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On 13 May 2005 17:22:28 GMT, Graeme Faelban
<RichardRapier@netscape.net> wrote:
>Meldur <Meldur@t-online.de> wrote in
>news:h1i981hql43a4d4qmnplabr7dofboo46h2@4ax.com:
>
>> On 12 May 2005 14:25:38 GMT, Graeme Faelban
>> <RichardRapier@netscape.net> wrote:
>>
>>>Meldur <Meldur@t-online.de> wrote in
>>>news:44f5819dsajcequgvr8795scneshn01so3@4ax.com:
>>>
>>>> On 11 May 2005 19:07:40 GMT, Graeme Faelban
>>>> <RichardRapier@netscape.net> wrote:
>>>>
>>>>>D.J. <jolly73@boingcableone.net> wrote in
>>>>>news:upi4811caqv1597uq2ijfng914kiq1t469@4ax.com:
>>>>>
>>>>>>
>>>>>> "Jonathan" <phoenixprince@hotmail.com> wrote:
>>>>>>] D.J. wrote:
>>>>>>] > I would hope that if they are increasing the number of spells
>>>>>>] > available, the number of casting slots will go up from 8.
>>>>>>]
>>>>>>] They aren't increasing the number of spells, they are just
>>>>>>] dividing the below 50 spells out so that players get at least one
>>>>>>] spell every level. As
>>>>>>
>>>>>> Ah, okay, thanks.
>>>>>>
>>>>>>] fa as casting slots go, at level 55 players can purchase an aa
>>>>>>] for 3 points that grants an extra spell slot.
>>>>>>
>>>>>> I really don't feel that there are enough spell slots. I'm used to
>>>>>> paper and pencil campaigns, ad&d, that have more spells available
>>>>>> per character per day, and still there aren't enough...
>>>>>>
>>>>>
>>>>>That's all part of the balance though. You learn which spells you
>>>>>should keep handy under what circumstances.
>>>>
>>>> I dont know,so much has changed,especially the corpse summoning
>>>> NPC radically took away all risks left,so why not more spell slots.
>>>>
>>>> For my Cleric,mostly playing puller in Ldon,only 9 slots is a pain:
>>>> 1.Complete Heal
>>>> 2.Fast Heal
>>>> 3.Group Heal
>>>> 4.Heal over time
>>>> 5.Yaulp
>>>> 6.Pacify
>>>> 7.Stun 1
>>>> 8.Stun 2
>>>> 9.Root
>>>>
>>>> I hear there are Clerics out there,who have Divine Barrier memmed
>>>> all the time,cant hardly imagine this.
>>>> What about buffs or cure spells?Every time someone has a minor
>>>> disease I need to swap spells.
>>>> And a slot fur a nuke wouldnt be too bad either,15 of 43 AAs on SCF
>>>> nearly wasted. =)
>>>>
>>>
>>>Clickies are your friend. I have clicky Abolish Disease, and clicky
>>>Remove Greater Curse, as well as swappable equipment for clicky Swift
>>>Like the Wind. I need to get clicky root one of these days too.
>>
>> As far as I know there are not much clickies available for Clerics,
>> only items that come to my mind is the Ornate BP,which has a summoned
>> hammer pet,not very useful,and the Kunark BP with clicky complete
>> heal,usuable every 7 minutes on the same player only.
>>
>> If you know any not too expensive or 1 groupable,let me know. 🙂
>
>Well, the two I wear are usable by clerics too, but are not 1 groupable,
>and require Fire access. What does the cleric ornate legs have for an
>effect? I don't think there is a significant difference in clickable
>effects available to clerics vs shaman, it's just a matter of being able
>to get the items. Generally, the better items do require a raid.
I got this wrong,Ornate BP has clicky Spell haste and leggings has the
summoned hammer pet.
Clicky spell haste would be nice to have,but I wear the Ldon BP for
the cheap FT2 aug.
Even if there would be an item with a useful clicky like root,it would
be pretty unlikely that I had the armour slot open with all the Focus
gear,haste item,FT 15,and I would never give up my Cloak of greater
Pernicity for its 25 Strength. =)
Oh,and I found a click item on my cleric,the leggings from Kael,100 hp
group heal,10 seconds cast time. =)
Keep in mind,I do not raid with him,mostly doing Ldons,and stuff like
Veksar or Nadox in small groups,not to rarely needed as tank.
Although I could cry when killing one of the Zeks with my 67 Ranger
on a raid and see the hammer rot.
Mheldur 65 Cleric
On 13 May 2005 17:22:28 GMT, Graeme Faelban
<RichardRapier@netscape.net> wrote:
>Meldur <Meldur@t-online.de> wrote in
>news:h1i981hql43a4d4qmnplabr7dofboo46h2@4ax.com:
>
>> On 12 May 2005 14:25:38 GMT, Graeme Faelban
>> <RichardRapier@netscape.net> wrote:
>>
>>>Meldur <Meldur@t-online.de> wrote in
>>>news:44f5819dsajcequgvr8795scneshn01so3@4ax.com:
>>>
>>>> On 11 May 2005 19:07:40 GMT, Graeme Faelban
>>>> <RichardRapier@netscape.net> wrote:
>>>>
>>>>>D.J. <jolly73@boingcableone.net> wrote in
>>>>>news:upi4811caqv1597uq2ijfng914kiq1t469@4ax.com:
>>>>>
>>>>>>
>>>>>> "Jonathan" <phoenixprince@hotmail.com> wrote:
>>>>>>] D.J. wrote:
>>>>>>] > I would hope that if they are increasing the number of spells
>>>>>>] > available, the number of casting slots will go up from 8.
>>>>>>]
>>>>>>] They aren't increasing the number of spells, they are just
>>>>>>] dividing the below 50 spells out so that players get at least one
>>>>>>] spell every level. As
>>>>>>
>>>>>> Ah, okay, thanks.
>>>>>>
>>>>>>] fa as casting slots go, at level 55 players can purchase an aa
>>>>>>] for 3 points that grants an extra spell slot.
>>>>>>
>>>>>> I really don't feel that there are enough spell slots. I'm used to
>>>>>> paper and pencil campaigns, ad&d, that have more spells available
>>>>>> per character per day, and still there aren't enough...
>>>>>>
>>>>>
>>>>>That's all part of the balance though. You learn which spells you
>>>>>should keep handy under what circumstances.
>>>>
>>>> I dont know,so much has changed,especially the corpse summoning
>>>> NPC radically took away all risks left,so why not more spell slots.
>>>>
>>>> For my Cleric,mostly playing puller in Ldon,only 9 slots is a pain:
>>>> 1.Complete Heal
>>>> 2.Fast Heal
>>>> 3.Group Heal
>>>> 4.Heal over time
>>>> 5.Yaulp
>>>> 6.Pacify
>>>> 7.Stun 1
>>>> 8.Stun 2
>>>> 9.Root
>>>>
>>>> I hear there are Clerics out there,who have Divine Barrier memmed
>>>> all the time,cant hardly imagine this.
>>>> What about buffs or cure spells?Every time someone has a minor
>>>> disease I need to swap spells.
>>>> And a slot fur a nuke wouldnt be too bad either,15 of 43 AAs on SCF
>>>> nearly wasted. =)
>>>>
>>>
>>>Clickies are your friend. I have clicky Abolish Disease, and clicky
>>>Remove Greater Curse, as well as swappable equipment for clicky Swift
>>>Like the Wind. I need to get clicky root one of these days too.
>>
>> As far as I know there are not much clickies available for Clerics,
>> only items that come to my mind is the Ornate BP,which has a summoned
>> hammer pet,not very useful,and the Kunark BP with clicky complete
>> heal,usuable every 7 minutes on the same player only.
>>
>> If you know any not too expensive or 1 groupable,let me know. 🙂
>
>Well, the two I wear are usable by clerics too, but are not 1 groupable,
>and require Fire access. What does the cleric ornate legs have for an
>effect? I don't think there is a significant difference in clickable
>effects available to clerics vs shaman, it's just a matter of being able
>to get the items. Generally, the better items do require a raid.
I got this wrong,Ornate BP has clicky Spell haste and leggings has the
summoned hammer pet.
Clicky spell haste would be nice to have,but I wear the Ldon BP for
the cheap FT2 aug.
Even if there would be an item with a useful clicky like root,it would
be pretty unlikely that I had the armour slot open with all the Focus
gear,haste item,FT 15,and I would never give up my Cloak of greater
Pernicity for its 25 Strength. =)
Oh,and I found a click item on my cleric,the leggings from Kael,100 hp
group heal,10 seconds cast time. =)
Keep in mind,I do not raid with him,mostly doing Ldons,and stuff like
Veksar or Nadox in small groups,not to rarely needed as tank.
Although I could cry when killing one of the Zeks with my 67 Ranger
on a raid and see the hammer rot.
Mheldur 65 Cleric