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Archived from groups: rec.games.roguelike.nethack (More info?)
Jove wrote:
>
> But without knowing what those effects are, it's not a decision
> so much as a personal affection for the name. And it's certainly
> possible to know what those effects are. [...]
>
> To me, if someone says they highly value cancellation, that
> means they carry a wand of cancellation with them at all times
Well, I am one who values it high (and apparently you quoted me here).
But that's the least reason to carry the wand of cancellation with me.
Because it is more a problem that usually there are _not enough_ such
powerful wands generated in the game to use them; DiamondRobin found
only a single wand (with 6 or 8 charges?) in the whole game. A usual
amount for me is two or maybe three wands per finished game, not more.
You simply cannot zap every critical monster. So it can be helpful if
you have the Magicbane.
> (if they don't have Magicbane and do have a charged wand of
> cancellation).
(There were also only a few charging scrolls in the mentioned game.
And if you have to decide whether to charge your wand of death or
the wand of cancellation when The Wizard is after you...)
> They don't have a large number of charges in the wand, so
> they don't zap every monster they meet. (Even a tourist with
> the blessed PYEC wouldn't try to cancel every monster he/she
> met.)
Not every, but _he_, the Tourist, could indeed use it regularily on
the critical monsters.
> Knowing which monsters they do zap will tell us what they
> actually value about cancellation.
You may have missed that I gave you a huge list of cancel'able attacks.
Given that there are 400 monsters, you may want to have a look at file
monst.c yourself.
> My problem is summed up in the following:
>
> "Wiser rgrn denizens than I teach that Magicbane is at it's
> best at +2. I would never enchant a +1 Magicbane with a
> blessed scroll."
>
> Players like the above poster are not making an in-game
> decision. They're following what they think is dogma,
> something about which there cannot be a rational discussion.
The quoted text is not from me, nevertheless I think your comment is
not fair. We know it implies the focus on magic attacks, yes? Do you
really think it's a dogma, if one relies on others expertise? What
"in-game decision" do you expect? If one relies on the magic attacks
to enchant it beyond that optimum?? No!
> I can see where they get the idea from. The effects of
> cancellation on a monster are generally unknown in rgrn.
It has been discussed here from time to time. Why do you think it is
unknown?
> My point is that they are not generally unknowable.
>
> Saying "It depends on how much the player values cancellation"
> stops the discussion short for no good reason. It implies that
> the effects of cancellation cannot be discussed for some reason.
> There's no reason not to discuss the effects of cancellation,
> some of which are very good indeed.
So the point seems to be that _you_ did not know about the effect?
Well, in the meantime there has been a lot of information posted
and re-posted; but still you complain in a lengthy posting. [That's
why I wanted to stop my part in the thread in time. And I failed.]
> The effects of cancellation are knowable. I just now finally
> found them in:
> <http://www.spod-central.org/~psmith/nh/wan2-343.txt>:
>
> "(Adapted from the spoiler "cancel", by Boudewijn Waijers.)"
>
> (Presumably the "cancel" spoiler went by the wayside somewhere?)
>
> It makes the cancellation effect of Magicbane much more
> powerful if the player knows what they are and takes advantage
> of them.
Aha.
> I never doubted that cancellation has some useful effects. I
> just wanted to know what they were. I was surprised that someone
> who valued cancellation wouldn't immediately give a short list
> of their favorite effects.
I did. Not in the first posting but when you indirectly provoked it
by falsely claiming: "Most monsters have nothing to cancel."
Initially you claimed a lot and asked little. Don't blame others.
Janis
Jove wrote:
>
> But without knowing what those effects are, it's not a decision
> so much as a personal affection for the name. And it's certainly
> possible to know what those effects are. [...]
>
> To me, if someone says they highly value cancellation, that
> means they carry a wand of cancellation with them at all times
Well, I am one who values it high (and apparently you quoted me here).
But that's the least reason to carry the wand of cancellation with me.
Because it is more a problem that usually there are _not enough_ such
powerful wands generated in the game to use them; DiamondRobin found
only a single wand (with 6 or 8 charges?) in the whole game. A usual
amount for me is two or maybe three wands per finished game, not more.
You simply cannot zap every critical monster. So it can be helpful if
you have the Magicbane.
> (if they don't have Magicbane and do have a charged wand of
> cancellation).
(There were also only a few charging scrolls in the mentioned game.
And if you have to decide whether to charge your wand of death or
the wand of cancellation when The Wizard is after you...)
> They don't have a large number of charges in the wand, so
> they don't zap every monster they meet. (Even a tourist with
> the blessed PYEC wouldn't try to cancel every monster he/she
> met.)
Not every, but _he_, the Tourist, could indeed use it regularily on
the critical monsters.
> Knowing which monsters they do zap will tell us what they
> actually value about cancellation.
You may have missed that I gave you a huge list of cancel'able attacks.
Given that there are 400 monsters, you may want to have a look at file
monst.c yourself.
> My problem is summed up in the following:
>
> "Wiser rgrn denizens than I teach that Magicbane is at it's
> best at +2. I would never enchant a +1 Magicbane with a
> blessed scroll."
>
> Players like the above poster are not making an in-game
> decision. They're following what they think is dogma,
> something about which there cannot be a rational discussion.
The quoted text is not from me, nevertheless I think your comment is
not fair. We know it implies the focus on magic attacks, yes? Do you
really think it's a dogma, if one relies on others expertise? What
"in-game decision" do you expect? If one relies on the magic attacks
to enchant it beyond that optimum?? No!
> I can see where they get the idea from. The effects of
> cancellation on a monster are generally unknown in rgrn.
It has been discussed here from time to time. Why do you think it is
unknown?
> My point is that they are not generally unknowable.
>
> Saying "It depends on how much the player values cancellation"
> stops the discussion short for no good reason. It implies that
> the effects of cancellation cannot be discussed for some reason.
> There's no reason not to discuss the effects of cancellation,
> some of which are very good indeed.
So the point seems to be that _you_ did not know about the effect?
Well, in the meantime there has been a lot of information posted
and re-posted; but still you complain in a lengthy posting. [That's
why I wanted to stop my part in the thread in time. And I failed.]
> The effects of cancellation are knowable. I just now finally
> found them in:
> <http://www.spod-central.org/~psmith/nh/wan2-343.txt>:
>
> "(Adapted from the spoiler "cancel", by Boudewijn Waijers.)"
>
> (Presumably the "cancel" spoiler went by the wayside somewhere?)
>
> It makes the cancellation effect of Magicbane much more
> powerful if the player knows what they are and takes advantage
> of them.
Aha.
> I never doubted that cancellation has some useful effects. I
> just wanted to know what they were. I was surprised that someone
> who valued cancellation wouldn't immediately give a short list
> of their favorite effects.
I did. Not in the first posting but when you indirectly provoked it
by falsely claiming: "Most monsters have nothing to cancel."
Initially you claimed a lot and asked little. Don't blame others.
Janis