I think i have a surprising answer for your question about DXR support
*sorry for bad english
Short answer: It was, really.
I brought TUF Gaming Laptop FX505DT with Ryzen 5 and NVIDIA GTX 1650 4GB GDDR5 (i dont know what kind of GTX is this but it was the first laptop featuring that GPU as far as i know).
First time using the laptop, i immediately install CONTROL on it, im sure you guys know it is a Ray tracing game. My old laptop (GT 930M 2GB) was able to play the game smoothly in 720p with lowest setting but there is option thats grayed out: Ray tracing on GI and Reflection.
When i opened the game on the new laptop, it was running extremely well. in 1080p Highest setting it was about 60fps, no vsync on (the display has freesync anyway so i think i prefer vsync to be turned off al the time). And i just notice something strange~
The ray tracing options is all available. me like ??? and yea i tried all.
This is the result:
With ray tracing GI enabled (with also enabling full GI ray traced) the game dont seems to has any performance impact. It was running at 58fps or maybe the same as before, seriously im surprised because i literally see soft shadows and some light bounced from walls and other color sparkling on stuff. it really feels really ray traced (i have experience with 3D rendering and stuff with blender cycles so ... yea it really seems very similar and faking it would be pointless anyway)
With ray tracing reflection enabled. the game went to be a disaster. It was running at about 25fps or even lower at some places. But the raytracing was there and working perfectly with no glitch or wahtever
So. i immediately search does GTX 1650 has ray tracing and i ended up knowing it doesnt have any while still using Turing Architecture. Then i decide to configure all stuff in the laptop to the way i like and see my graphic driver is weirdly outdated
it was game ready version 411. which is very weird considering at that time it was 441 after update. I dont know when the driver is dated for real but the driver info says its even older than a month from the release of the GPU itself (i know its very weird and i think i was taking a wrong info)
Oh yea, after updating everything... i played CONTROL again.
the game runs really smooth, kinda 80fps and more.
i checked the settings and all ray tracing options are grayed out again. WHAT??? then i checked nvidia page and knowing that only GTX 1660 and more that supports ray tracing, at that time i said "LIAR!!!" like seriously i was mad because they took away something the GPU is capable of.
Why? Marketing reason? because its too cheap so everyone will buy more expensive ones? i know it sucks at reflection but the GI ray traced works extremely well.
Till this day i keep searching that very outdated driver and hoping i can use it again in other ray traced game to clarify i was right. And if any of you know about that or where to search on Please i beg you reply me with that info. I would really appreciate it
Note: i am currently using reshade to most of my single player games so i can use Marty McFLy Path Traced Global illuminating on those games that doesnt actually support ray tracing. and i use it because it only cost me about 10% of original framerate but increase visual quality so well. idk if that shader actually take advantage of the Turing architecture or the shader is well optimized already. What i know is if the shader is on my old laptop, a 60+ fps game will be just 3-4 fps.