Doom 3 Mars City map?

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Archived from groups: alt.games.doom (More info?)

"Scott Amspoker" <see_sig@nospam.com> wrote in message
news:f183v0h3e56m96ua7cge2dugjsln0uukbc@4ax.com
> "Bruce Chastain" <bachastain@XNOSPAMXsbcglobal.net> wrote:
>
>> "Dan C" <youmustbejoking@invalid.lan> wrote in message
>> news😛an.2005.01.21.19.01.24.248931@invalid.lan...
>>> I don't see how you could get lost in a map that allows you to
>>> proceed in only one direction. I mean, you do need to remember
>>> that you've already been somewhere if you start going backwards,
>>> but how hard is that?
>>
>> I found Mars City to have a zillion different paths and choices. I
>> felt as lost as being in a maze.
>
> There's a lot of branching and backtracking in D3. Sure, often the
> forward direction is obvious, but it is easy to get turned around and
> not realize it right away.

Especially if you want to explore every nook and cranny in the game :)
Getting lost is fun, getting un-lost is fun too. It's the nature of
exploration 😉
McG.
 
Archived from groups: alt.games.doom (More info?)

On Sun, 23 Jan 2005 11:10:13 +0200, Sir Robin
<sir@robsku.NO-SPAM-REMOVE-THIS.cjb.net> wrote:

>On Fri, 21 Jan 2005 14:39:07 GMT, "Bruce Chastain"
><bachastain@XNOSPAMXsbcglobal.net> wrote:
>
>>"Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
>>news😱1_Hd.35905$Xs6.6756@twister.nyroc.rr.com...
>>>
>>> Keep in mind that the original Doom was unable to place one room on top of
>>> another. Hence it was always possible to make a simple map drawn from
>>> above.
>>
>>Yes. I don't remember the name of the game, but I once played a game where
>>the tab key map was in 3D. It could be zoomed, panned and rotated.
>
>One game that had map like that was descent - is that what you mean?
>That was a great idea for map... I have wondered since quake why they
>won't use similiar concept...
>
The reason it isn't used is mainly because some people have trouble
interpreting the map, especially for some maps that were tightly packed.

The last game I know that does this was Descent 3, and that wasn't the best
implementation - when you picked the full map, you couldn't instantly tell
which areas you visited or not.
 
Archived from groups: alt.games.doom (More info?)

> Yes. I don't remember the name of the game, but I once played a game
> where the tab key map was in 3D. It could be zoomed, panned and rotated.

Wasn't that Duke3D?
You could have the map overlay where you were and it was an exact fit
As you rotated, moved, the map kept in sync.

SH
 
Archived from groups: alt.games.doom (More info?)

> One game that had map like that was descent - is that what you mean?
> That was a great idea for map... I have wondered since quake why they
> won't use similiar concept...

What are you doing here 🙂 ?
Get back to playing Alien Vendetta !!!

Cheers

SH
 
Archived from groups: alt.games.doom (More info?)

On Mon, 24 Jan 2005 05:07:47 -0000, "Stephen Howe"
<sjhoweATdialDOTpipexDOTcom> wrote:

>> Yes. I don't remember the name of the game, but I once played a game
>> where the tab key map was in 3D. It could be zoomed, panned and rotated.
>
>Wasn't that Duke3D?
>You could have the map overlay where you were and it was an exact fit
>As you rotated, moved, the map kept in sync.
>

Actually, that's a 2D Automap. Otherwise, it entirely fits the bill.

The Duke3D is also a bit wierd in it's map design - E2L11 and E3L10 both
contain overlapped rooms (in X, Y and Z coordinates.)
 
Archived from groups: alt.games.doom (More info?)

Stephen Howe wasted my time on 1/24/2005 12:07 AM with the following:
> Wasn't that Duke3D?
> You could have the map overlay where you were and it was an exact fit
> As you rotated, moved, the map kept in sync.
>
> SH
>

But you couldn't move it yourself, and it couldn't be zoomed =)

<3 Dook.


--
Noob - "do you hack?"
Justin - "i hack like a maniac!"
Noob - "do you have digital cable?"
Justin - "i have *ALL* the cables!"
 
Archived from groups: alt.games.doom (More info?)

On Tue, 25 Jan 2005 21:12:43 -0500, SnoopJeDi
<snoopjediHOLDTHESPAM@comcast.net> wrote:

>Stephen Howe wasted my time on 1/24/2005 12:07 AM with the following:
>> Wasn't that Duke3D?
>> You could have the map overlay where you were and it was an exact fit
>> As you rotated, moved, the map kept in sync.
>>
>> SH
>>
>
>But you couldn't move it yourself, and it couldn't be zoomed =)

Actually, you can do both in that game.

'F' for Follow Mode (follows cursor keys rather than your character). '=',
'-', and '+' to change zoom.
 
Archived from groups: alt.games.doom (More info?)

Raymond Martineau wasted my time on 1/26/2005 10:33 AM with the following:
> On Tue, 25 Jan 2005 21:12:43 -0500, SnoopJeDi
> <snoopjediHOLDTHESPAM@comcast.net> wrote:
>
>
>>Stephen Howe wasted my time on 1/24/2005 12:07 AM with the following:
>>
>>>Wasn't that Duke3D?
>>>You could have the map overlay where you were and it was an exact fit
>>>As you rotated, moved, the map kept in sync.
>>>
>>>SH
>>>
>>
>>But you couldn't move it yourself, and it couldn't be zoomed =)
>
>
> Actually, you can do both in that game.
>
> 'F' for Follow Mode (follows cursor keys rather than your character). '=',
> '-', and '+' to change zoom.
>

Never knew that.

Still, Duke3d was so easy....I never found myself using the map.

--
Noob - "do you hack?"
Justin - "i hack like a maniac!"
Noob - "do you have digital cable?"
Justin - "i have *ALL* the cables!"
 
Archived from groups: alt.games.doom (More info?)

s@spamless.rochester.rr.com wrote:
> "Bruce Chastain" <bachastain@XNOSPAMXsbcglobal.net> wrote in message
> news:inEHd.8315$Ly.2624@newssvr31.news.prodigy.com...
> > I'm in Mars City and completely lost. I REALLY wish Doom3 had the tab key
> > map function as previous Doom versions. Sigh.
> >
> > Does anyone know of a link to a map of Mars City so I could get a better
> > visual feel for how the rooms tie together?
> >
> > Thanks,
> > Bruce.
> >
> >
> Keep in mind that the original Doom was unable to place one room on top of
> another. Hence it was always possible to make a simple map drawn from above.
> --
> Cycho{HHR}
> http://home.rochester.rr.com/cyhome/

Thank you

haywood_j@duskmail.com