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"Scott Amspoker" <see_sig@nospam.com> wrote in message
news:f183v0h3e56m96ua7cge2dugjsln0uukbc@4ax.com
> "Bruce Chastain" <bachastain@XNOSPAMXsbcglobal.net> wrote:
>
>> "Dan C" <youmustbejoking@invalid.lan> wrote in message
>> news😛an.2005.01.21.19.01.24.248931@invalid.lan...
>>> I don't see how you could get lost in a map that allows you to
>>> proceed in only one direction. I mean, you do need to remember
>>> that you've already been somewhere if you start going backwards,
>>> but how hard is that?
>>
>> I found Mars City to have a zillion different paths and choices. I
>> felt as lost as being in a maze.
>
> There's a lot of branching and backtracking in D3. Sure, often the
> forward direction is obvious, but it is easy to get turned around and
> not realize it right away.
Especially if you want to explore every nook and cranny in the game
Getting lost is fun, getting un-lost is fun too. It's the nature of
exploration 😉
McG.
"Scott Amspoker" <see_sig@nospam.com> wrote in message
news:f183v0h3e56m96ua7cge2dugjsln0uukbc@4ax.com
> "Bruce Chastain" <bachastain@XNOSPAMXsbcglobal.net> wrote:
>
>> "Dan C" <youmustbejoking@invalid.lan> wrote in message
>> news😛an.2005.01.21.19.01.24.248931@invalid.lan...
>>> I don't see how you could get lost in a map that allows you to
>>> proceed in only one direction. I mean, you do need to remember
>>> that you've already been somewhere if you start going backwards,
>>> but how hard is that?
>>
>> I found Mars City to have a zillion different paths and choices. I
>> felt as lost as being in a maze.
>
> There's a lot of branching and backtracking in D3. Sure, often the
> forward direction is obvious, but it is easy to get turned around and
> not realize it right away.
Especially if you want to explore every nook and cranny in the game

Getting lost is fun, getting un-lost is fun too. It's the nature of
exploration 😉
McG.