Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (
More info?)
Loonie wrote:
> Kornel Kisielewicz .-- .-. --- - . ---...
>
>> Shotgun -- I finally decided for a variation of David's approach.
>> Assault Shotgun will be no more, standard shotgun will have a
>> magazine of 4. One pressing of 'r' will pump one shell into the
>> magazine, the second one (if in a row with the previous) will reload
>> all shells (longer reload time equal to the missing shells in the
>> magazine). Double shotgun will stay as it is.
>
> So, pump-action shotgun finally? The size of magazine seems a little
> small to me however, it's 5 up to 8 in modern pump-action shotguns.
No, 4 should be enough for everybody ;-).
> The goal is obviously not to reload the magazine until the danger is
> removed.
That's why ;-).
>> New Weapons -- No grenades (they somehow don't go with the
>> Doom-feel IMHO). The only possibilities I'm left with are Lighting
>> Gun (but it probably would need to use dedicated ammo, right?),
>> Railgun (Cells), BFG10k (as a secret weapon), and (maybe,maybe) an
>> assault rifle as a step between Pistol and Chaingun.
>
> Let me guess - 10mm assault rifle? :> Seems be closer to verity than
> 10mm gatling gun, but anyway too simplified for my taste. (I might be
> deviated by Vietcong).
You are.
> Right now it's a submachine gun that has unnecessary gatling gun
> mechanism. ;-> Unrealistic - take reality, multiply by 2 and you will
> receive science-fiction, I've nothing against. If some weapon fires
> realistic ammo with realistic rate of fire doing realistic damage
> it's ok for me. Unless the gun is close in parameters to modern 2 kg
> submachine gun and is supposed to be a 50kg six(?)-barelled gatling
> gun used primarily as antiaircraft gun. Doom creators needed a weapon
> that is visually interesting and distinctive, that's why they used
> gatling gun I guess.
No comment ;-). I'm sick of this discussion, let a vote decide.
> PS. Inventory decisions are unDoomish if you ask me.
Let's see ;-)
regards,
Kornel Kisielewicz