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Archived from groups: rec.games.diplomacy (More info?)
Any Dippers in the Atlanta area, or who happen to be in the
neighborhood, are invited to Techwood Con January 7-9 2005 for some good
old-fashioned face to face action! Reply here or on the Con's online
forum (link below) so we can gauge the level of interest. (If we have a
lot of people showing up we can have a tournament!)
Since I will be presiding over this corner of the Con, and have never
done so before, I'm also interested in suggestions for how to and how
not to run a FTF game/tournament. Specifically, I'm interested in
suggestions for time management. Should the game "pause" for
adjudication in between seasons, or should adjudication time be part of
the next season's diplomacy period? Limit the game to a certain amount
of time, end the game after 1908, let it go as long as necessary?
Assuming we have enough players for a tournament: Someone recently
mentioned that having game scoring affects the game and therefore the
players should decide who advances to the next round in order to
preserve the mechanics of play. Is there precedent for this? Like,
each player casts one vote (not for himself) for who should advance to
the next round? Sounds like a Carebear invitational to me.
And along that vein, what is most conventional in deciding the outcome
when there is no single winner? Center count? My gut is, either there
is a (singular) winner, or there is a draw between all players not yet
eliminated; if you don't like it, keep playing! I hear the Web judges
consider a draw to be between all players with units on the board - not
the same thing.
Is this commonly followed?
http://www.diplomacy-archive.com/resources/ftf/fred_townsend.htm
--
Will Berry
Director of Operations, Techwood Con gaming convention
http://www.techwoodcon.com/
Any Dippers in the Atlanta area, or who happen to be in the
neighborhood, are invited to Techwood Con January 7-9 2005 for some good
old-fashioned face to face action! Reply here or on the Con's online
forum (link below) so we can gauge the level of interest. (If we have a
lot of people showing up we can have a tournament!)
Since I will be presiding over this corner of the Con, and have never
done so before, I'm also interested in suggestions for how to and how
not to run a FTF game/tournament. Specifically, I'm interested in
suggestions for time management. Should the game "pause" for
adjudication in between seasons, or should adjudication time be part of
the next season's diplomacy period? Limit the game to a certain amount
of time, end the game after 1908, let it go as long as necessary?
Assuming we have enough players for a tournament: Someone recently
mentioned that having game scoring affects the game and therefore the
players should decide who advances to the next round in order to
preserve the mechanics of play. Is there precedent for this? Like,
each player casts one vote (not for himself) for who should advance to
the next round? Sounds like a Carebear invitational to me.
And along that vein, what is most conventional in deciding the outcome
when there is no single winner? Center count? My gut is, either there
is a (singular) winner, or there is a draw between all players not yet
eliminated; if you don't like it, keep playing! I hear the Web judges
consider a draw to be between all players with units on the board - not
the same thing.
Is this commonly followed?
http://www.diplomacy-archive.com/resources/ftf/fred_townsend.htm
--
Will Berry
Director of Operations, Techwood Con gaming convention
http://www.techwoodcon.com/