razor512
Distinguished
I remember an article or blog post long ago relating to denuvo where they advertised how it protects other DRM as well, and demonstrated how it prevents reverse engineering by increasing the number of instructions by multiple orders of magnitude to complete certain tasks, basically extreme obfuscation. One of the demos was it being used on a "hello world' application. Denuvo still does heavy obfuscation to the main executable and various other parts of the game to make it extremely time consuming to decompile and crack.
Beyond that for a test relating to performance, a DRM developer would have a serious conflict of interest since any negative finding will be detrimental to their industry, and thus income. Beyond that, there have been many games in the past where 3rd party groups successfully stripped out the DRM, performance would improve by a decent amount, especially on older CPUs, e.g., users on many older quad core CPUs often saw large performance improvements when it came to load times and performance consistency in CPU limited aspects of games. In regions where people are less likely have the disposable income for full priced games, they will often also have slower CPUs, as it is more common for people to stick with a motherboard and CPU for far longer than people in the US, as well as use cases such as people who turn old office PCs into gaming PCs by adding a faster video card, and more RAM. In those cases, many people will be fine with a 30-40FPS experience as long as a game is not stuttering or hitching, and in those cases where someone may have a borderline good enough CPU and a GPU capable of a 30-40FPS experience, things like DRM can often make the difference between a playable and unplayable game.
PS some games that simply have denuvo bypassed, tend to have little to no performance difference as often most of the CPU intensive work still ends up taking place.
Beyond that for a test relating to performance, a DRM developer would have a serious conflict of interest since any negative finding will be detrimental to their industry, and thus income. Beyond that, there have been many games in the past where 3rd party groups successfully stripped out the DRM, performance would improve by a decent amount, especially on older CPUs, e.g., users on many older quad core CPUs often saw large performance improvements when it came to load times and performance consistency in CPU limited aspects of games. In regions where people are less likely have the disposable income for full priced games, they will often also have slower CPUs, as it is more common for people to stick with a motherboard and CPU for far longer than people in the US, as well as use cases such as people who turn old office PCs into gaming PCs by adding a faster video card, and more RAM. In those cases, many people will be fine with a 30-40FPS experience as long as a game is not stuttering or hitching, and in those cases where someone may have a borderline good enough CPU and a GPU capable of a 30-40FPS experience, things like DRM can often make the difference between a playable and unplayable game.
PS some games that simply have denuvo bypassed, tend to have little to no performance difference as often most of the CPU intensive work still ends up taking place.