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Archived from groups: alt.games.civ3 (More info?)

"Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:c8g8gh$4q1$1@newsg4.svr.pol.co.uk...
>
> Sorry if I have sent this email about 3 times by the way....it wouldn't
> send, so then I tried to send it, and I think it sent, but didn't look
like
> it had! Sorry about that!
>
> And sorry if I have missed any replies to my posts since I was gone.....I
> think I caught them all, but there was quite a few posts when I got back,
so
> I'm not sure if some were missed as they were around other ones. Sorry if
> that was the case!

Don't worry about it 😉
 
Archived from groups: alt.games.civ3 (More info?)

Jeffery S. Jones wrote:
> On Wed, 19 May 2004 19:13:33 +0100, "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote:
>
>> The Stare wrote:
>>> "Contro"
>>> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
>>> wrote in message news:c8dq34$7l8$1@news5.svr.pol.co.uk...
>>>> The Stare wrote:
>>>>> "Contro"
>>>>>
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
>>>>> wrote in message news:c7ifbm$i38$1@newsg1.svr.pol.co.uk...
>>>>>> Jeffery S. Jones wrote:
>>>>>>> On Fri, 7 May 2004 10:28:47 +0100, "Contro"
>>>>>>>
>>> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> The Stare wrote:
>>>>>>>>> "Contro"
>>>>>>>>>
>>>>>
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
>>>>>>>>> wrote in message news:c7agn0$pof$1@news7.svr.pol.co.uk...
>>>>>>>>>>
>>>>>>>>>> If you turn off all the victory condtions, can you only win
>>>>>>>>>> by taking over the world?
>>>>>>>>>
>>>>>>>>> That is called a conquest victory and is one of the ones you
>>>>>>>>> would have turned off.
>>>>>>>>
>>>>>>>> But I thought conquest victory was owning 66.6% of the
>>>>>>>> landmass?!
>>>>>>>
>>>>>>> Nope, that is domination (two thirds of landmass and
>>>>>>> population, you have to have both -- though usually if you have
>>>>>>> the land you also have the population).
>>>>>>
>>>>>> ahh! Yes, I forgot about that
>>>>>>
>>>>>>>
>>>>>>> With all victory conditions off, you are left with
>>>>>>> histographic -- get to 2050 and if you have the highest score
>>>>>>> you win.
>>>>>>
>>>>>> Sounds like a good way to do it really! What happens if you
>>>>>> complete the apollo program before 2050, do you still get the
>>>>>> animation? Is there any point building the space parts still, or
>>>>>> do you not get any points for doing so?
>>>>>
>>>>> If the SS condition is off, you cannot build the apollo program.
>>>>
>>>> ahh, I see
>>>>
>>>> With
>>>>> it on, apollo doesn't give you the win, it only lets you build the
>>>>> SS parts. You don't win via SS unless you build all the parts
>>>>> before anyone else.
>>>>
>>>> Sorry, yes, that's what I meant
>>>>
>>>>>
>>>>> If you play out to 2050 for a histographic win, there is no bonus
>>>>> and your score will be what it says on the victory condition page.
>>>>> The ingame bonus is (2050 - year of win) * difficulty factor. Thus
>>>>> for HOF purposes, an early win will tend to give you bigger scores
>>>>> unless you learn to milk the game.
>>>>
>>>> I have a feeling a lot of you guys are good at that milking!
>>>> Especially from what you've mentioned!
>>>
>>> Milking a game is extremely tedious and time consuming.
>>
>> So you don't do that? Isn't it a way to get more time out of the
>> game...to see how far you can get your score and the like?
>
> Once or twice.
>
> OK, a few times. But I got a lot of that out of my system with Civ1
> -- I remember a game I played on Chieftain level, pushed the score
> over 5000, exploited the tech system to get space travel in 100AD
> (yeah, they did fix that in Civ2 and *really* made sure you can't come
> close in Civ3, barring game edits),

LOL Crikey! A good job they fixed that! 100AD is a bit early! still, well
done that you were able to achieve it though!

but most of all, as I had tech and
> map dominance so early in the game, the rest of micromanaging land and
> city development. I rush-bought everything once I had most cities
> making wealth, exploited as much land mass as I could (maxed the
> cities -- 127 was the limit in that one).
>

127?! that is a lot! I did have civ 1 on my SNES, but I never understood
it LOL So I didn't really play it much. I had Civ2 for my playstation as
well, but I never got into that either....I think it was partly because it
was second hand. I'm daft, and don't like second hand games and the like.
It effects my incentive to play them for some reason....if they are not new,
I don't feel inclined to play them as much. Crazy I know! But there you
go.

> It is nice to know that you *can* keep on racking up a score, but
> once you've done it there is less temptation to do it again.

Yes, I'm sure it's nice to do, but you would like to just play "properly" to
see how you can do then.

>
>
>> Mind you, I guess it is nice to be able to get a score without
>> trying to keep the game going for longer than it would have
>
> Also, you can simply play on after winning. No score, but if you
> want to see what you can do it can be a lot of fun. See if you can
> conquer everyone, see how well you can develop your cities, etc.

Very true! yet again showing just how good civ is, with all its game
options!
 
Archived from groups: alt.games.civ3 (More info?)

The Stare wrote:
> "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote in message news:c8g84f$87c$1@news7.svr.pol.co.uk...
>> The Stare wrote:
>>>
>>> Milking a game is extremely tedious and time consuming.
>>
>> So you don't do that? Isn't it a way to get more time out of the
>> game...to see how far you can get your score and the like?
>
> When i play, i keep an eye on how things are looking to see if it
> might be a candidate. I don't intentionally start a game just to milk
> it.

Yes, that's probably the best way to do it!

>
>> Mind you, I guess it is nice to be able to get a score without
>> trying to keep the game going for longer than it would have
>
> For milking game ideas and examples, check out the civfanatics high
> score hall of fame (or HOF) and the associated forum.
> .
> I was in 2nd place for awhile on monarch level with somewhere around
> 20,000 points.

Well done! Where are you placed now? I guess if the milking becomes quite
"easy" to do, then it's going to happen where a lot of people will get
similar scores wouldn't they? Has that been the case?

I don't even know what score I've got! I don't think it would be a high as
yours though! LOL
 
Archived from groups: alt.games.civ3 (More info?)

The Stare wrote:
> "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote in message news:c8g8gh$4q1$1@newsg4.svr.pol.co.uk...
>>
>> Sorry if I have sent this email about 3 times by the way....it
>> wouldn't send, so then I tried to send it, and I think it sent, but
>> didn't look like it had! Sorry about that!
>>
>> And sorry if I have missed any replies to my posts since I was
>> gone.....I think I caught them all, but there was quite a few posts
>> when I got back, so I'm not sure if some were missed as they were
>> around other ones. Sorry if that was the case!
>
> Don't worry about it 😉

Thanks 🙂
 
Archived from groups: alt.games.civ3 (More info?)

"Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:c8irbf$8bb$1@news8.svr.pol.co.uk...
> The Stare wrote:
> > "Contro"
> > <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> > wrote in message news:c8g84f$87c$1@news7.svr.pol.co.uk...
> >> The Stare wrote:
> >>>
> >>> Milking a game is extremely tedious and time consuming.
> >>
> >> So you don't do that? Isn't it a way to get more time out of the
> >> game...to see how far you can get your score and the like?
> >
> > When i play, i keep an eye on how things are looking to see if it
> > might be a candidate. I don't intentionally start a game just to milk
> > it.
>
> Yes, that's probably the best way to do it!
>
> >
> >> Mind you, I guess it is nice to be able to get a score without
> >> trying to keep the game going for longer than it would have
> >
> > For milking game ideas and examples, check out the civfanatics high
> > score hall of fame (or HOF) and the associated forum.
> > .
> > I was in 2nd place for awhile on monarch level with somewhere around
> > 20,000 points.
>
> Well done! Where are you placed now?

I just checked. It's not in the top 10 anymore so i don't know.


I guess if the milking becomes quite
> "easy" to do, then it's going to happen where a lot of people will get
> similar scores wouldn't they? Has that been the case?

More like a range of several thousand points. The higher the difficulty, the
larger the range becomes. Check out the High Score HOF.


> I don't even know what score I've got! I don't think it would be a high
as
> yours though! LOL

The HOF can be used to get an idea of what scores are *possible*.
Check your victory or histograph screen often 😉
 
Archived from groups: alt.games.civ3 (More info?)

The Stare <wat1@not.likely.frontiernet.net> wrote in message
_1vqc.5323$lD4.3301@news02.roc.ny...
>
> "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote in message news:c8dqmt$9h4$1@news8.svr.pol.co.uk...
> > Alfredo Tutino wrote:
> > > < cut >
> > >
> > >>> As I recall, if enough cities were in a state of anarchy, they'd
> > >>> just split off and assume the identity of a civ that wasn't already
> > >>> in the game. I recall once I was wailing on Russia with a hellish
> > >>> fury, and in fact, they deserved it... But suddenly, half the
> > >>> Russian cities changed color and started calling themselves The
> > >>> Celts... And these strange new Celtish people didn't seem nearly
> > >>> as disagreeable as the Russians did.
> > >>
> > >> Civ2 had two requirements for this.
> > >>
> > >> #1 -- the capital city must be taken by an enemy.
> > >> #2 -- the civ must be larger than the player's civ in population.
> > >>
> > >> Anarchy wouldn't cause the split.
> > >
> > > < cut >
> > >
> > > IIRC, you're right about anarchy having nothing to do with the split
> > > - there was another condition, however: there had to be less than 8
> > > civ left on the map - that was because in Civ 2 there weren't but 8
> > > possible colours and civs.
> > > Of course that would not be a factor in Civ 3.
> >
> > it does sound an interesting take on the game! Why do you think they
left
> > it out of civ 3?
>
> It probably was decided it didn't fit thier historical accuracy model. I'm
> sure arguements could be found for it however.
>
> I remember one of the developers saying "what if you ended up with 17
civs?"
> Nobody nor he must have thought of "just do a check first."
>
> It's purely nostalgic for earlier versions.
>
And, probably the cultural model made for difficult handling - how would you
divide the culture points between the 2 civs risulting from the split?

Alfredo
 
Archived from groups: alt.games.civ3 (More info?)

"Alfredo Tutino" <powernews@libero.it> wrote in
news:475sc.16642$Wc.590249@twister2.libero.it:

[snip]
>>
> And, probably the cultural model made for difficult handling - how
> would you divide the culture points between the 2 civs risulting
> from the split?

Obviously the culture would stay with the buildings that generated
it.

--
ICQ: 8105495
AIM: KeeperGFA
EMail: thekeeper@canada.com
"If we did the things we are capable of,
we would astound ourselves." - Edison
 
Archived from groups: alt.games.civ3 (More info?)

"Alfredo Tutino" <powernews@libero.it> writes:
>And, probably the cultural model made for difficult handling - how would you
>divide the culture points between the 2 civs risulting from the split?

Culture is calculated on a per-city basis anyway, so it's likely that would
not really be that tough.

--
Chas Blackwell <Black Isis> CITES Systems Management Group
<cblkwell@uiuc.edu>
I don't even know what CITES stands
for, so I don't speak for them.
-----------------------------------------------------------------------------
"As we were forged we shall return, perhaps some day. | VNV Nation,
I will remember you and wonder who we were." | "Further"
 
Archived from groups: alt.games.civ3 (More info?)

On Tue, 25 May 2004 13:38:40 +0000 (UTC), cblkwell@tower.cso.uiuc.edu
(Chastity Blackwell) wrote:

>"Alfredo Tutino" <powernews@libero.it> writes:
>>And, probably the cultural model made for difficult handling - how would you
>>divide the culture points between the 2 civs risulting from the split?
>
>Culture is calculated on a per-city basis anyway, so it's likely that would
>not really be that tough.

Culture is also gained for cities which have been lost, for
buildings which were destroyed, and Conquests offers some other
methods (sacrifice) to get it.

Each of the sides in a civil war model likely have similar cultures,
so I'd say that they retain their existing culture. Future gains only
apply to the cities they own, like usual.

But maybe, as in some of the Conquests scenarios, they could capture
each others' cities and retain the culture values for them, rather
than building up separately.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>