[DoomRL] Design Issues - Results

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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

I see one copy, Google groups appears to have eaten the others to me...
Sorry, it was not intentional.
Just beat the cyberdemon for the 1st time, nice work Kornel!
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Glen Wheeler wrote:
>> I don't consider Doom3 as canon. At least until I see it ;-).
>>
>
> I personally adore Doom3. But if you want to really speak about
> canon, you should read the doom bible:
>
> http://www.planetdoom.com/doom/doombible.pdf

I know it ;-). I have a copy of it in the DoomRL design folder ;-).

> Being one of the original design documents. Check it out for any
> ideas wrt enhancing DRL...I personally think most people don't know
> what the doom feel actually is, what was aimed for by id.

Still i consider this design version a little to "bright and happy".

>>> I'm fairly ambivalent about
>>> either, and the others, though I do think the Railgun could be a
>>> cool weapon (it behaves markedly differently than the others).
>>
>> Yes. But what to use as ammo?
>
> I don't think a railgun has any place in the doom universe.

1 vote against. Any others?

regards,
Kornel Kisielewicz
 
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Loonie wrote:
> Kornel Kisielewicz .-- .-. --- - . ---...
>
>>> I'm fairly ambivalent about
>>> either, and the others, though I do think the Railgun could be a
>>> cool weapon (it behaves markedly differently than the others).
>> Yes. But what to use as ammo?
>
> IMVHO ammo issues should not be a problem for a designer. I regard it
> much more interesting if they will be a lot of weapons with a lot of
> types of ammo, that (ammo) will be not as easily disponible as now
> (it's enough to go into hell arena on 2nd level to have more than you
> can carry). That will give situations like: "oh, no - no more 7.62
> bullets - I've got to switch to this 20mm gatling gun again! Hope
> will find some shotgun bullets soon anyway."

Well maybe... I had this all the time when playing DeusEx ;-).

regards,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Kornel Kisielewicz .-- .-. --- - . ---...

>> I don't think a railgun has any place in the doom universe.
> 1 vote against. Any others?

For.

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.webpark.pl
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

In article <yt0czghfwac8.dlg@Loonie.pl.fr>, Loonie wrote:
> Kornel Kisielewicz .-- .-. --- - . ---...
>
>>> I don't think a railgun has any place in the doom universe.
>> 1 vote against. Any others?
>
> For.

for.


--
ru
 
Archived from groups: rec.games.roguelike.misc (More info?)

ru wrote:
> In article <yt0czghfwac8.dlg@Loonie.pl.fr>, Loonie wrote:
>> Kornel Kisielewicz .-- .-. --- - . ---...
>>
>>>> I don't think a railgun has any place in the doom universe. 1
>>>> vote against. Any others?
>>
>> For.
>
> for.

2 to one ;-). I'll make a regular poll for it in the next Design Issues Post
;-)

regards,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.misc (More info?)

ru wrote:
> In article <yt0czghfwac8.dlg@Loonie.pl.fr>, Loonie wrote:
>
>>Kornel Kisielewicz .-- .-. --- - . ---...
>>
>>
>>>> I don't think a railgun has any place in the doom universe.
>>>
>>>1 vote against. Any others?
>>
>>For.
>
> for.
>

against. Doom-tech was always almost steam-age to me (how do those
English get along without composite nouns?), so the rail gun just looks
too 'clean'. Also the rail gun (like a sniper rifle) would be a true
long-ranged (that is 400m+) weapon with a >1m barrel and a >1s firing
delay; totally unsuitable for the doom setting (even Doom's rocket
launchers are air/water powered, judging by the speed and lack of
backblast). The plasma gun OTOH is just an electromagnetically powered
flamethrower.

Lars
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

quoting Kornel Kisielewicz <kisielewicz@gazeta.pl>:
> Shotgun -- I finally decided for a variation of David's approach.

Obviously a man of taste and discretion. 🙂

>Double shotgun will stay as it is.

I think you may need to rebalance SG/SSG damage now it decreases with
range; you don't want to find it becomes completely useless except at
pointblank.

>IMHO). The only possibilities I'm left with are Lighting Gun (but it
>probably would need to use dedicated ammo, right?), Railgun (Cells), BFG10k
>(as a secret weapon), and (maybe,maybe) an assault rifle as a step between
>Pistol and Chaingun.

I think you should call it "submachine gun", otherwise people will
complain about it using pistol ammo.

How about - as a rare easter egg - a completely useless "flashlight" that
loads one cell, to take the mickey out of Doom III?
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Teleute, February.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

quoting Kornel Kisielewicz <kisielewicz@gazeta.pl>:
>Glen Wheeler wrote:
>>I don't think a railgun has any place in the doom universe.
>1 vote against. Any others?

Against. It's a Quake-ism. If you are going to add an accurate longrange
weapon, a sniper rifle would be more thematically appropriate.
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Teleute, February.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

On 1 Feb 2005 08:47:35 -0800, "TheWickedFlea" <thewickedflea@gmail.com>
tried to confuse everyone with this message:

>>> I don't think a railgun has any place in the doom universe.
>> 1 vote against. Any others?
>For, gimme the gun! 😉
>
You cheater! Posted it three times :) I'm against railgun, although I'm
all for it if QuakeRL ever gets released 😉

--
|a\o/r|,-------------.,---------- Timofei Shatrov aka Grue ------------.
| m"a ||FC AMKAR PERM|| mail: grue at mail.ru http://grue3.tripod.com |
| k || PWNZ J00 || KoL:Grue3 NationStates:Holypunkeye |
`-----'`-------------'`-------------------------------------------[4*72]
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

On 01 Feb 2005 17:36:48 +0000 (GMT), David Damerell
<damerell@chiark.greenend.org.uk> tried to confuse everyone with this
message:


>
>How about - as a rare easter egg - a completely useless "flashlight" that
>loads one cell, to take the mickey out of Doom III?

I think with the addition of darkness (which appearance seems likely
after Kornel writes new LOS code) it won't be that useless.

--
|a\o/r|,-------------.,---------- Timofei Shatrov aka Grue ------------.
| m"a ||FC AMKAR PERM|| mail: grue at mail.ru http://grue3.tripod.com |
| k || PWNZ J00 || KoL:Grue3 NationStates:Holypunkeye |
`-----'`-------------'`-------------------------------------------[4*72]
 
Archived from groups: rec.games.roguelike.misc (More info?)

Lars Kecke wrote:
> ru wrote:
>> In article <yt0czghfwac8.dlg@Loonie.pl.fr>, Loonie wrote:
>>
>>> Kornel Kisielewicz .-- .-. --- - . ---...
>>>
>>>
>>>>> I don't think a railgun has any place in the doom universe.
>>>>
>>>> 1 vote against. Any others?
>>>
>>> For.
>>
>> for.
>>
>
> against. Doom-tech was always almost steam-age to me (how do those
> English get along without composite nouns?), so the rail gun just
> looks too 'clean'. Also the rail gun (like a sniper rifle) would be a
> true long-ranged (that is 400m+) weapon with a >1m barrel and a >1s
> firing delay; totally unsuitable for the doom setting (even Doom's
> rocket launchers are air/water powered, judging by the speed and lack
> of backblast). The plasma gun OTOH is just an electromagnetically
> powered flamethrower.

True.

regards,
Kornel Kisielewicz
P.S I'm currently biased against, anyone else want to comment?
 
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TheWickedFlea wrote:
>>> I don't think a railgun has any place in the doom universe.
>> 1 vote against. Any others?
> FOR. Gimme that gun!! 😉

Posting three times wont give you three votes, I watch the From field ;-).

regards,
Kornel Kisielewicz
 
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Timofei Shatrov wrote:
> On 1 Feb 2005 08:47:35 -0800, "TheWickedFlea"
> <thewickedflea@gmail.com> tried to confuse everyone with this message:
>
>>>> I don't think a railgun has any place in the doom universe.
>>> 1 vote against. Any others?
>> For, gimme the gun! 😉
>>
> You cheater! Posted it three times :) I'm against railgun, although
> I'm all for it if QuakeRL ever gets released 😉

LOL, maybe ;-)

regards,
Kornel Kisielewicz
 
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Glen Wheeler wrote:
> "Kornel Kisielewicz" <kisielewicz@gazeta.pl> wrote in message
> news:ctgceu$hrr$1@inews.gazeta.pl...
>> [..]
>
> It is a roguelike, and how you approach this depends on your aims as
> a designer. If you are trying to replicate the doom approach, this
> isn't the way to do it.

I don't. "Bullettime" seems silly to me.

> If you want to adapt the doom approach to
> something more roguelike then some kind of dodge statistic which
> determines through a formula involving the enemy's accuracy (and
> perhaps other things) if a projectile passes through your square
> instead of hitting you seems more appropriate. The above seems
> counter-intuitive, since most dodging is performed while firing (at
> least in doom).

But as I see it, allows for some true tactical play. Anyway, we'll see how
it works when 097 will hit the shelves ;-)

regards,
Kornel Kisielewicz
 
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R. Dan Henry wrote:
> On Sat, 29 Jan 2005 17:09:14 +0100, "Kornel Kisielewicz"
> <kisielewicz@gazeta.pl> wrote:
>> Firing and hitting will stay the same, UNLESS the player's (and
>> only player's) last action was a move. If so, there is a chance that
>> the attacker will fire at the last spot the player was at. This will
>> only happen if the adversary uses a non-instant missle (rocket,
>> plasma, ball).
>
> This should work. At least running for cover will be semi-viable.

Especialy if you run zig-zag ;-).

>> New Weapons -- No grenades (they somehow don't go with the
>> Doom-feel IMHO). The only possibilities I'm left with are Lighting
>> Gun (but it probably would need to use dedicated ammo, right?),
>> Railgun (Cells), BFG10k (as a secret weapon), and (maybe,maybe) an
>> assault rifle as a step between Pistol and Chaingun.
>
> I don't think new weapons are needed, just more utility for the
> existing ones.

I'll make a poll on that.

> What you could add some variety to is barrels. In
> addition to exploding barrels, there could be barrels that spill acid
> when shot (cover the floor around them with acid), barrels that do
> nothing (make shooting through them difficult/impossible and they
> serve as extra cover), barrels that burst into flame (light up the
> level -- addition after darkness implemented), barrels that do other
> interesting things.

Hey, these are nice ideas, I'll keep them in mind!

regards,
Kornel Kisielewicz
 
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Loonie wrote:
> Kornel Kisielewicz .-- .-. --- - . ---...
>
>> Shotgun -- I finally decided for a variation of David's approach.
>> Assault Shotgun will be no more, standard shotgun will have a
>> magazine of 4. One pressing of 'r' will pump one shell into the
>> magazine, the second one (if in a row with the previous) will reload
>> all shells (longer reload time equal to the missing shells in the
>> magazine). Double shotgun will stay as it is.
>
> So, pump-action shotgun finally? The size of magazine seems a little
> small to me however, it's 5 up to 8 in modern pump-action shotguns.

No, 4 should be enough for everybody ;-).

> The goal is obviously not to reload the magazine until the danger is
> removed.

That's why ;-).

>> New Weapons -- No grenades (they somehow don't go with the
>> Doom-feel IMHO). The only possibilities I'm left with are Lighting
>> Gun (but it probably would need to use dedicated ammo, right?),
>> Railgun (Cells), BFG10k (as a secret weapon), and (maybe,maybe) an
>> assault rifle as a step between Pistol and Chaingun.
>
> Let me guess - 10mm assault rifle? :> Seems be closer to verity than
> 10mm gatling gun, but anyway too simplified for my taste. (I might be
> deviated by Vietcong).

You are.

> Right now it's a submachine gun that has unnecessary gatling gun
> mechanism. ;-> Unrealistic - take reality, multiply by 2 and you will
> receive science-fiction, I've nothing against. If some weapon fires
> realistic ammo with realistic rate of fire doing realistic damage
> it's ok for me. Unless the gun is close in parameters to modern 2 kg
> submachine gun and is supposed to be a 50kg six(?)-barelled gatling
> gun used primarily as antiaircraft gun. Doom creators needed a weapon
> that is visually interesting and distinctive, that's why they used
> gatling gun I guess.

No comment ;-). I'm sick of this discussion, let a vote decide.

> PS. Inventory decisions are unDoomish if you ask me.

Let's see ;-)

regards,
Kornel Kisielewicz
 
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Dnia Wed, 2 Feb 2005 04:04:22 +0100, Kornel Kisielewicz napisal(a):
> R. Dan Henry wrote:
>> On Sat, 29 Jan 2005 17:09:14 +0100, "Kornel Kisielewicz"
>> <kisielewicz@gazeta.pl> wrote:
>> What you could add some variety to is barrels. In
>> addition to exploding barrels, there could be barrels that spill acid
>> when shot (cover the floor around them with acid), barrels that do
>> nothing (make shooting through them difficult/impossible and they
>> serve as extra cover), barrels that burst into flame (light up the
>> level -- addition after darkness implemented), barrels that do other
>> interesting things.
>
> Hey, these are nice ideas, I'll keep them in mind!

Barrels that contain items so that it's sometimes good to shoot at them
even when there are monsters around...

--
Radomir @**@_ Bee! .**._ .**._ .**._ .**._ zZ
`The Sheep' ('') 3 (..) 3 (..) 3 (..) 3 (--) 3
Dopieralski .vvVvVVVVVvVVVvVVVvVvVVvVvvVvVVVVVVvvVVvvVvvvvVVvVVvv.v.
 
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Kornel Kisielewicz .-- .-. --- - . ---...

>> So, pump-action shotgun finally? The size of magazine seems a little
>> small to me however, it's 5 up to 8 in modern pump-action shotguns.
> No, 4 should be enough for everybody ;-).

Depends on the damage\hit ratio anyway, but I don't suppose so.


>> Let me guess - 10mm assault rifle? :> Seems be closer to verity than
>> 10mm gatling gun, but anyway too simplified for my taste. (I might be
>> deviated by Vietcong).
> You are.

I thought so. 🙂 Let's look for realistic 3d shooters then.


>> Right now it's a submachine gun that has unnecessary gatling gun
>> mechanism. ;-> Unrealistic - take reality, multiply by 2 and you will
>> receive science-fiction, I've nothing against. If some weapon fires
>> realistic ammo with realistic rate of fire doing realistic damage
>> it's ok for me. Unless the gun is close in parameters to modern 2 kg
>> submachine gun and is supposed to be a 50kg six(?)-barelled gatling
>> gun used primarily as antiaircraft gun. Doom creators needed a weapon
>> that is visually interesting and distinctive, that's why they used
>> gatling gun I guess.
>
> No comment ;-). I'm sick of this discussion, let a vote decide.

As you wish. Yours are decisions and responsibility. ;-)

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.webpark.pl
 
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Lars Kecke .-- .-. --- - . ---...

> ru wrote:

> against. Doom-tech was always almost steam-age to me (how do those
> English get along without composite nouns?), so the rail gun just looks
> too 'clean'. Also the rail gun (like a sniper rifle) would be a true
> long-ranged (that is 400m+) weapon with a >1m barrel and a >1s firing
> delay; totally unsuitable for the doom setting (even Doom's rocket
> launchers are air/water powered, judging by the speed and lack of
> backblast). The plasma gun OTOH is just an electromagnetically powered
> flamethrower.

....and BFG is a really a big bunch of dirty socks - very powerful
explosion. That explains why the character is unaffected by this - he has
accommodated. 😉

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.webpark.pl
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

quoting Timofei Shatrov <grue@mail.ru>:
><damerell@chiark.greenend.org.uk> tried to confuse everyone with this
>message:
>>How about - as a rare easter egg - a completely useless "flashlight" that
>>loads one cell, to take the mickey out of Doom III?
>I think with the addition of darkness (which appearance seems likely
>after Kornel writes new LOS code) it won't be that useless.

In that case I wouldn't have it use cells, but instead take the mickey out
of D3 by permitting the player to bolt a flashlight to some weapons; this
would make finding extra lights useful.
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Oneiros, February.
 
Archived from groups: rec.games.roguelike.misc (More info?)

quoting Lars Kecke <kecke@physik.uni-freiburg.de>:
>backblast). The plasma gun OTOH is just an electromagnetically powered
>flamethrower.

If we _are_ going to have a non-Doom weapon, an actual flamethrower could
be amusing.
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Oneiros, February.
 
Archived from groups: rec.games.roguelike.misc (More info?)

David Damerell wrote:
> quoting Lars Kecke <kecke@physik.uni-freiburg.de>:
>> backblast). The plasma gun OTOH is just an electromagnetically
>> powered flamethrower.
>
> If we _are_ going to have a non-Doom weapon, an actual flamethrower
> could be amusing.


Yeah ;-). I think that can be done. In a visually nice way to...
--
At your service,
Kornel Kisielewicz
DoomRL ( http://chaos.magma-net.pl/doom/ )
 
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"Kornel Kisielewicz" <kisielewicz@gazeta.pl> wrote in message
news:cto0ob$r7o$1@inews.gazeta.pl...
> ru wrote:
>> In article <yt0czghfwac8.dlg@Loonie.pl.fr>, Loonie wrote:
>>> Kornel Kisielewicz .-- .-. --- - . ---...
>>>
>>>>> I don't think a railgun has any place in the doom universe. 1
>>>>> vote against. Any others?
>>>
>>> For.
>>
>> for.
>
> 2 to one ;-). I'll make a regular poll for it in the next Design Issues
> Post ;-)
>

Look, if there is ample opportunity to snipe away at opponents in DRL,
then that's a travesty against the doom feel. It should be rushed and
violent, not stealthy and snipe-ey.

--
Glen
L😛yt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
 
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Glen Wheeler wrote:
> "Kornel Kisielewicz" <kisielewicz@gazeta.pl> wrote in message
> news:cto0ob$r7o$1@inews.gazeta.pl...
>> ru wrote:
>>> In article <yt0czghfwac8.dlg@Loonie.pl.fr>, Loonie wrote:
>>>> Kornel Kisielewicz .-- .-. --- - . ---...
>>>>
>>>>>> I don't think a railgun has any place in the doom universe. 1
>>>>>> vote against. Any others?
>>>>
>>>> For.
>>>
>>> for.
>>
>> 2 to one ;-). I'll make a regular poll for it in the next Design
>> Issues Post ;-)
>>
>
> Look, if there is ample opportunity to snipe away at opponents in
> DRL, then that's a travesty against the doom feel. It should be
> rushed and violent, not stealthy and snipe-ey.

Agreed ;-)
--
At your service,
Kornel Kisielewicz
DoomRL ( http://chaos.magma-net.pl/doom/ )