Early iPhone 6 Benchmarks Show Small GPU Performance Improvement

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The iPhone 6 results are taken from the Basemark X's site, which come from an unknown submitter that has tested the device. The iPhone 6 hasn't been tested yet by Tom's Hardware so we can't confirm the veracity of these results

And yet an unsubstantiated rumor on untested unoptimized software and unreleased hardware doesn't prevent Tom's from basing an entire article on it.
 
Leaks suggest the iPhone 6 is also still crippled by a pathetic 1GB of RAM (good luck multitasking with that). The fact that Apple hasn't mentioned memory in the press releases strongly imply this is indeed the case.
http://bgr.com/2014/08/18/iphone-6-rumors-ram-memory/

Read this aloud, "1GB of RAM is easily capable of running the desktop version of Windows 7/8."

Now remember, not everything is Android and insanely memory hungry. WP is the leader when it comes to performing well with lower amounts of memory, but iOS is not bad and if Apple is doing their job and optimizing, iOS8 should run well on 1GB of RAM.

7/8 can run on 1GB but it certainly should not. It is not smooth nor is it fun. I have tried. Even 2GB of RAM is cutting it close.

My main problem is that everyone was touting the 64Bit Apple CPU yet it is pointless with 1GB of system RAM. The biggest benefits of 64Bit is that the OS can allocate more than 4GB and the apps can access more than 2GB (without the need of PAE of course which even still limits it to 4GB).

Overall it shows that Apple is still behind the curve. The S6 is going to be a 64Bit CPU, probably 3GB+ system RAM, rumors of a 4K display but most likely a 5.5 inch QHD screen and even the possibility of it having the same wrap around screen as the Galaxy Edge.

This just shows that it is the same fluff Apple always does. They finally catch up and tout it as revolutionary when in fact it is not. NFC is not new. Hell my phone has NFC (S4) and I can even share movies between Galaxy phones. And it is almost 2 years old.

Still though people flock like sheep to the iPhone as if it is Gods gift to man.

On another note, I have been playing with WP8.1 and I like it so far. Smooth and fast. As well it has made me realize that the iPhone is babies first phone.

Lets try this, Try educating your self for just a mere moment and then tell me 64Bit is pointless.
http://www.imore.com/vector-48-64-bit-metal-and-state-chipsets

Then please explain me to how the results of this test are possible.
http://browser.primatelabs.com/geekbench3/compare/666651?baseline=543437

 
I recall that some recent console game demos (xb1 and ps4) at trade shows didn't use the console hardware at all but used a PC "offstage" using an i7 with a GeForce 780Ti. There is no guarantee that this demo actually used A8 hardware or metal for that matter. The device was offstage, and the display was probably better than 750p.

It does look good - very Trine-like actually. But I'd wait for the shipping product before declaring victory for Super Evil MegaCorp and the game company they funded.




 


If yours is an answer to my question, thank you.
If the screen was higher than the 750p of the iPhone 6 (maybe that was FullHD iPhone 6Plus?) then I would see there only a greater power output from the hardware and the features of Metal.
I would not be so wary of Apple because it would seem like an own goal to show that video on one occasion as "solemn" and advertised. If the game really will not be distributed, or does not run with the same fluidity, you would find in the web spot much worse than Samsung ...

(I apologize for the English Google)
 
The iPhone 6 results are taken from the Basemark X's site, which come from an unknown submitter that has tested the device. The iPhone 6 hasn't been tested yet by Tom's Hardware so we can't confirm the veracity of these results

And yet an unsubstantiated rumor on untested unoptimized software and unreleased hardware doesn't prevent Tom's from basing an entire article on it.

The next part of the article said the charts below are from their own testing though. The benchmarkX numbers were borrowed. Read the ENTIRE paragraph.
 
Leaks suggest the iPhone 6 is also still crippled by a pathetic 1GB of RAM (good luck multitasking with that). The fact that Apple hasn't mentioned memory in the press releases strongly imply this is indeed the case.
http://bgr.com/2014/08/18/iphone-6-rumors-ram-memory/



Read this aloud, "1GB of RAM is easily capable of running the desktop version of Windows 7/8."

Now remember, not everything is Android and insanely memory hungry. WP is the leader when it comes to performing well with lower amounts of memory, but iOS is not bad and if Apple is doing their job and optimizing, iOS8 should run well on 1GB of RAM.

7/8 can run on 1GB but it certainly should not. It is not smooth nor is it fun. I have tried. Even 2GB of RAM is cutting it close.

My main problem is that everyone was touting the 64Bit Apple CPU yet it is pointless with 1GB of system RAM. The biggest benefits of 64Bit is that the OS can allocate more than 4GB and the apps can access more than 2GB (without the need of PAE of course which even still limits it to 4GB).

Overall it shows that Apple is still behind the curve. The S6 is going to be a 64Bit CPU, probably 3GB+ system RAM, rumors of a 4K display but most likely a 5.5 inch QHD screen and even the possibility of it having the same wrap around screen as the Galaxy Edge.

This just shows that it is the same fluff Apple always does. They finally catch up and tout it as revolutionary when in fact it is not. NFC is not new. Hell my phone has NFC (S4) and I can even share movies between Galaxy phones. And it is almost 2 years old.

Still though people flock like sheep to the iPhone as if it is Gods gift to man.

On another note, I have been playing with WP8.1 and I like it so far. Smooth and fast. As well it has made me realize that the iPhone is babies first phone.

I agree with most everything you said, but there's something you forgot to write/think of. Android is Java based, while IOS i C based. C is much more efficient than java, and by far. Which is the reason why IOS runs mostly on-par with android phones with 2, 3 times the RAM.

I'm no Apple fan boy, and i mostly hate the fact that they always claim to be revolutionary, while they are most of the time, only making better implementations of ideas that are already there (1st iphone vs other touch phones, 1st ipod vs other mp3 players, and so on). But i don't see a java-based OS take the advantage over the efficiency of C-based any time soon.
 

Not quite.

While Google strongly encourages developers to use the ADK which is Java-based ("In general, you should only use the NDK if it is essential to your app—never because you simply prefer to program in C/C++"), a large chunk of the most popular Android apps use the NDK which is C-based - I think it was something like 60% for games.
 
If we are talking programming language, then Windows Phone OS will be best in these regards. Windows Phone applications are mainly written in C# with a much better library than Objective C. Execution varies, but C# will be kinder when developing on varying pieces of hardware because it can compile hardware specific.
Also Android started to allow developers to write in C++ so efficiency is no longer really a strong point.
 
Did nobody read the graphs or article? It says the 6 and 5s outperformed the other phones on high quality settings by a decent amount. You say your quad cores are better because they can run easier/simpler things better. Idk about you but I don't benchmark my pc on medium settings and say it's better than the best pc out there.
 
Correct me if I am wrong, but I think if you watch the keynote again, you would realize that Tim Cook and all the other presenters were comparing iPhone 6 to the original iPhone instead of comparing it to iPhone 5S. That's where you get all these astronomical numbers.
 


It is obvious and has been that apples core design is more efficient, that was not the argument. The argument is that they have a 64bit chip with only 1GB of system RAM which defeats the biggest purpose of 64bit. While 64bit can be faster it also requires more RAM. You can even test it yourself by taking two identical systems and installing 7 32bit and 7 64bit and running the same program in 32bit and 64bit. The 64bit will use more system RAM.

The biggest point I can make is that the applications will hit a wall in terms of how big they can get with only 1GB of system RAM.

As well your test show that on a synthetic scale, the Apple A8 chip is faster in some aspects and slower in others. It in no way could represent a real world scenario.



I can agree but even as efficient as the code could be, that still wont make up for a lack of system RAM. Even Linux, a lighter OS than Windows, needs more system RAM these days to work smoothly.

Oh and as for better implementations, the Creative Zen Blaster was superior to the iPod in every way. In fact Apple was sued by Creative and won as Apple stole their GUI design for MP3 players. The problem is that Creative, outside of the tech world, was not as well known or marketed as Apple was.

That is the benefit Apple has, their marketing. Most of the time their versions are out done by others that don't have the same marketing.
 

The ability to use more than 4GB RAM might be the most obvious one but it is far from being the only one. With today's application often using large numbers, 64bits adds the ability of computing such large numbers using far fewer steps.

As far as differences in memory usage goes, that depends heavily on the type of program and how it got built. If you enable 64bits everything in your app when your app does not actually need it, you obviously end up wasting tons of space but that would be mostly the programmers' fault for not bothering to optimize their junk.
 
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