Epic Citadel Benchmark Arrives in HTML5 Format

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HikariWS

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May 2, 2013
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Wow is that really HTML5 + CSS3 + standard JavaScript?? At this rate M$ will lose the lead in gaming platform and FireFox over Lixux will work better! lol
 

blader15sk8

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Very cool. At first I was a little disappointed in the performance on my i5 with radeon HD 6870, but after opening catalyst control center I noticed it wasn't using my GPU (showed 0% activity).. so even more impressed that was done on about ~35% CPU usage. (it was also only really using one core).
 

blader15sk8

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Ah, didn't have "Hardware Acceleration" enabled in my Firefox settings, after checking that box and restarting Firefox, I went from 15fps to 60fps (seems to cap there).
 

fleeb

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They always say that.
 

tntom

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Hard to believe they ported it in only 4 days. I bet it was weeks of planning before hand and weeks of testing afterwards. Can anyone comment on this, please?
I am really excited about this and it's open cross platform potential. I am afraid someone will figure out a way to fork this and close it up though.
 

chicofehr

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Its better then what I see in any web games. I guess this means any games made in unreal engine can be pushed to web. I wonder if it can do tessellation. The engine supports DX11 so I thought... Still a big leap from those dress up games you usually find online :p
 

chicofehr

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The benchmark screwed me!!!! It said I got 59.8FPS at 1920x1200 but it was running at 2560x1600 on my 30". I guess they didn't add that resolution to the benchmark score screen.
 

koga73

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lets be clear this isnt html5 or css3 its webgl. as cool as the demo is, its too bad javascript is such a shitty horrible language. sorry but im a developer and for as much as everyone raves about html5 and css3 as a replacement for flash it just isnt. javascript is a horrible scripting language that we need to abandon as soon as possible. plus even if webgl were to start gaining traction it would only be a matter of time before crapple says that webgl kills the battery life of ipads and macs and decides to not support it just as they did flash.
 

none12345

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"Hard to believe they ported it in only 4 days."
Did you read the 2nd part of that sentence? Since they were able to use a program to translate the c++ into javascript, they didn't need to write much. Without that, it wouldn't have bee practical to rewrite the engine thing from c++ to javascript.
But ya i agree they likely spent more time then that to research the possibility, and then to test afterwards!
 
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