nitrium :
"Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, "
In other words EA wants an open world Ubisoft collectathon with countless hours of grinding and pointless "side missions" (i.e. fetch quests) because that's what everyone wants apparently. Personally I prefer more focused story/gameplay, but whatever; EA knows best /sarc.
The "Shifting..." caught my eye.
What EA and Patrick Söderlund did to Slightly Mad Studios over the Need for Speed Shift / Shift 2 titles* tells you everything you need to know about how they really feel about studios. Loan a lot of cash with an exclusivity deal attached, sign on for a sequel (Shift 3), let them spend the money, cancel the sequel to put them in jeopardy due to having nothing else in the pipeline, feed on team members' fear and uncertainty, and steal key members away to very nearly destroy the company completely.
The silver lining is they recovered to bring us Project Cars and eventually got their whole team back away from EA after those that left realized how terrible it was there.
Source (afaik EA hasn't responded to the accusation)
Luckily EA didn't get their grubby paws on the beloved CDPR.
I expect Bioware's 'Anthem' to employ a team of psychologists to steer development toward gambling and addiction. Check actual players' reviews a month or so after the honeymoon period wears off to see if its any good. I mean hopefully the gameplay feels rewarding, and not a slog meant to take advantage.