enewmen
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homerdog :
Crysis does have depth of field and a screen based motion blur in DX9, but these effects are much better with DX10. Especially the motion blur, which is object based under DX10. Actually it is possible to enable object based motion blur under DX9, but it's glitchy as hell.
In any case Crysis isn't really a DX10 game; most of its development took place before DX10 hardware even existed. I still don't know of any games under development that are native to DX10, as in they won't run on DX9 hardware at all.
In any case Crysis isn't really a DX10 game; most of its development took place before DX10 hardware even existed. I still don't know of any games under development that are native to DX10, as in they won't run on DX9 hardware at all.
Ya,
It seems I'll answer my own question after a true DX10 "only" game comes out.
Perhaps the Crysis Episode 1 expansion will have major engine parts reworked? Then I can see what DX10 should be like,.