Deity, second attempt

alex

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Ok, my first Deity attempt failed.

This time I decided to make one correction to the game setup
and three corrections in strategy. Instead of Pangea I chose
thick Archipelago. This configuration will result in much
longer survival of underdog AIs. As to the changes in my strategy
I decided to maintain minimum emergency fund in the bank at
all times and pay significantly less attention to the overall
strength of my military. Military units are now used only as police,
not as a containment factor. Technology purchases are only warranted
when I need to switch almost finished unit/barrack to some city
improvement. The foundation for this approach was kindly elaborated
by Daran in the recent thread "I tried it on Diety and lost".

My starting position was extreamly good again (11 cities and three
different luxuries + 1 iron). I found myself between the Vikings to
the east and Sumerians to the south. Later I discovered huge
nobody's frontier land to the west. I was so obnoxious to claim
that land this time, that after two warriors I neglected the granary in
my capital and proceeded directly to a settler. Also, half of
my cities were left absolutely undefended for at least 20-30 turns.

So far all of this paid off. The year is now 400 AD. I had no wars.
At least seven nations are still in the game.
My monarchy arrived in 100BC. The rest of the world is less than half
of era before me. Hey, they did not even manage to build the GL yet!

The main battleground so far was the city of Buffalo.
I devoted a lot of resources to the city of Buffalo which marginally
controls my only gem. In order to establish this city I had to send a lot
of workers to form a barrier line against other competing settlers.
After that, those workers collected timber around Buffalo
to help that city build a temple. I believe that this
gem is now secured. At the moment I remain very hopeful and expect
a great endspiel. The game is conquest only and ends in 2150.

Any comments to the possible past mistakes and the future strategy
are most welcome.
 
G

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Not too sure man. I wish I could help you out though. Good Luck
 
G

Guest

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Not too sure man. I wish I could help you out though. Good Luck
 

daran

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On Mon, 23 Aug 2004 04:31:03 GMT alex <invalid@invalid.invalid> wrote in
message <bqeWc.10915$IK3.139@newssvr29.news.prodigy.com>...

> ....
> > My starting position was extreamly good again (11 cities and three
> > different luxuries + 1 iron). I found myself between ...
>
> http://home.pacbell.net/sasha-s/400ad.bmp
> http://home.pacbell.net/sasha-s/400ad.sav

The .sav is zero bytes. Also you don't say whether you've applied the latest patch. If not, then there's no point in me dowloading it.

I'm fortunate to have broadband, but it would be kinder to those on dial-up
if you could use a compressed format for the image, such as jpg.

--
Daran

"I long to accomplish a great and noble task, but my chief duty is to
accomplish humble tasks as though they were great and noble.  The world is
moved along, not only by the mighty shoves of its heroes, but also by the
aggregate of the tiny pushes of each honest worker." -- Helen Keller
 

daran

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On Mon, 23 Aug 2004 04:27:21 GMT alex <invalid@invalid.invalid> wrote in
message <JmeWc.10913$TP3.8878@newssvr29.news.prodigy.com>...

> Ok, my first Deity attempt failed.
>
> This time I decided to make one correction to the game setup and three
> corrections in strategy. Instead of Pangea I chose thick Archipelago...

I presume you mean of the kind in which the 'islands' are connected.

> This configuration will result in much longer survival of underdog AIs. As
> to the changes in my strategy I decided to maintain minimum emergency fund
> in the bank at all times and pay significantly less attention to the
> overall strength of my military. Military units are now used only as
> police, not as a containment factor. Technology purchases are only
> warranted when I need to switch almost finished unit/barrack to some city
> improvement. The foundation for this approach was kindly elaborated by
> Daran in the recent thread "I tried it on Diety and lost".

There's another exception to that last 'rule'.

Suppose you've just completed researching a tech, and you want to get
another one in 50 turns - Republic, say - and you have Literature, but not
Philosophy. Your options are:

Research Philosophy in 50 turns, buy Republic (expensive).
Buy Philosophy now (cheap), research Republic in 50 turns.

Generally, when you're science is a 10% or one specialist, your choice of
research target should be the most expensive one available to you, provided
you're prepared to wait 50 tuns for it.

> My starting position was extreamly good again (11 cities and three
> different luxuries + 1 iron). I found myself between the Vikings to the
> east and Sumerians to the south. Later I discovered huge nobody's frontier
> land to the west. I was so obnoxious to claim that land this time, that
> after two warriors I neglected the granary in my capital and proceeded
> directly to a settler.

That may not have been wise. In my experience an early granary or two is
worth the time and shield investment, unless the city has more than the
usual excess of two foods.

> Also, half of my cities were left absolutely undefended for at least 20-30
> turns.

I assume you have barbarians turned off. I play with raging hordes, so
that's an option I could never risk.

> So far all of this paid off. The year is now 400 AD. I had no wars. At
> least seven nations are still in the game. My monarchy arrived in 100BC.
> The rest of the world is less than half of era before me. Hey, they did
> not even manage to build the GL yet!
>
> The main battleground so far was the city of Buffalo. I devoted a lot of
> resources to the city of Buffalo which marginally controls my only gem. In
> order to establish this city I had to send a lot of workers to form a
> barrier line against other competing settlers. After that, those workers
> collected timber around Buffalo to help that city build a temple. I
> believe that this gem is now secured. At the moment I remain very hopeful
> and expect a great endspiel. The game is conquest only and ends in 2150.
>
> Any comments to the possible past mistakes and the future strategy are
> most welcome.

Your gem would have been more secure if you had built Buffalo one square NW.

I would have built a curragh or two. You need to know how large the Viking
and Sumerian Civs are, and who lies beyond them.

If the Great Library is built by one of your neighbours, then you could form
a strategy around its capture. I was in this lucky situation in my own
game. I acquired only Monotheism, Feudalism, and Chivalry from the
Middle-ages, then set about building a horde of Samurai (knights). If you
have enough of them, then they are effective against even riflemen. The
capture of the GL catapulted me a whole age, right into the industrial era.

Alternatively your possible strategies are:

1. Continue peaceful development: Monotheism - Theology - Education -
Banking ... (Probably too expensive to buy, would leave you many turns with
nothing to build.)

2. Finish available improvements then prepare for territorial/extortion war
using currently available units (horsemen or swordsmen. I much prefer
horsemen) against Korea, and the Hittites, then perhaps either Vikings
(risky, if they have beserks), or Sumerians.

3. Get Monotheism, then proceed as in 2 above.

4. Get Chivalry, then proceed as in 2 above, but with knights.

My recommendation: 3, unless you are missing several ancient era techs, in
which case 2 might be better. Swords/Horsemen are OK against musketmen, if
you have enough.

--
Daran

"I long to accomplish a great and noble task, but my chief duty is to
accomplish humble tasks as though they were great and noble.  The world is
moved along, not only by the mighty shoves of its heroes, but also by the
aggregate of the tiny pushes of each honest worker." -- Helen Keller