[DoomRL] Design Questions

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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Antoine wrote:
>>> Where is the spectre? (invisible demon).
>>
>> I'm afraid that most people would consider my vision of the
>> invidemon a killer ;-).
>
> Perhaps you can tone it down a little - make it 'semi-visible' -
> visible at random intervals, or visible when it gets within a certain
> radius of you, or always visible but color-camouflaged with the tile
> it's standing on?

Hmm, that's a possibility.

>>> When a lost soul rushes at you, it would be good to see it moving
>>> square-by-square towards you, rather than disappearing and
>>> reappearing next to you.
>>
>> Hmm, maybe. But that would hellishly slow down the game if many lost
>> souls would be on screen (vide Skull City).
>
> You could speed up the animation (1 ms per square) if there are many
> lost souls visible...?

That would require costly calculation on how many lost souls are visible at
regular intervals.

regards,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

My news server is stuffed.
The auto grabbing of ammo from guns is a vital feature especially
because of the limited inventory space.

A head slot should be used for LAMP goggles like in the original which
give you infinite LOS for a while and possibly for infrared goggles
which show every enemy that would be in your LOS if it was infinite.
Like Infravision.

Are there any secret doors? I got stuck once when I could only access a
couple of rooms and there were no connecting doors to any others. I
didn't have the rocket launcher or anything.

Do you remember Aliens Doom? You could have a secret level full of
aliens and a Smartgun which is like the chaingun but switches to the
next target once the current one is killed.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

> Do you remember Aliens Doom?
[grin] Do I ever! The guy who designed Aliens-TC came to my wedding.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Bateau wrote:
> My news server is stuffed.

A constructive message from Bateau! I'm shocked ;-).
Well anyway, thanks!

> The auto grabbing of ammo from guns is a vital feature especially
> because of the limited inventory space.

But it will uncontrolably stuff up your inventory with junk (like 10mm
ammo).

> A head slot should be used for LAMP goggles like in the original which
> give you infinite LOS for a while and possibly for infrared goggles
> which show every enemy that would be in your LOS if it was infinite.
> Like Infravision.

This will be propbably implement when I upgrade the LOS algos.

> Are there any secret doors? I got stuck once when I could only access
> a couple of rooms and there were no connecting doors to any others. I
> didn't have the rocket launcher or anything.

This is a known bug. I hope to fix it for the next release.

> Do you remember Aliens Doom?

No, never played it. Is it a Doom Mod?

> You could have a secret level full of
> aliens and a Smartgun which is like the chaingun but switches to the
> next target once the current one is killed.

Kheesh, another massacre of the style of Skull City ;-)

rgerads,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Marcus wrote:
> Kornel Kisielewicz wrote:
>> Marcus wrote:
>>> Kornel Kisielewicz wrote:
>>>> Antoine wrote:
>>>>> Oh yes, have you thought about adding sound effects? I know
>>>>> roguelikes don't usually have sound, but imagine how much more
>>>>> atmospheric / scarey it would be with roars, fireball sounds,
>>>>> explosions, screams...
>>>>
>>>> Maybe, but in the far future. (I wanted the original MIDIs in game
>>>> ;-D)
>>>
>>> If you could set up hooks to .midi or .wav files, it would be
>>> possible (and thus legal) for players to supply their own sfx... I'm
>>> sure plenty of people have the original Doom .wad files around.
>>
>> True. That couldn't be bad. I don't know the original WAD structure
>> tough ;-)
>>
>> regards,
>> Kornel Kisielewicz
>
> There's a monstrous amount of documentation out there for wad files
> (www.doomworld.com).

Yeah, I was so happily surprised they published a DoomRL news flash ;-)

> You could even link to the raw files, and leave
> the burden of properly extracting/naming files on the player. Not a
> clean implementation perhaps, but the option would be there - and you
> can be sure that instructions would pop up on how to do it if it got
> popular enough.

I think that providing a ling to a site with midis (with a dsclaimer) and
adding hooks for the midis would be enough.

regards,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Kornel Kisielewicz wrote:

> ABCGi wrote:
>
>>Kornel Kisielewicz wrote:
>>
>>>ABCGi wrote:
>>>??
>>>You mean you found an "advanced BFG"?
>>
>>I think of the Big Farking Gun as pretty advanced!
>
>
> You can find an "advanced BFG9000" you know ;-).
>
>
>>So you are saying that the whole Doom model was boring? There are many
>>gamers who do not agree! I prefer the Max Payne model where you cannot
>>play and harder skill levels till you conquer the lower ones.
>
>
> Comment on my Idea post, please. This could be a solution ;-).
>
>
>>>These were? I think I killed most of them already...
>>
>>Someone else posted that you did not fix all reported bugs before next
>>release. A premature release however is better than a late release!
>
>
> Egzactly. So I wont fix QuickKey code for next release 🙂 (Ufff....)
>
>
>>>>Shambler
>>>
>>>Oh yes ;-). He would come into play with the introduction of the
>>>lighting gun.
>>
>>The appeareance of various RGRD personalities strung up on the wall
>>and being tortured, or in jail saying "helllpppp meeeee" :)
>
>
> You're pushing it too far :-D
>
> regards,
> Kornel Kisielewicz

Kornel in chains, demon whipping him saying "Where is my copy of
GenRogue!" "When is the next release?" "When is the only release!" [1]

[1] Tongue in Cheek firmly (and hypocritically)

--
ABCGi (geek) http://codemonkey.sunsite.dk S14 D15 C13 I17 W9 c12
GCS/IT$/L/B$ d+(-) s: a? C++ ULUSU-- P+ L+>++ E- W++$ N+ o+ K--
w+++(--)$ O- !M- V PS++(+) PE-@ Y+(++) PGP>++ t++ 5+ X R(+++) tv
b++(+) DI++++ D+++ G e++>+++ h++(home office!) r++ y++* BAS-----
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

ABCGi wrote:
>>>> Oh yes ;-). He would come into play with the introduction of the
>>>> lighting gun.
>>>
>>> The appeareance of various RGRD personalities strung up on the wall
>>> and being tortured, or in jail saying "helllpppp meeeee" :)
>> You're pushing it too far :-D
> Kornel in chains, demon whipping him saying "Where is my copy of
> GenRogue!" "When is the next release?" "When is the only release!" [1]
>
> [1] Tongue in Cheek firmly (and hypocritically)

:-D. And I would see a Shockfrost ("You wont release a game even well all
hell is frozen!"), and on the Demons side the beast of Wang ("You'll never,
never release anything!").

regards,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

quoting Kornel Kisielewicz <kisielewicz@gazeta.pl>:
>Bateau wrote:
>>Do you remember Aliens Doom?
>No, never played it. Is it a Doom Mod?

He may mean Aliens-TC.

"Aliens Doom" was a mediocre set of graphic and sound patches.

"Aliens-TC" also has graphics and sound (better than A-Doom), but has
extensive DeHacked executable patches and good level design. It's really
quite scary, and one of the best FPS TCs I've ever seen.
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Teleute, February.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

quoting Kornel Kisielewicz <kisielewicz@gazeta.pl>:
>True. That couldn't be bad. I don't know the original WAD structure tough

Check old posts in r.g.computer.doom.editing, via Google, for "libdoomwad"
or "deutex".
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Teleute, February.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

"Kornel Kisielewicz" <kisielewicz@gazeta.pl> wrote:
>Bateau wrote:
>> My news server is stuffed.
>
>A constructive message from Bateau! I'm shocked ;-).
>Well anyway, thanks!
>
>> The auto grabbing of ammo from guns is a vital feature especially
>> because of the limited inventory space.
>
>But it will uncontrolably stuff up your inventory with junk (like 10mm
>ammo).

It should fill up slots which have less than the max amount of a certain
ammo in them.

>> Do you remember Aliens Doom?
>
>No, never played it. Is it a Doom Mod?

Probably the most popular Doom TC ever made.

>> You could have a secret level full of
>> aliens and a Smartgun which is like the chaingun but switches to the
>> next target once the current one is killed.
>
>Kheesh, another massacre of the style of Skull City ;-)

You could have alien eggs to destroy too.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

"Kornel Kisielewicz" <kisielewicz@gazeta.pl> wrote:
>Bateau wrote:
>> My news server is stuffed.
>
>A constructive message from Bateau! I'm shocked ;-).
>Well anyway, thanks!
>
>> The auto grabbing of ammo from guns is a vital feature especially
>> because of the limited inventory space.
>
>But it will uncontrolably stuff up your inventory with junk (like 10mm
>ammo).

Or you could have a key that will grab the ammo from a gun but leave it
behind.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Bateau wrote:
> "Kornel Kisielewicz" <kisielewicz@gazeta.pl> wrote:
>> Bateau wrote:
>>> My news server is stuffed.
>>
>> A constructive message from Bateau! I'm shocked ;-).
>> Well anyway, thanks!
>>
>>> The auto grabbing of ammo from guns is a vital feature especially
>>> because of the limited inventory space.
>>
>> But it will uncontrolably stuff up your inventory with junk (like
>> 10mm ammo).
>
> Or you could have a key that will grab the ammo from a gun but leave
> it behind.

Yes, this is the way I plan to do it. It will be called Unload from ground.

regards,
Kornel Kisielewicz
 

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