After creating some threads in here and getting some advice I ended up buying 4060 TI instead of some AMD price-equivalent with better raw power performance (but higher temps and power consumption, which was a factor for me).
After owning the 4060 TI for 3 weeks now I can say I'm very happy with the choice in general, but I must say I'm positively surprised by the DLSS technology on the 40xx series.
I know it's not all titles that fully support DLSS but when they do, it really works well. When having a game set everything on the highest settings I've seen good examples where DLSS ramps up 20,25,30 fps more when enabled. The best example is of course Cyberpunk 2077, where I was getting ~55 fps on highest settings and DLSS enables me to cap my monitor frequency at 75 fps, where it sits stable throughout gameplay.
I think the DLSS technology is really impressive when it works (I haven't got any experience with FSR 3). I guess my question here is if we can expect most modern titles being released with DLSS/FSR 3 support in the future? IE I've read "Helldivers 2" devs most likely won't bother supporting DLSS because they find it to be unnecessary, which I can understand.
I only know the very basics of developing a game but I would assume if a game was developed in an Unreal 5 engine, the game would very likely support DLSS "out of the box"? There are alot of other game engines out there that don't support DLSS, it seems. So would you expect DLSS only to be supported by games developed on "mainstream" engines for the future? Is it only a "gimmick" that only big AAA titles bothers to support?
After owning the 4060 TI for 3 weeks now I can say I'm very happy with the choice in general, but I must say I'm positively surprised by the DLSS technology on the 40xx series.
I know it's not all titles that fully support DLSS but when they do, it really works well. When having a game set everything on the highest settings I've seen good examples where DLSS ramps up 20,25,30 fps more when enabled. The best example is of course Cyberpunk 2077, where I was getting ~55 fps on highest settings and DLSS enables me to cap my monitor frequency at 75 fps, where it sits stable throughout gameplay.
I think the DLSS technology is really impressive when it works (I haven't got any experience with FSR 3). I guess my question here is if we can expect most modern titles being released with DLSS/FSR 3 support in the future? IE I've read "Helldivers 2" devs most likely won't bother supporting DLSS because they find it to be unnecessary, which I can understand.
I only know the very basics of developing a game but I would assume if a game was developed in an Unreal 5 engine, the game would very likely support DLSS "out of the box"? There are alot of other game engines out there that don't support DLSS, it seems. So would you expect DLSS only to be supported by games developed on "mainstream" engines for the future? Is it only a "gimmick" that only big AAA titles bothers to support?