"Driver has stopped responding and has recovered" Help!

Page 2 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.

FrantikShotz

Distinguished
Jan 16, 2012
10
0
18,510
I'm an online gamer with limited knowledge to the inner workings of a PC, making this account strictly looking for suggestions on how i can prevent my driver from "crashing" in the middle of a gaming session. I have an AMD Radeon HD 6670 graphics card and it quite frequently stops responding and i have no clue what to do to fix it. i've tried updating the driver, rolling it back, lowering the resolution, lowing graphic quality and still no luck whatsoever. If it matters at all, i play World of Warcraft, Team Fortress 2, and Counter Strike: Source, and the driver stops responding no matter which game. Sometimes i can go 10-15 minutes without a problem, other times it stops back to back and i don't even have any time to respond to the problem in between. Please help, any feedback is much appreciated.
 



I also forgot this one, sorry man, I used MSI Afterburber 2.1.0 with these settings for the Radeon 6670:

Core Clock (MHZ) : 704
Memory Clock (MHZ) : 502

it seems to disable the factory stock overclcocked settings from AMD vision control engine center. Also I dont enable graphics overdrive in the AMD software. I dont know if both Amd and Afterburner could work with their overdrive settings combine.

Another note, with Msi Afterburner, you will have to save your settings to a profile and be sure to apply overclocking settings at system startup.
 


:fou: AMD driver has stopped responding and has recovered :fou:

Windows 7 :fou: 64bit :fou: - no matter which AMD/ATI driver - no support for display power save maybe less or not occuring on 32Bit OS, but constant on 64Bit, and fresh OS install and latest or former drivers make no difference.

The ONLY solution I found :bounce: 😀 😍 :
DISABLE Display and System power save

"Turn off the display "= NEVER & "Put the computer to sleep" = NEVER
(from Control panel >> Power options >> Change plan settings)


Btw, leaving Harddisk sleep after X minutes will not crash the driver.
 
Hi, I tried but it still can't work. My game still crashes after 10-15mins in the game.
After 10-15mins, my laptop fans starts to spin very fast. So i guess it's overheating? idk. :\

Anyways, the game i was playing is Minecraft. And i don't think that it requires a very good graphic card right?

Help much? Thank you! 🙁

Oh and i guess these information of my laptop would be useful for you guys to help me? :)

------------------------------------------------------------------------------------------------------
---------------
Display Devices
---------------
Card name: AMD Radeon HD 7690M
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x6843)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_6843&SUBSYS_398217AA&REV_00
Display Memory: 1746 MB
Dedicated Memory: 2030 MB
Shared Memory: 3811 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: AUO303C
Native Mode: 1366 x 768(p) (60.098Hz)
Output Type: Internal
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1099 (English)
Driver Version: 8.901.1.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/20/2011 04:00:44, 867328 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2B03-11CF-5170-8819BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6843
SubSys ID: 0x398217AA
Revision ID: 0x0000
Driver Strong Name: oem8.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_VancouverA_PXAI:8.901.1.0😛ci\ven_1002&dev_6843&subsys_398217aa
Rank Of Driver: 00E60001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled