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Archived from groups: rec.games.roguelike.angband (More info?)
[This was the comp character for May.]
I am still stuck with the amulet of doom, what a pain. Still stuck as
a dark elf, despite 4 attempts at metamorph. Screwed up and got my
last 2 ?rCurse burnt on the ground last level, but it was probably
time to start id'ing flavors anyway.
It is [was] a comp, so I allowed myself hack-n-back against colossi.
In retrospect, I wish I had stayed true to my principles, but then
perhaps one might have forced me to use consumables I needed for
survival later.
I was starting to wonder if I could survive, but I think the gamemaker
was Barukkheled at 2950'. I used Hammerhand for a while, but tossed
it on the current level after getting Tulkas.
Nearly done with stat gain now at 3300'.
Usually *bands are 99% tactics and 1% strategy, unless you play with
turn limits, but the combination of ironman with that frigging amulet
of doom has given me lots and lots of hard strategic decisions. This
game has required all of my skill, as well as a bit of luck.
There's a vault with some folks that may be too tough. I figured
I should post while still in a good mood.
Comments interspersed with ##.
[Sangband 0.9.9, beta 15d Character Dump]
Oober, the Renegade Age : 166 STR! 18/***
Height : 5 ft, 5 in INT! 18/100
Weight : 102 lb WIS! 18/70
Gender : Male DEX: 18/171
Race : Dark-Elf Slayer of CON! 18/210
Akhorahil the Blind CHR! 18/40
Max Hit Points 836 Power 85 Max Mana 0
Cur Hit Points 763 Score 117 Cur Mana 0
(Melee) Unspent Exp 2435 (Missile)
Blows/Round 7 Gold 713655 Shots/Round 1.5
+ to Skill 21 + to Skill 23
Deadliness (%) 154 Max Depth 3300 ft Deadliness (%) 176
(Character Abilities)
Melee : Superb Saving Throw: Superb Magic Device: Excellent
Shooting : Heroic Stealth : Superb Dodging : Poor
Throwing : Heroic Perception : Superb Fame : Praised
Digging : Excellent Disarming : Legendary Infra-Vision: 20 feet
Speed : +8
Armour : 129
Kills : 5206
Time Elapsed: 18 days, 11 hours, 45 minutes (1848985 turns)
[Character Attributes]
abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust
Stlth:..1........31 STR! 18/100 .2146.2.4.2.5 18/***
Invis:............. INT! 18/100 ..1.6....2..3 18/100
Aware:............. WIS! 18/100 ..1.6....2... 18/70
Disar:............. DEX: 18/91 ..146.2.....7 18/171
Devic:............. CON! 18/100 3.146...4.23. 18/210
Speed:...6.......3. CHR! 18/100 ..1.6.......1 18/40
abcdefghijkl@ abcdefghijkl@
Infra:............2 NFuel:.....+.......
Tunnl:............2 Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....3....... Aggra:.............
Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :......++..... Light:............. Food :.............
Elec :......+...... Dark :............. Feath:.............
Fire :......+...... Sound:......+...... Shine:.............
Cold :......+...... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP :.........+...
Fear :............. Nethr:............. SeeIn:.......+.....
Blind:+........+... Chaos:............. FrAct:.......+.....
Confu:......+...... Disen:............. HLife:.............
[Skills]
Swordsmanship : 77% ## it's tough to practice swords, never had a great one
Clubbing : 76% (max 77%)
Jousting : 77%
Archery - Xbows : 68% (max 70%)
Archery - Bows : 60% (max 61%)
Archery - Slings : 46%
Throwing : 75%
Wrestling : 80% (max 81%)
Karate : 82% ## the 3 points each of Str/Dex have been crucial for weapons because of DOOM
Wizardry : 69% (max 70%) ## for directed phase and detect magic
Holy Alliance : 82% ## for detect evil, and recently for restore stat
Nature Lore : 69% (max 70%) ## for mending and detect animals
Magical Device : 50%
Burglary : 76% (max 77%)
Perception : 76% (max 77%)
Stealth : 72% (max 77%)
Disarming : 77%
Dodging : 52%
Spell Resistance : 81% (max 82%)
Alchemy : 68% (max 69%) ## only used once so far, for ?map for a vault, will presumably use toward the end
You have taken the Oath of Iron.
[Character Equipment]
the Broad Axe 'Barukkheled' (2d9) (+13,+19) (+3, +1)
a Long Bow of Velocity (x3) (+15,+28) (+2) ## for +2 str, cannot afford quiver slot
a Ring {Barahir} ## my first serious usage of Barahir in memory, perhaps ever !
the Ring of Tulkas (+4, +6) (charging) {Tulkas} ## +6 to speed/haste activ in S
a Pewter Amulet of DOOM ## since 2600'
the Phial of Galadriel [3] {!! SpectralKiller2500}
the Brigandine Armour of the Rohirrim (-2) [18,+15] (+2)
the Cloak of Thorongil [1,+15]
the Small Metal Shield of Thorin [5,+21] (+4) ## just got this at 3200'
the Hard Leather Cap of Thranduil [2,+11] (+2)
the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2) {Rogrog the Bl
the Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
a Pouch (holding 209 essences of 17 types)
[Character Inventory]
7 Wrinkled Mushrooms of Heroism ## wrestling gets me ]berserk, but [bug] that doesn't give rFear
4 Rations of Food
8 Puce Potions of Speed
3 Dark Green Potions of Healing
a Gold Potion of *Healing*
a Scroll titled "jo budora" of *Destruction*
a Scroll titled "iv nelgwerg" of Genocide
5 Sapphire Rods of Trap Location {@z1 !!}
4 Rhodium Rods of Illumination (2 charging) {@z2 !!}
8 Shining Rods of Blinking {!!}
3 Adamantium-plated Rods of Acid Balls
4 Gold Rods of Lightning Balls {!!}
3 Iridescent Rods of Cold Balls (2 charging) {!!}
a Cast Iron Wand of Teleport Away (7 charges) {7}
a Bamboo Staff of Perception {unknown}
a Birch Staff of Cure Medium Wounds (4 charges) {4}
a Maple Staff of Healing (4 charges)
a Locust Staff of Speed {8, unknown}
an Amulet {Carlammas}
the Large Leather Shield of Celegorm [6,+20]
7 Well-balanced Throwing Axes of Burning (2d3) (+10,+10)
the Quarterstaff 'Nar-i-vagil' (5d2) (+10,+20) [15,+15] (+3) ## my AC goes up by 59 now when I wield this
the Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
[Special advantages and disadvantages]
You were rolled up 16365 times before being accepted.
You refuse to return to the town or go up any stairs until victorious.
[This was the comp character for May.]
I am still stuck with the amulet of doom, what a pain. Still stuck as
a dark elf, despite 4 attempts at metamorph. Screwed up and got my
last 2 ?rCurse burnt on the ground last level, but it was probably
time to start id'ing flavors anyway.
It is [was] a comp, so I allowed myself hack-n-back against colossi.
In retrospect, I wish I had stayed true to my principles, but then
perhaps one might have forced me to use consumables I needed for
survival later.
I was starting to wonder if I could survive, but I think the gamemaker
was Barukkheled at 2950'. I used Hammerhand for a while, but tossed
it on the current level after getting Tulkas.
Nearly done with stat gain now at 3300'.
Usually *bands are 99% tactics and 1% strategy, unless you play with
turn limits, but the combination of ironman with that frigging amulet
of doom has given me lots and lots of hard strategic decisions. This
game has required all of my skill, as well as a bit of luck.
There's a vault with some folks that may be too tough. I figured
I should post while still in a good mood.

Comments interspersed with ##.
[Sangband 0.9.9, beta 15d Character Dump]
Oober, the Renegade Age : 166 STR! 18/***
Height : 5 ft, 5 in INT! 18/100
Weight : 102 lb WIS! 18/70
Gender : Male DEX: 18/171
Race : Dark-Elf Slayer of CON! 18/210
Akhorahil the Blind CHR! 18/40
Max Hit Points 836 Power 85 Max Mana 0
Cur Hit Points 763 Score 117 Cur Mana 0
(Melee) Unspent Exp 2435 (Missile)
Blows/Round 7 Gold 713655 Shots/Round 1.5
+ to Skill 21 + to Skill 23
Deadliness (%) 154 Max Depth 3300 ft Deadliness (%) 176
(Character Abilities)
Melee : Superb Saving Throw: Superb Magic Device: Excellent
Shooting : Heroic Stealth : Superb Dodging : Poor
Throwing : Heroic Perception : Superb Fame : Praised
Digging : Excellent Disarming : Legendary Infra-Vision: 20 feet
Speed : +8
Armour : 129
Kills : 5206
Time Elapsed: 18 days, 11 hours, 45 minutes (1848985 turns)
[Character Attributes]
abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust
Stlth:..1........31 STR! 18/100 .2146.2.4.2.5 18/***
Invis:............. INT! 18/100 ..1.6....2..3 18/100
Aware:............. WIS! 18/100 ..1.6....2... 18/70
Disar:............. DEX: 18/91 ..146.2.....7 18/171
Devic:............. CON! 18/100 3.146...4.23. 18/210
Speed:...6.......3. CHR! 18/100 ..1.6.......1 18/40
abcdefghijkl@ abcdefghijkl@
Infra:............2 NFuel:.....+.......
Tunnl:............2 Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....3....... Aggra:.............
Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :......++..... Light:............. Food :.............
Elec :......+...... Dark :............. Feath:.............
Fire :......+...... Sound:......+...... Shine:.............
Cold :......+...... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP :.........+...
Fear :............. Nethr:............. SeeIn:.......+.....
Blind:+........+... Chaos:............. FrAct:.......+.....
Confu:......+...... Disen:............. HLife:.............
[Skills]
Swordsmanship : 77% ## it's tough to practice swords, never had a great one
Clubbing : 76% (max 77%)
Jousting : 77%
Archery - Xbows : 68% (max 70%)
Archery - Bows : 60% (max 61%)
Archery - Slings : 46%
Throwing : 75%
Wrestling : 80% (max 81%)
Karate : 82% ## the 3 points each of Str/Dex have been crucial for weapons because of DOOM
Wizardry : 69% (max 70%) ## for directed phase and detect magic
Holy Alliance : 82% ## for detect evil, and recently for restore stat
Nature Lore : 69% (max 70%) ## for mending and detect animals
Magical Device : 50%
Burglary : 76% (max 77%)
Perception : 76% (max 77%)
Stealth : 72% (max 77%)
Disarming : 77%
Dodging : 52%
Spell Resistance : 81% (max 82%)
Alchemy : 68% (max 69%) ## only used once so far, for ?map for a vault, will presumably use toward the end
You have taken the Oath of Iron.
[Character Equipment]
the Broad Axe 'Barukkheled' (2d9) (+13,+19) (+3, +1)
a Long Bow of Velocity (x3) (+15,+28) (+2) ## for +2 str, cannot afford quiver slot
a Ring {Barahir} ## my first serious usage of Barahir in memory, perhaps ever !
the Ring of Tulkas (+4, +6) (charging) {Tulkas} ## +6 to speed/haste activ in S
a Pewter Amulet of DOOM ## since 2600'
the Phial of Galadriel [3] {!! SpectralKiller2500}
the Brigandine Armour of the Rohirrim (-2) [18,+15] (+2)
the Cloak of Thorongil [1,+15]
the Small Metal Shield of Thorin [5,+21] (+4) ## just got this at 3200'
the Hard Leather Cap of Thranduil [2,+11] (+2)
the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2) {Rogrog the Bl
the Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
a Pouch (holding 209 essences of 17 types)
[Character Inventory]
7 Wrinkled Mushrooms of Heroism ## wrestling gets me ]berserk, but [bug] that doesn't give rFear
4 Rations of Food
8 Puce Potions of Speed
3 Dark Green Potions of Healing
a Gold Potion of *Healing*
a Scroll titled "jo budora" of *Destruction*
a Scroll titled "iv nelgwerg" of Genocide
5 Sapphire Rods of Trap Location {@z1 !!}
4 Rhodium Rods of Illumination (2 charging) {@z2 !!}
8 Shining Rods of Blinking {!!}
3 Adamantium-plated Rods of Acid Balls
4 Gold Rods of Lightning Balls {!!}
3 Iridescent Rods of Cold Balls (2 charging) {!!}
a Cast Iron Wand of Teleport Away (7 charges) {7}
a Bamboo Staff of Perception {unknown}
a Birch Staff of Cure Medium Wounds (4 charges) {4}
a Maple Staff of Healing (4 charges)
a Locust Staff of Speed {8, unknown}
an Amulet {Carlammas}
the Large Leather Shield of Celegorm [6,+20]
7 Well-balanced Throwing Axes of Burning (2d3) (+10,+10)
the Quarterstaff 'Nar-i-vagil' (5d2) (+10,+20) [15,+15] (+3) ## my AC goes up by 59 now when I wield this
the Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
[Special advantages and disadvantages]
You were rolled up 16365 times before being accepted.
You refuse to return to the town or go up any stairs until victorious.