DICE's Johan Andersson Talks BF4, Frostbite, Mantle, The Future

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DanglingPointer

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I can't wait till this game is on Linux with proper fully baked FGLRX drivers and Mantle on Linux!

Come on AMD! Bring it already!!!! SteamMachines are around the corner!
 
Very low quality Interview. All questions are made in a way so that Johan Andersson can promote their company and their games. There is not a single question about something meaningfull to the comunity. Its all like:
-Your game is good in this?
-Yes our game is good in this becouse [...].

Just the phrasing and the form changes.

At least the users in tomshardware can still offer some solid information. And later people dont understand why 80% of the readers automaticly jump to user comments before reading the full article.
 

bemused_fred

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"Sure we did still have to do a little bit of a compromise on the solution. We're not running at the full native 1080p; we’re running a little bit lower resolution than that."

Good lord! The PS4 can't even run Battlefield 4, a launch title, at 1080p? Where will these consoles be in 5 years time?!?!
 

tomfreak

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Gulf town or Any 6 core Intel CPU will be the next QX9650, after 5-8years and will still be kicking ass.

May be spending $500-600 on a CPU + a 5years warranty reliable Asus Sabertooth X79 isnt a bad investment. lol

 

ikefu

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Its still early in the console cycle and devs will need time to fully unlock them. With the semi heterogeneous architectures of the new consoles its going to be a steep learning curve to figure out the best ways to utilize GPU compute power. They talk about having the CPU at 95% utilization but just because its busy doesn't mean its efficient. Busy is easy to achieve, efficiency is not. There's a lot of room to grow yet.

That plus I don't think most exclusive console gamers are really worried about 1080p (other than a random number in a vacuum that seems bigger than other random numbers). If they were truly worried about resolution they'd be on a PC. The games are still prettier than a 360/PS3 so they'll be happy in the end.

 

cypeq

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Frostbite is probably most demanding engine out there... check if your PC can run BF4 at min. 60 FPS in high details @ 1080p. There are many that can't.
Next gen consoles are speced like mediocre gaming PC of today. WTH you expect.
In near future programmers will be able to squeeze bit more juice of them because of more unified and exposed hardware but that's all.
Performance and Quality is on PC.
 

deejaybos

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Yeah, the game looks amazing, then it crashes randomly. Then you play it a little, then it crashes. Then in single player it crashes, then during a map change it crashes, then when someone blows something up somewhere else on the map, it crashes. Guess they forgot to mention the terrible release they've had and the lack of support or acknowledgement. Unless of course you count double XP and a pistol attachment, "acknowledgement".
 

deejaybos

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Yeah, the game looks amazing, then it crashes randomly. Then you play it a little, then it crashes. Then in single player it crashes, then during a map change it crashes, then when someone blows something up somewhere else on the map, it crashes. Guess they forgot to mention the terrible release they've had and the lack of support or acknowledgement. Unless of course you count double XP and a pistol attachment, "acknowledgement".
 

tomc100

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Really poor interview. No specific details on mantle or how much boost in performance, any graphic enhancements, or if/how it will affect Nvidia gpu. I learned absolutely nothing reading this interview.
 
Everyone whinning about mantle, this is an article talking to Dice, not AMD. Dice can't talk about another companies product that they haven't discussed yet. What did you want, Dice to spill everything?

As for the PS4 can't do 1080p, so what? How much do you have to spend on a PC to 1080p on BF4 on ultra? $1500+ compared to $400.
 


Go get a PS3/XB 360 emulator and try run it on your PC, watch your system be brought to its knees.

The Console is a process monster capable of scaling its hardware to the point it gives guarenteed fixed smooth performance. I have a 2400 and a GTX670 DCUII and BF4 has CPU spikes as high as 110ms despite rendering around 60FPS on ultra preset. The end result is stutter and lags which you will never see on a console even on the biggest home entertainment systems today.

A guarenteed 30FPS with no latency at any TV setup is far better than my friends IBe and 780ti micro stuttering system with serious latency spikes.

 


$499 for a hypothetical machine that doesn't say anywhere it will do BF4 on max, or that BF4 would even be ported to it. This article is about BF4, comments were about BF4, so you post a steam machine page.
 

EllisD

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Where is the 3D in BF4? BF3 was 3D vision ready and after upgrading to a second graphic card in sli just before launch we find out no 3d support. Is this because of their marriage with amd this round? very disappointing.
 

EllisD

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Where is the 3D in BF4? BF3 was 3D vision ready and after upgrading to a second graphic card in sli just before launch we find out no 3d support. Is this because of their marriage with amd this round? very disappointing.
 

irish_adam

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@sarinaide

for starters, the reason why emulating the last gen consoles is so hard is because the run a completely different architecture, nearly all of the power loss if from this.

As for the PC having latency spikes this is down to companies ignoring the PC market, there are several games i can name that have been released with glaring problems and errors that were never fixed and in some cases made the game unplayable *cough*fallout 3*cough*

Still looks better on PC though and as i already have a PC and enjoy building and upgrading it i wont be getting a console
 

oblivionlord

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"The Console is a process monster capable of scaling its hardware to the point it gives guarenteed fixed smooth performance. I have a 2400 and a GTX670 DCUII and BF4 has CPU spikes as high as 110ms despite rendering around 60FPS on ultra preset. The end result is stutter and lags which you will never see on a console even on the biggest home entertainment systems today."

This is because the console has a locked framerate of 30fps. Simply do the same on the pc and it will run just as smooth. DUH
 

oblivionlord

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If the console didn't lock its framerate to 30fps then it would have the same stutters as any cheap pc.

There is nothing hard to code for these consoles. The hardware is virtually the same as a cheap pc. The problem is that these consoles will last another 7 years and we pc gamers will be stuck with lack of gaming innovations due to the medicore hardware used in these so called nextgen consoles. The same thing is happening with the current consoles.
 
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