News DLSS Comes to Ten New Games This Month, Including Some Old Favorites

warezme

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I guess they left the old 2080ti out of most of these scores because they were to embarrassed to show beating the new cards with DLSS.
 
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spongiemaster

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I guess they left the old 2080ti out of most of these scores because they were to embarrassed to show it kicking the newer cards asses with DLSS.
? The 2080 Ti is a one generation old $1300+ card. In the one chart it is included in, the only 3000 series cards it beats are the 3060 and 3060Ti which are $400. The 2080 Ti should be beating those cards. It loses to the $600 3070Ti which has a mining inflated MSRP.

That's exactly what I was thinking! More 2nd gen tensor cores are better than fewer 3rd gen tensors. 🤣
Again, in the one chart that includes the 2080Ti. The 3060 Ti sees an 85% gain from DLSS, the 3060 sees a 67% gain, and the 2080Ti sees a 42% gain. How are you calculating that more 2nd gen are better than fewer 3rd gen?
 

TJ Hooker

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? The 2080 Ti is a one generation old $1300+ card. In the one chart it is included in, [....]

The 2080 Ti is in two charts, 1st and last. In the last one it is the best performing card with DLSS on, beating even the 3080 Ti.

Edit: as pointed out below, I missed the part about the results for the last one (Alan Wake) being skewed by an in-game fps cap.
 
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The 2080 Ti is in two charts, 1st and last. In the last one it is the best performing card with DLSS on, beating even the 3080 Ti.
Pretty sure it only beats the other cards in Alan Wake Remastered because the game implements a 120fps cap — and then odd things can cause some 'faster' cards to not quite hit the cap, while other 'slower' cards can slightly exceed it.
 
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korekan

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it would be awesome if there is no need for dev to make changes and it can be activated for any games.
just like when you run older games and found that nowadays cpu power is extremely faster that the game instantly ended because you seems not moving for 0.00001 sec and the enemies already eating you
 
it would be awesome if there is no need for dev to make changes and it can be activated for any games.
So, you can't do DLSS or FSR (or any other upscaling) "properly" unless you only upscale the rendered graphics and then apply the UI and HUD elements at native resolution. Basically, you don't want to use FSR or DLSS on text, or on various other static elements, or it looks noticeably worse. For this reason, best practice means a game has to integrate the technology directly. It's certainly possible to use the algorithms and just upscale everything, but it doesn't look as nice. In fact, there's a wrapper for FSR that does exactly that (on Linux). But at that point, you may as well just run the game at a lower resolution and let your monitor do the upscaling.
 
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korekan

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So, you can't do DLSS or FSR (or any other upscaling) "properly" unless you only upscale the rendered graphics and then apply the UI and HUD elements at native resolution. Basically, you don't want to use FSR or DLSS on text, or on various other static elements, or it looks noticeably worse. For this reason, best practice means a game has to integrate the technology directly. It's certainly possible to use the algorithms and just upscale everything, but it doesn't look as nice. In fact, there's a wrapper for FSR that does exactly that (on Linux). But at that point, you may as well just run the game at a lower resolution and let your monitor do the upscaling.
well we have AI already, maybe next gen or more gen will use it dynamically and properly without human intervention.
less work on things that can be automated is good so we can more to more creative story or gameplay mechanics
 

Chung Leong

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I guess they left the old 2080ti out of most of these scores because they were to embarrassed to show it kicking the newer cards asses with DLSS.

The opposite is more likely: They took out the 2080ti where it was beaten by the 3060ti. The former flagship gets to shine in titles that're bandwidth-constrained.