[citation][nom]invlem[/nom]The DRM for this game is necessary, the only way the real money auction house will work is if all items in game are controlled by blizzard's servers.Lose the DRM and all in-game items lose their monetary value (as weird as it may sound, personally I'd never spend real cash for in-game items... but to each their own).Thats really the only reason this game requires a persistent connection to battle.netOverall I expected launch bugs, a game this big, it takes quite the infrastructure to support it, things are bound to go sideways, in a weeks time I'm sure the stability issues will be a thing of the past.[/citation]
This argument is completely, totally false. It's what Blizzard claims, but there are ways to guarantee offline play loot doesn't get on to the RMAH.
Think about this. The entire point of this argument is that players can't see the loot file so can not hack or dupe it. If that is so, then all that needs to be done to make offline play possible while preserving the integrity of the RMAH is to add in code to offline loot that identifies it as offline loot. Yes, a hacker may be able to dig through the file and see this code, but since they can't do the same with the server controlled loot, they wouldn't know what code to put in to the offline loot to be able to put it on the RMAH.
Also, if you remember, D2 had 2 online player options. One where you could play your offline character on, one you could not. That second was purely online only. All D3 needs to do is make sure offline characters can only be played offline. So even if someone could hack or dupe an item, they would have no way to put it on the RMAH short of hacking the server itself. If these two things were done, the RMAH would be just as secure as it currently is.
But this won't be done because of the real reason this so called "DRM" exists. It has nothing to do with keeping hacked items off it, which I jus explained how easy it would be to keep them off. Rather it has to do with the fact that an offline player wouldn't want to, and in fact couldn't even access the RMAH. Even if the offline player wanted to buy something, there would be no way to get it to the offline character. Activision Blizzard realizes these offline customers would be potential lost sales.