Epic Wants to Develop Unreal Tournament 4 With You

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The Vehicles are not going anywhere. For DM type of maps, which are MADE for the game play you are talking about - Vehicles ARE NOT used. I am an ONS type player, these require good team-work to win. And of course YOU can make ONS maps that don't include vcehicles.

I grew up on UT99... UT2003 played wrong... it never felt right. UT2004 is closer to UT99, but still a bit slower... which is fine. When the DEMO of UT2004 came out (with 3 maps), I played that game for 2 weeks... then I retired from playing UT99.

UT2004 and UT3 have those weapons you love. I miss the razerjacks - they were fun to spam a room of campers... and the FUN of chopping your OWN HEAD off. Or using SKILL to fire them into hallways/rooms to hit players ON PURPOSE on the other side.

Other thing missing in UT3 from UT2004: When TYPING, the avatar covers his ear and nods his head (telling other players YOU are typing) - which GOOD players won't take you out.

Also, the reason UT2004 (and more so with UT3) was never as popular as UT99 is because of COMPETITION. In 2000, there were Quake and UT... a few others like Tribes which never quite caught on. With COD and other shooters, it means NOT as many people will be playing UT. And many of today gamers have consoles and prefer games that LOOK REAL such as the Modern Warfare games. UT is space fantasy... with some rather silly weapons.

UT2004 is STILL fun to play... but it looks like its 10 years old! With UE4, excellent maps and game-play, UT4 should do a lot better than UT3. But it won't be as popular a UT99.
 
The Vehicles are not going anywhere. For DM type of maps, which are MADE for the game play you are talking about - Vehicles ARE NOT used. I am an ONS type player, these require good team-work to win. And of course YOU can make ONS maps that don't include vcehicles.

I grew up on UT99... UT2003 played wrong... it never felt right. UT2004 is closer to UT99, but still a bit slower... which is fine. When the DEMO of UT2004 came out (with 3 maps), I played that game for 2 weeks... then I retired from playing UT99.

UT2004 and UT3 have those weapons you love. I miss the razerjacks - they were fun to spam a room of campers... and the FUN of chopping your OWN HEAD off. Or using SKILL to fire them into hallways/rooms to hit players ON PURPOSE on the other side.

Other thing missing in UT3 from UT2004: When TYPING, the avatar covers his ear and nods his head (telling other players YOU are typing) - which GOOD players won't take you out.

Also, the reason UT2004 (and more so with UT3) was never as popular as UT99 is because of COMPETITION. In 2000, there were Quake and UT... a few others like Tribes which never quite caught on. With COD and other shooters, it means NOT as many people will be playing UT. And many of today gamers have consoles and prefer games that LOOK REAL such as the Modern Warfare games. UT is space fantasy... with some rather silly weapons.

UT2004 is STILL fun to play... but it looks like its 10 years old! With UE4, excellent maps and game-play, UT4 should do a lot better than UT3. But it won't be as popular a UT99.

Your logic doesn't explain why people loved Gears of War. It wasn't realistic. Titanfall isn't realistic, but these are modern games that are not as 'real' as COD and clones. I think there is definitely room for a modern UT sequel that sells well. I agree with the maps part. If the maps are made available as part of the standard package, it is hard to get the casual servers to run them. Though that never stopped the competitive UT community from using them. So if you want the game to do well with the masses, include a ton of great maps. As for competition, the community is able to handle that. Maybe they should try a system like CS:GO where community maps become some kind of pass and you can reward the map makers that way. It seems to work as long as you give people options.

As for the typing animation. No offense, but if you are sitting there typing in the middle of the map, you deserve what is coming to you, casual or competitive. That is what spectating is for. I would shoot you with my pistol.
 
COD and MOH are the top selling games. Titan Fall isn't a run-away-hit. Gears of War is a single-player game for the most part... and is on consoles only.
There is a ton of competition, period. But UT has the most custom maps and mods... you can pretty much make anything you want. Hell, I wouldn't mind an Unreal 3 game. Even Unreal 2 was fine (not great). Look at all the weapon options that people *buy* for their AR-15s, AK47, etc on COD/MOH type games. Compared to UT's rocket launcher, transporter, link gun, Goo-gun, etc. Low-gravity playfields, etc.

While UT3 had beautiful looking maps, most sucked. Many were easy to be stalemated... in which its a matter of running out the clock and whichever side the server or game chooses the winner. They were too tight for the Vehicles, not enough air-space for them.
The Titan Pack added very good maps. But it was too little too late. When UT2004 came with 125 maps, it was a huge boost over UT2003. By letting the community access to map and mod tools several months before the game offical release, means that tons of good maps can be included. Bugs sorted out.

I'm still not sure how they are handling it... Free / Pay. Who buys what maps or map packs? Do the servers pay for them? Now if the GAME is FREE (with 25 maps) and servers require MAP packs that costs $5 (for 25 maps), that could be a cheap and easy way to make sure people have proper maps and single big downloads rather than sucking bandwidth waiting to DL a 40mb map for a battle in progress.

Epic could make more money if 1000 maps are made ($200) if it simplify things and especially WHEN the community is making money with their map designs. Look at Star Citizen... people are spending hundreds and thousands to BUY Spacecraft!

* If in the middle of the battlefield, yeah... it can happen. But its still handy... like "why is Dweeb being idle for?" Oh... I see, he's typing. On many of the UT99/04 servers I have played on, people didn't tend to kill typing-players. Not everyone has or uses a MIC.

A cool function in UT99 and UT3... faking death. Handy for a quick break or being sneaky.
 
Anyone remember Facing Worlds III for UT99?! That was bad ass... I've killed and died thousands of times on that map. Face on UT2003 was... meh. Like most maps on UT2003, the scale was off. Everything was too big. I think they made a deck 18 for UT3.
 
It was a custom that solid engine devs released new engine along with their Flagship FPS game iteration as proof of it's capabilities. This kept me worried we won't see UT iteration at all with engine revision, because there are already games released and for UT4 there wasn't even announcement. Why people suddenly expect Campaign form UT game? It was always a multilayer experience. Maybe you are just mixing up UT with Unreal games.

This model favours small devs with good ideas so they'll get some income out of their work. How many times mod has outgrown official game? Almost in every FPS this happened.

I see problem of content fragmentation here. People without certain map packs or mods unable to play together... or booted out of servers when it switches to content you must buy into. This worked extremely poorly for Quake Live.
They went to putting all new and old good maps into paid zone... forcing free players to use some weird and poorly designed maps this caused them too loose chunk of relatively small player base (myself included).

I hope there will be no hats involved tho... because clear, distinguishable visuals like option of model forcing is strong part of what makes competitive shooters.
 
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