http://translate.google.co.jp/translate?u=http%3A%2F%2Fwww.hkepc.com%2F2774&sl=zh-CN&tl=en&hl=ja&ie=UTF-8
Now, everyone that doesnt care for DX10 or DX11, I'll add this too:
"One such element that gets updated in DirectX 11 is that of Display Lists, a new driver model to more effectively multithread graphics workloads over multi-core CPUs, natively within the API. This is something that we know developers have been looking requested. The advantage here is that although this is a DirectX 11 API feature, the functionality will move down to DirectX 10 hardware, so all DirectX 10 hardware users that update to the DirectX 11 runtime will get the benefits of this feature."
http://www.guru3d.com/article/interview-with-ati-dave-baumann/3
It appears theres something to look forwards to in DX11
Now, everyone that doesnt care for DX10 or DX11, I'll add this too:
"One such element that gets updated in DirectX 11 is that of Display Lists, a new driver model to more effectively multithread graphics workloads over multi-core CPUs, natively within the API. This is something that we know developers have been looking requested. The advantage here is that although this is a DirectX 11 API feature, the functionality will move down to DirectX 10 hardware, so all DirectX 10 hardware users that update to the DirectX 11 runtime will get the benefits of this feature."
http://www.guru3d.com/article/interview-with-ati-dave-baumann/3
It appears theres something to look forwards to in DX11