[citation][nom]mazty[/nom]You don't know what you're on about. If you were to shoot something colourful across a room e.g. a laser, that should have an effect on the lighting in the room. Dynamic events such as unscripted player interactions can't be faked because they can't be predicted. This engine is incredibly impressive and for it to run on a GTX680 is testament to the good work of both Nvidia and Unreal.[/citation]
ever shoot a gun in a game made within... lets say 10 years? we already have lighting like they are barging about, whether its fake or not is another point i'm unsure of, but it looks real enough to the point i'm not questioning it.
i still say that this is pathetic, if only because of games like hard reset
http://www.youtube.com/watch?v=488L20UXUKU
and keep in mind, that is a game that is running dx9, and on a 5770 gets over 30fps at 1920x1200 maxed.
[citation][nom]cybrcatter[/nom]Who needs physics ? Who needs shadows? Who needs textures? Who needs 3D? Who needs vidya?[/citation]
do you understand the difference between faked, and realtime? we have effects in games right now that if everything was done real time, wouldn't look all that different, but would take a 60fps game and make it a 20 or less fps game.
i take out the physics because that is something that you know will be heavily abused because its there, and you will want to turn it off, much like how bloom and motion bluring is right now.
i take out the advanced lighting, because we can currently fake most of those effects, and save an absolute crap ton on the required hardware.
you are takeing the argument to an extreme and i find it stupid. want to know what makes a game great.
gameplay, thats it.
after than, what comes next... sound
you dont notice it much anymore because sound is good enough in most games to become an after thought, do yourself a favor and try playing black light retribution a bit, the sound in that game is easily the best i have ever heard in recent memory, and the first time i ever knew what direction something was happening in the game by the sound alone with stereo (not 5.1) headphones
after gameplay and sound, comes the graphics, and the first important thing is the textures, i dont care what effects the game has, how many pollies it pushes, if the textures arent there, than nothing else matters. and with witcher 2 on dx9, we had textures a long time ago, we also had the polly detail a long time ago, we had great lighting a long time ago, we had MANY thing a long time ago, but for some reason, unreal 4 comes along and is telling us its new and amazing... its not.
it takes what use to be canned, and makes i real time
it takes what we faked and makes it real time
the only thing that it adds is physics, but i see that being something that gets turned off because of the abuse most games will put that through.
if they faked this demo on unreal 3, and did the tricks to save cpu and gpu power, im willing to bet this wouldn't require more than a mid range card to handle, instead of saying it forces a 680 at minimum.
i understand that its a step forward, and a necessary one, but looking at what we have, and what we are getting, barring physics (im assuming in engine and not phsyx) is just going from faking effects to real time effects.