[citation][nom]porksmuggler[/nom]Okay, time for a little gaming industry 101. There's a lot of history here too, EAs been around since 1982, and is often referred to as a Evil Empire, and a studio killer.The "content maker" of Crysis 2 is Crytek (the correct term is Developer).In this case, EA is the Publisher.Steam, a service of Valve was the Distributor.Valve is all three, developer, publisher, and distributor, depending on the title. Valve in this case is not a "competitor". Valve and EA have many partnership agreements, depending again, on the title. Sometimes Valve is a distributor, sometimes EA is a distributor (like Portal 2, Valve is the developer and publisher, but EA is a retail distributor for the game).[/citation]
EA is still the publisher. Valve, the owner of Steam, is also a publishing company and still EA's competitor.
What people seem to miss in this, is that Valve is wanting to control how one publisher does business and how it manages it's library. If EA wanted to put patch and DLC downloaders into the games own launcher, is that something Valve (Steam) should have any say so over? And from a consumer standpoint, this is allowing Valve to hold all other games hostage forcing the publishers to distribute content the way Steam says so. Shouldn't Steam just stick to selling the games?
It's like the example I gave above about Fallout New Vegas. I was interested in that, a Bethesda title, until I learned I had NO choice but to make a Steam account to play it. Why should I have to make a Steam account to play a game I buy on a physical disc from a store? If it was a Valve game, ok, I would understand that. But it's not. Sorry, but this is something that would make Bobby Kotick proud. Sure he's not secretly running Steam as well?