DX9c vs DX10 vs DX10.1 vs DX11!!!!!

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although you havent mentioned it, i have a feeling you're talking about u3-engine based cross platform games.

console limitations has nothing to do with developing on the PC. practical applications support my pov while refuting yours. e.g. lp/lp2, dunia, ac, 4a's metro2033, etc.

and aren't you suprise that you can count dx10+ exclusive games on 1 hand (2 fingers if i'm not mistaken)?

it's the dx install base that's holding pcgamedev back wherein contemporary game engines still has to factor in dx9.

and for the dude that said something about ray-tracing, it takes a fermi card 5 hours to render a static ray-traced scene, we're like 10-20 years away from that kind of technology

 


so that every dude inside his office cubicle can play crysis? i'd like to see his face once he get's maximum-terminated if he do so.

you see, majority of the igp's end up in the office space, whether or not it can game is irrelevant.
 
No, all PCs will be able to game
The majority of PCs are Intel , which hasnt had this ability
Not any more

You claim none of this will effect anything, as if igps doing what consoles can do means nothing
You also say, games done for PC as a totally differing matter, but again, the user base has just been increased by orders of magnitude, and home users, mobile users etc, not business, tho they too will have this capacity

So, if the consoles are content to sit back, and watch this huge potential user base sweep over them, without any response, Id think any dev will recognize this, and know a larger user base is available to them, especially with Intel in the game, or will they ignore Intel as well?

PS People with the "its mostly business PCs" attitudes never thought Intel would make such an igp either, and so far, theres been no explanation, without effecting the gaming issue in a positve way, which is a negative towards consoles
 
To this answer of consoles directing the gaming dev, I can go bacj to my posts 2 years ago where wed see whats about to happen soon
There were naysayers, people claiming it isnt needed, as most PCs are in businesses etc, and Intel simply had no incentive to venture in this direction
Also, at the time, igps were basically crap, tho ATI/AMD had different thoughts, and so did Intel as well, as we again see today
Again, if the console makers choose to sit this out, with no greater response, theyll certainly lose marketshare, and since margins arent driven exclusixely on the sales of consoles themselves, but games and other approaches, this will effect the dev/console relationship, as the PC has these new capabilities, and in numbers devs cant ignore
Now, saying whether its for PC or console may become a mute point, and what I mean is ability, not strict coding
Parts for 1 car dont usually fit in anothers brand, no brainer there
But perf is where they all truly compete, and the devs follow the money
The PC user will increase in great numbers, so dont be surprised if either the console makers move sooner rather than later to a better product, and or, devs start making ports to consoles from PC games in greater numbers, which again will cost console makers more monies, as theyll simply have a larger , equally if not moreso performing competitor against them
It could become a, who needs a console world, if the consoles dont pick it up, or, they start promoting something greater than these igps cant do, like DX11, better gfx etc, which in the end, plays into the hands of discrete cards as well
 
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