What does EA consider an ad?
As far as I can tell, most EA games give you multiple ads upselling various battlepasses, loot boxes, pay-to-win, and "$25 for a palate swap isn't a microtransaction" cosmetics as full screen popup ads as every time you boot the game. Followed by many similar banner ads for these things, all over the interface.
Or what about a game like FIFA, where the players jerseys are already covered in ads - not to forget even very existence of the game is, in itself, an ad for FIFA.
I guess what's bothering me is not that EA would put annoying ads ads in their trash games - because they already do that. I'm bothered that EA's CEO is effectively lying to shareholders that there is some big untapped financial opportunity here, when in fact most of their biggest products have prioritized the advertising over the gameplay for at least a decade.
There is very little space left to crowbar more ads into these products. Most of the profit potential has already been not just tapped, but milked dry.
What are they going to do, put persistent banner ads on the main menu? Because jokes on you, they already have those. If the ad is for an EA product vs one of their competitor's products, what's the difference to the user? It's the same bad experience, which nobody should ever pay for.
If anything, if EA started pointing these hard-coded ads at an external ad-specific server, then they would be easier to block. That's what I did with the highly distracting ads served to the literal in-world billboards in Mercenaries 2 (2005, EA).