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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)
Uzytkownik wrote:
> (Very sorry for the 3x post earlier, but google groups isn't exactly
> perfect.)
> Now that my internet is working properly, i'll give my reasons for
> what i said and hopefully sway some of your opionions over to "yes":
>
> For the shotgun alterations i said no. This is because... well...
> "standard shotgun will have a magazine of 4. One pressing of 'r' will
> pump one shell into the magazine, the second [press in a row] will
> reload all shells"
> It's exactly as the assualt shotgun is. Why make all that time spent
> coding in the assualt shotgun a waste? Just make the shotgun reload
> faster or the assualt reload slower if you think it's underused or
> over-shadowed by the other shotties. As well, there are always shotgun
> shells laying around the base and it never hurts to find new ways to
> eat a common (possibly *the* most common) ammo type.
People want a shotgun that can be used quickly and ahotgun-like. Assault
shotgun was a rare weapon. Also coding in assault shotgun took 5 minutes, so
it's not a waste ;-).
> The Railgun could peirce walls and enemies, not necessarilly be a
> 1-hitter, but certainly powerful... It'd need it's own ammo, but that
> wouldn't be too bad. The Lightning gun would finally provide a use for
> the pools of water generated on levels and could make a sort of
> chain-lightning effect... And another eater of power cells. Now, the
> last two may not be from the Doom series, but they're still *possible*
> in the Doom universe. After all, who said this took place during doom
> 1? or doom 3? or doom 6? (and if Kornel did please say so) As well,
> having hordes of ravenous demons after your ass will make you want to
> explore more powerful weaponery choices. Surely the BFG 9000 isn't the
> best the UAC can come up with!
🙂. I understand your arguments. But I'm not fully convinced.
> For realism i said yes. Now, it may seem insane but read me:
> - If the shotgun pellets acted realistically they would be unable to
> do much damage at long range, not because so few pellets hit but
> because the pellets would become less powerful the longer the
> distance they traveled.
This WILL be fixed - it's a bug.
> Possibly the same for a Imp's and Caco's fire
> ball/energy ball; it'd burn itself out of existance/dissapate it's
> energy if it traveled far and long enough.
Oh, I'm not sure about that.
> - If the chaingun acted realistically the bullets wouldn't all move in
> the same strait line, but would instead stray one or two tiles in a
> different direction, giving a more realistic spread. Same for the
> other multi-shot weapons, like the Plasma gun and the proposed SMG...
This is a little harder to code, but maybe...
> Such a thing could also be useful, killing nearby enemies but also
> dangerous at the same time by hitting a nearby barrel.
Khe he he.
> - Melee weapons would be deadlier; chainsaws can do a *lot* of damage
> to meaty subjects, and someone trained in knife combat can take
> someone down very easilly.
Try killing with Brute3+SoB3+Chainsaw+Berserk -- there isn't much more
things in DoomRL that can do sucha an amount of damage ;-)
> - Ammo and powerful weapons would be very difficult to come by... they
> would only be held on dead bodies and armories.
Mhmmm.
> As well, those new weapons may be used by enemies, and perhaps even
> bosses. Imagine the cyber demon cycling through a SMG, Rocket
> Launcher, and Rail gun... THAT would be a challenge worthy of a
> lightning gun or BFG 10k! And while we're on weapons, what about the
> soul cube?
Soul cube? You mean the boss from DII?
regards,
Kornel Kisielewicz
Uzytkownik wrote:
> (Very sorry for the 3x post earlier, but google groups isn't exactly
> perfect.)
> Now that my internet is working properly, i'll give my reasons for
> what i said and hopefully sway some of your opionions over to "yes":
>
> For the shotgun alterations i said no. This is because... well...
> "standard shotgun will have a magazine of 4. One pressing of 'r' will
> pump one shell into the magazine, the second [press in a row] will
> reload all shells"
> It's exactly as the assualt shotgun is. Why make all that time spent
> coding in the assualt shotgun a waste? Just make the shotgun reload
> faster or the assualt reload slower if you think it's underused or
> over-shadowed by the other shotties. As well, there are always shotgun
> shells laying around the base and it never hurts to find new ways to
> eat a common (possibly *the* most common) ammo type.
People want a shotgun that can be used quickly and ahotgun-like. Assault
shotgun was a rare weapon. Also coding in assault shotgun took 5 minutes, so
it's not a waste ;-).
> The Railgun could peirce walls and enemies, not necessarilly be a
> 1-hitter, but certainly powerful... It'd need it's own ammo, but that
> wouldn't be too bad. The Lightning gun would finally provide a use for
> the pools of water generated on levels and could make a sort of
> chain-lightning effect... And another eater of power cells. Now, the
> last two may not be from the Doom series, but they're still *possible*
> in the Doom universe. After all, who said this took place during doom
> 1? or doom 3? or doom 6? (and if Kornel did please say so) As well,
> having hordes of ravenous demons after your ass will make you want to
> explore more powerful weaponery choices. Surely the BFG 9000 isn't the
> best the UAC can come up with!
🙂. I understand your arguments. But I'm not fully convinced.
> For realism i said yes. Now, it may seem insane but read me:
> - If the shotgun pellets acted realistically they would be unable to
> do much damage at long range, not because so few pellets hit but
> because the pellets would become less powerful the longer the
> distance they traveled.
This WILL be fixed - it's a bug.
> Possibly the same for a Imp's and Caco's fire
> ball/energy ball; it'd burn itself out of existance/dissapate it's
> energy if it traveled far and long enough.
Oh, I'm not sure about that.
> - If the chaingun acted realistically the bullets wouldn't all move in
> the same strait line, but would instead stray one or two tiles in a
> different direction, giving a more realistic spread. Same for the
> other multi-shot weapons, like the Plasma gun and the proposed SMG...
This is a little harder to code, but maybe...
> Such a thing could also be useful, killing nearby enemies but also
> dangerous at the same time by hitting a nearby barrel.
Khe he he.
> - Melee weapons would be deadlier; chainsaws can do a *lot* of damage
> to meaty subjects, and someone trained in knife combat can take
> someone down very easilly.
Try killing with Brute3+SoB3+Chainsaw+Berserk -- there isn't much more
things in DoomRL that can do sucha an amount of damage ;-)
> - Ammo and powerful weapons would be very difficult to come by... they
> would only be held on dead bodies and armories.
Mhmmm.
> As well, those new weapons may be used by enemies, and perhaps even
> bosses. Imagine the cyber demon cycling through a SMG, Rocket
> Launcher, and Rail gun... THAT would be a challenge worthy of a
> lightning gun or BFG 10k! And while we're on weapons, what about the
> soul cube?
Soul cube? You mean the boss from DII?
regards,
Kornel Kisielewicz