hotaru.hino
Glorious
What makes the comparison even worse is there's too many variables in the mix too. If the game developers are doing things the Apple way, we also have to add the caveat that Metal was used, which (in theory) would give a runtime advantage over the Windows version if it only had a DX11 render path.Anyway, I am a GPU guy so that was my focus, mostly because I was irritated by Apple's GPU comparisons with meaningless hardware. I really want to get an M2 MacBook in hand and do some serious GPU testing. The problem is that the options for comparing Windows to Mac performance for GPUs are far more limited, often requiring the use of completely synthetic benchmarks like GFXBench, 3DMark, Geekbench, etc. I don't use Macs (at all), but if I can borrow one for a bit I'll have to see what recent Steam games work on both Windows and Mac and try to put together some comparisons. I suspect it will end up being GPU performance about on par with the Ryzen 6800U.
It's also why I'll ignore GFXBench comparisons. For Apple they only offer tests in Metal, but only OGL or DX11 for Windows.