Epic Citadel Benchmark Arrives in HTML5 Format

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Wow is that really HTML5 + CSS3 + standard JavaScript?? At this rate M$ will lose the lead in gaming platform and FireFox over Lixux will work better! lol
 
Very cool. At first I was a little disappointed in the performance on my i5 with radeon HD 6870, but after opening catalyst control center I noticed it wasn't using my GPU (showed 0% activity).. so even more impressed that was done on about ~35% CPU usage. (it was also only really using one core).
 
Ah, didn't have "Hardware Acceleration" enabled in my Firefox settings, after checking that box and restarting Firefox, I went from 15fps to 60fps (seems to cap there).
 


They always say that.
 
Hard to believe they ported it in only 4 days. I bet it was weeks of planning before hand and weeks of testing afterwards. Can anyone comment on this, please?
I am really excited about this and it's open cross platform potential. I am afraid someone will figure out a way to fork this and close it up though.
 
Its better then what I see in any web games. I guess this means any games made in unreal engine can be pushed to web. I wonder if it can do tessellation. The engine supports DX11 so I thought... Still a big leap from those dress up games you usually find online 😛
 
The benchmark screwed me!!!! It said I got 59.8FPS at 1920x1200 but it was running at 2560x1600 on my 30". I guess they didn't add that resolution to the benchmark score screen.
 
lets be clear this isnt html5 or css3 its webgl. as cool as the demo is, its too bad javascript is such a shitty horrible language. sorry but im a developer and for as much as everyone raves about html5 and css3 as a replacement for flash it just isnt. javascript is a horrible scripting language that we need to abandon as soon as possible. plus even if webgl were to start gaining traction it would only be a matter of time before crapple says that webgl kills the battery life of ipads and macs and decides to not support it just as they did flash.
 
"Hard to believe they ported it in only 4 days."
Did you read the 2nd part of that sentence? Since they were able to use a program to translate the c++ into javascript, they didn't need to write much. Without that, it wouldn't have bee practical to rewrite the engine thing from c++ to javascript.
But ya i agree they likely spent more time then that to research the possibility, and then to test afterwards!
 
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