i should stop using internet communities 😉

Actually, sherm and his gang of outlaws were making trouble in this town
for days before you showed up. The problem is, instead of making
trouble in dedicated threads, they spread it into formerly unaffected
ones, which seem to be picked largely at random. Yours has become
another victim of their depradations, I'm afraid. It wasn't anything
personal about you; it's me they hate and obsessively stalk. I didn't
even attract the lightning by posting into your thread until pedantic
posted into it with a largely on topic post that contained a gratuitous,
inflammatory addendum that was in no way whatsoever on-topic. 😛

They're a bunch of trolls. Best to ignore them.

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.development (More info?)

Twisted One wrote:
> Twisted One wrote:
>
>> Sherm Pendley wrote:
>>
>>> I do *NOT* want to go that far - to have a debate over a *game* come
>>> to legal action is absurd. But it's really your choice; if you
>>> persist in this deliberate slander and defamation, I'll be forced to
>>> do something about it.
>>
>>
>> There is no deliberate slander and defamation. There is, however, your
>> continuing harassment, which has devolved into threats now. (And
>> threats of legal action! Over Usenet posts! Bahahahaha...)
>
>
> And besides, even if you are two separate beings that just act so much
> alike that I can't tell you apart, whose fault is that? Hmm?
>
Well it's yours, for not being employed and meeting REAL people. All of
your deep emotional deficiencies are all from your inability to deal
with people face-to-face. Therefore you make silly mistakes like
mistaking Sherm's posts for your mothers'.

If you weren't so stupid, I'd pity you...

--
Ash Ellis

I love deadlines. I like the whooshing sound they make as they fly by.
--Douglas Adams
 
Archived from groups: rec.games.roguelike.development (More info?)

vooood wrote:
> The Sheep wrote:
> > Dnia Fri, 06 May 2005 22:25:21 +0200,
> > vooood napisal(a):
> >
> >
> >>now that you mention this i did some research.. check this out:
>
>>http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dllproc/base/console_functions.asp
> >
> >
> >>with this you don't even have to use curses or sdl (if you code for

> >>windows only as i am).. every needed function can be derived from
this..
> >>clear_screen, color_print.. anything you need if you feel like
making it..
> >
> >
> >>anybody can tell me about the *speed* of these functions?
> >
> >
> > I don't program for windows at all, but I've heard that windows
console
> > and text mode functions in the standard libraries tend to be
horribly
> > slow.
> >
>
> so you say that i stick to curses? i have linux and am thinking that
i
> _might_ make a multiplatform game..

The trouble with Curses is that it tends to just wrap around the
Windows Console layer. Said windows console layer has a reputation for
being slow.

I would recommend you rip out the relevant gfx* code from You Only Live
Once, and use that for SDL support. It gives you the clear_screen,
color_print, whatever, with support for both SDL & curses. This gives
you fast support on Windows & native terminal support on Linux.

Note that while SDL is supported on Linux, if one is doing text only
Curses is still better. It has the advantage that people can easily
play it through an ssh connection. You may be surprised how often
Linux users would use such a feature...
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
 
Archived from groups: rec.games.roguelike.development (More info?)

On Sun, 8 May 2005, Twisted One wrote:

> My least favorite stalker wrote:
> [snip more insults and lies]
>
> Die!

Repeating yourself?

We heard you the first time.

But what should I expected? You ran out of new things to say after three
posts.
 
Archived from groups: rec.games.roguelike.development (More info?)

Jeff Lait wrote:

> The trouble with Curses is that it tends to just wrap around the
> Windows Console layer. Said windows console layer has a reputation for
> being slow.

I don't think this is entirely true, but I don't know for sure,
so don't take my word without testing.

What I do know for sure is that the first versions of curses, which
directly used the termcap and termio libraries, were also slow.
Later versions introduced internal caching and selective
writethrough, so that the underlying functions only get called
for squares on the screen that have actually changed rather than
(as by default) for all squares on any change, and now even
though directly using termcap is still slow unless you duplicate
a lot of 👎curses code, using 👎curses is quite quick on the
Unix side.

Since the codebase already has the caching and selective write-
through to speed up the "primitive" termcap functions, it seems
reasonable to expect that it will do the same with the windows
conio functions.

But like I said; no windows machines here, so you get to test it
on your own.

Bear
 
Archived from groups: rec.games.roguelike.development (More info?)

My least favorite stalker wrote:
[spew]

All future spew to /dev/null please.

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.development (More info?)

My least favorite stalker wrote:
[insults, lies, and of course, spew]

Spew is to go to: /dev/null.

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.development (More info?)

My least favorite stalker wrote:
> But what should I expected? You ran out of new things to say after three
> posts.

Same old spew, same old response. By the way, your bad grammar is
showing again. Of course, the spew should have been sent to /dev/null,
rather than here. All of the interested people who actually want to read
your spew would still see it, but nobody else would.

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.development (More info?)

On Tue, 10 May 2005, Twisted One wrote:

> All future spew to /dev/null please.

I would, but using it is just so hard! I can't figure it out! I mean,
there's help guides all over the Internet, but I would have to read them!
 
Archived from groups: rec.games.roguelike.development (More info?)

On Tue, 10 May 2005, Twisted One wrote:

>
> Spew is to go to: /dev/null.
>

How about /dev/true?
 
Archived from groups: rec.games.roguelike.development (More info?)

On Tue, 10 May 2005, Twisted One wrote:

> Same old spew, same old response. By the way, your bad grammar is
> showing again. Of course, the spew should have been sent to /dev/null,
> rather than here. All of the interested people who actually want to read
> your spew would still see it, but nobody else would.

Wow, Paul, you're really taking the cake here. First you call a typo a
grammar mistake. Now you're pulling them out of thin air! Keep 'em coming!
 
Archived from groups: rec.games.roguelike.development (More info?)

Quoting Sherm Pendley <spamtrap@dot-app.org>:
>It's not a threat, it's a statement of fact. I am not posting the
>"Twisted One's Mother" messages. I can prove that, and I am willing to
>do so in a court of law.

Then do it, if you really are too pathetic to handle Usenet on Usenet. But
either way, quit posting about it. We know Mother isn't you, and I don't
want to add another entry to "persistent replies to Paul".
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Second Tuesday, May.
 
Archived from groups: rec.games.roguelike.development (More info?)

David Damerell wrote:

> either way, quit posting about it. We know Mother isn't you

My last posting on the subject was three days ago. Neo stopped accusing
me of it. That's all I wanted, so I dropped the subject. If it bothers
you so, why bring it up again?

sherm--

--
Cocoa programming in Perl: http://camelbones.sourceforge.net
Hire me! My resume: http://www.dot-app.org
 
Archived from groups: rec.games.roguelike.development (More info?)

My least favorite stalker wrote:
> On Tue, 10 May 2005, Twisted One wrote:
>>
>> Spew is to go to: /dev/null.
>
> How about /dev/true?

How about /dev/die?

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.development (More info?)

David Damerell wrote:
> Then do it, if you really are too pathetic to handle Usenet on Usenet. But
> either way, quit posting about it. We know Mother isn't you, and I don't
> want to add another entry to "persistent replies to Paul".

Persistent replies to who?

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.development (More info?)

On Tue, 10 May 2005, Twisted One wrote:

> Please go away.

Can't you get alone with anybody?
 
Archived from groups: rec.games.roguelike.development (More info?)

On Tue, 10 May 2005, Twisted One wrote:

> How about /dev/die?

hi
 
Archived from groups: rec.games.roguelike.development (More info?)

On Tue, 10 May 2005, Twisted One wrote:

> Persistent replies to who?

You, Paul Derbyshire, you.