'Dragon Age Inqusition' is Unplayable! - Bizarre low frame rates and 100% CPU/RAM use - Please help!

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nebulasurfer

Honorable
Jul 24, 2012
35
0
10,530
I've been patiently waiting for 'Inquisition' to be released for such a long time now. I don’t think I’ve ever been as excited for a release. Yet after a disastrous time trying to sync Keep with my save games and a non-functional billing system on Origin, I still managed to finally pre-order the game and get Keep working. But that wasn’t the end of it. For the last two or three hours I have been trying to no avail to reach a playable state in ‘Inquisition’.



This is nothing short of bizarre. My computer meets the recommended requirements with ease and has never had such major issues running a game in its lifetime. My computer makes use of an AMD 6300 running at stock speeds and two overclocked AMD 7850s and 8GB of 1600Mhz RAM. In other demanding games such as ‘The Witcher II’, this set up runs with frame rates of 60 or higher consistently on medium to high settings and runs benchmarks such as 3DMark that compete with and often beat the same set ups on the leader boards. Yet for no apparent reason everything goes to hell when I try and run ‘Inquisition’. Admittedly ‘Inquisition’ is now the most demanding game I own in terms of recommended requirements, but there is absolutely no reason why it’s running so poorly on my computer. Even when the game boots the graphs in Task Manager rocket to levels I’ve never even seen before. CPU usage launches to 100% on all six cores and RAM usage goes to about 7.8GB. I’ve literally never seen so much RAM used at the one time. And that’s not even launching from the in game menu, that’s just booting the game itself. Besides the game massively draining the system, there are a multitude of audio glitches in the menu as the game loads, with the soundtrack skipping like a scratched CD, awkwardly replaying sections and at times cutting out entirely. I end up with a loading screen that lasts anywhere between two and three minutes with even the little inquisition symbol in the bottom right lagging.



That’s not even when the game actually gets in full swing. Throughout the introductory cutscene where my character is being interrogated, the game slows to nothing short of a picture slideshow that continues throughout the entire scene. Once I’m able to move around things don’t get much better either, with obvious lag and massive frame rate drops that go from about twenty to ten and below. This was on the recommended settings for my computer set by the game itself, which were essentially ‘high’ settings for pretty much everything. Even bumping the game down to ‘medium’ proved useless and only in low was the game actually playable, but even then the frame rate was so bizarrely low that it was completely noticeable. I tired looking up solutions on the internet and implemented the force 60+ frame rate in cutscenes fix, which didn’t improve the cutscenes at all, let alone the rest of the game. I disabled the Origin overlay and even tried playing offline to no avail either. I updated my AMD drivers to the very latest beta drivers that supposedly boost performance for ‘Inquisition’, and admittedly this did help considerably. But the frame rates are clearly still below sixty on AMD Raptr’s suggested settings for my computer. These settings are in fact even lower than the game’s own suggested settings, with Raptr utilising some ‘high’, ‘some’ ‘medium’ and even some ‘low’ settings.



To me this simply doesn’t make any sense. This scenario would be understandable if my specifications didn’t meet the minimum requirements, but for a computer that meets the recommended settings and partially exceeds them there are no excuses. I understand that I’m not going to play the game in ‘ultra’ or maybe even ‘high’ considering the rapid advance of computer technology, but my computer should have no trouble at all playing the game at ‘medium’ at the very least. Yet even on ‘medium’ settings the game is unplayable and unwatchable in both cutscenes and gameplay. Considering ‘The Witcher II’, a pretty demanding game to run even now, and modern benchmarks run on this computer with absolutely no problems whatsoever this situation is nothing short of bizarre.



Is this an issue on my end or is there something dreadfully wrong with the game itself? I’ve read quite a few people’s forum posts complaining of frame rate drops during cutscenes, but nobody seems to be having such major issues. I really would like to play the game as soon as possible, but I’m simply not going to settle for playing the game on the lowest settings possible and with ridiculously low frame rates when my computer should easily be able to run this game smoothly on much higher settings without any issues. Before I start blaming Bioware for anything, could somebody please help me out with this in case there is in fact something curious going on with my computer? If not there’s an extremely serious issue here that is literally making the game unplayable, perhaps for quite a number of players out there.



AMD FX 6300 CPU

8192MB Corsair Vengeance RAM

2x Gigabyte ATI AMD 7850 2GB GPU

Asus M5A99X EVO R2
 
Solution
my 8 core fx hits 60-80% cpu utilization on all 8 cores when playing this game clocked at 4.7ghz... doing the math... 33% more cores and 35% faster clock speed would indicate if i were on a 6 core fx at stock speeds, i would spike to 100% cpu utilization as well nearly fully time.

i do not see the ram usage though, currently the game is chewing up 2.5GB of system ram and 1.5-2.0GB of video ram...

I'm using mantle (mantle decreased the cpu load, with dx11 i was getting 100% cpu load), all my settings are on high, except for textures and meshes which are ultra, and AA is turned off (the game looks great without it)

try turning off all the post processing and AA settings, make sure you're using mantle, not dx11, and see how the game...
Sorry to hear about your FPS issues looking at your computer specifications you shouldn't have much fps issues with the game

I'm getting 50-60 fps on ultra settings and at times it dips down to 30-40 fps briefly during game play the games menu on the other hand runs smoothly and I'm not experiencing any sound issues in the menu or gameplay with my 7.1 surround sound setup.
My pc specifications are as follows;

OS: Windows 7 SP1 64bit
Motherboard: Asrock FM2A88M Extreme4+
RAM: Crucial Ballistix Tactical Tracer DDR3 1866MHz CL9 8GB Dual channel
CPU: AMD A8-6600k APU (Quad core)
GPU: MSI Radeon R9 280x Gaming 6G (OC'd Core clock 1150 MHz, Memory 7000MHz Temperature min - 48, max - 74)
Storage Devices: Seagate Desktop SSHD 2TB, Seagate Expansion Desktop HDD USB 3.0 External 2TB, Crucial M550 SSD 256GB
Seagate Barracuda 320G (SSD backup clone updated monthly)
PSU: Raidmax Hybrid 2 RX-730SS, 730W
Sound system: Creative Inspire T6300 5.1 + Logitech z213 2.1 ( configured for 7.1 surround sound)

I have noticed differences between my SSD and SSHD when playing Dragon age Inquisition on them:
(using the same saved game on both storage devices to compare loading times)

SSD (550 MBp/s):
28 seconds to load the saved game
CPU usage 90% to 100% during the loading screen
GPU usage 0-2.5% usage
Very high stuttering when trying to shift between the 3 cards on the loading screen.
When starting a new game fairly moderate stuttering during cutscenes and light stuttering during dialog scenes

SSHD (130 MBp/s):
49 seconds to load the saved game
CPU usage 12% to 70% during the loading screen
GPU usage 0-2.5% usage
Smooth transition when shifting between the 3 cards on the loading screen.
When starting a new game smooth cutscenes and smooth dialog scenes.

During gameplay on both storage devices my CPU usage is between 70-85% and my GPU usage is between 60-100%, my system ram usage is 3800 - 4500 MB and GPU ram usage is 1500 - 1800 MB

I use HWiNFO64 + RTSS to monitor FPS, CPU usage and temperature, GPU usage (graphic processing unit aka graphics card) and temperature, as well as GPU ram usage and system ram usage. This is displayed at the top left of my screen during the loading screens and gameplay with the game running on fullscreen mode (non-windowed fullscreen mode).

Even later in the game the cutscenes and dialog scenes have a fair bit of stuttering while playing the game on my SSD it seems like the game isn't designed to smooth out loading in the background when running on an SSD and as a result it chokes the CPU causing fps spikes as when loading anything from a storage device it has to go through the CPU before it gets loaded into the ram or graphics card and anything going from the ram to the graphics card or vice versa has to go through the CPU first.

I got to say though the GPU ram usage with this game is very light. On Watch dogs it's up to 10GB of system ram usage and 5.2GB GPU ram usage however that is with the watch dogs E3 patch.


I get this all the time, people correcting me saying my graphics card is 3GB and not 6GB because all 280x cards are 3GB well MSI released a 6GB GDDR5 one: http://www.msi.com/product/vga/R9_280X_GAMING_6G.html#hero-overview
 
I have the same problem after played the game for awhile and it runs smoothly before.

Then I looked into the task manager only to found that 'svchost.exe' consuming all my cpu resource even I restarted my pc. So I just ended its process, now the game run smoothly again.

I don't know if it was a good idea to do it since i heard svchost.exe is kinda important to the system, but it works for me.

It's gonna happen again if my doubt is correct.. but then I'll try the same solution again.

For now, I'm gonna run the game in medium settings to slower the process....
 
I run this game on Full HD Tuned High Settings tessellation changed to medium, antyaliasing off, SSAO
CPU Utilization can reach 82% - and when I start rotating camera 360 degree 100% and frames drop.
DX11
2015-02-12 12:39:58 - DragonAgeInquisition
Frames: 2332 - Time: 69295ms - Avg: 33.653 - Min: 11 - Max: 45
One issue My HDD to slow and when I moving fast cannot keep ap with loading textures :/
And I change to Mantle game use now +1GB ram, disk now can keep up I not see any FPS drops but frap not working with mantle I cannot give you FPS.
CPU Utilization 70% - 90% but no FPS drops when I start rotating camera 360 degree.