Ironically, after I got my copy of the game on the 21st, I didn't post anywhere online for 11 days or so. So I largely missed this thread.
As for the comments on leveling, I like most of it, as I liked it as it was in
Daggerfall, which leveled monsters to you in an even more strict manner. Particularly, I prefer this for NPCs. However, when I wind up getting faced with undead enemies that have craploads of health, it's not so fun. It also makes "class change" darn-near impossible, as I found out when I took my (master-level) wizard and attempted to pick back up the sword I had put down at level 3. At any rate, I didn't mind the enemies doing craploads more damage, it was just that I simply HAD to use my uber-level destruction magic or get killed pretty quick. It was also annoying that enemies grew to requiring me using my best spell 3-5 times to kill them, rather than it simply being outright overkill.
The obscene monster health, and the other gripe for leveling are the special abilities; I constantly tire of the "your willpower/intelligence has been damaged" message from will-'o-the-wisps, and the healing powers of the spriggans, make fighting them in melee a no-no; again, with many combat instances, I find myself simply blasting them away with magic.
Importantly I hope they solved my biggest gripe of the first game whereby traders often didn't have the money to buy your loot.
I don't see anybody else mentioning it, but I believe you have found their solution; I personally like it, that the price limit is simply PER TRANSACTION, rather than per day.