EQ2 Soloing

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Pottle scribbled:

> I play a druid and solo is almost impossible when in the high teens , even
> with blue mob

That'd be you, not the class. My druid solo'd orange solo
mobs in the high teens. Did through the 20s, too. Doesn't
have a problem with the same in the 30s yet either. Group
mobs were/are doable blue in most cases.

It's very important to upgrade your spells but that's about
it. And avoiding group mobs with a lot of mobs (which
have a high damage peak output early on.) Those
crowds of antelopes in TS were a big PITA...

> Much more fun as group

That would depend on your definition of fun, of course...
 
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"scritchy" <scritchy@gmail.com> wrote in news:1111175707.140011.97950
@o13g2000cwo.googlegroups.com:

>
> Graeme Faelban wrote:
>> Not at all, ALL classes can solo quite well in EQ2. At level 28 I
>> still solo orange mobs. When I take on group encounters, those need
>> to be green or grey, but for solo mobs, orange is not really a
>> problem. Some classes do solo better than others certainly.
>
> All classes can solo, some just have a lot harder time of it than
> others. Scouts have a lot harder time than tanks, which have a lot
> harder time than healers. Not sure where mages fit in, but I believe
> they are pretty easy to solo with also. Scouts have a tough time of it
> - and watching one struggle with a green/blue con next to a priest
> taking out a yellow/orange con without breaking a sweat is
> disheartening.
>

The person I responded to was talking about a druid soloing in the teens.
Can't speak for scouts, but my brawler is taking on groups that my shaman
could not take on at his level.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 24 Sage
Aviv, 15 Gnome Brawler, 29 Provisioner
 
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"Michael Lyons" <Linmukai@yahoo.com> wrote in message
news😱YudnXx3bMkLyaTfRVn-iw@comcast.com...
> Well, damn! I cannot figure out how to make Outlook Express default to
> starting replies to NG posts below the quoted text!! Anybody using this lame
> exuse for a newsreader able to tell me how to set this option properly?
> Thanks a lot! 🙂
>

Right side of the keyboard. Usually it's a set of four keys by itself, just
to the left of the number pad. One of them has an arrow pointing down on it.
Hold that for a second or two.

Alternately, some mouses will allow you to roll the center wheel downwards.
Do that for a moment.

HTH. HAND.


--
Davian - Night Elf Rogue on Bloodhoof
Dearic - Dwarven Paladin on Bloodhoof
 
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"scritchy" <scritchy@gmail.com> wrote in message
news:1111175707.140011.97950@o13g2000cwo.googlegroups.com...
>
> Graeme Faelban wrote:
> > Not at all, ALL classes can solo quite well in EQ2. At level 28 I
> still
> > solo orange mobs. When I take on group encounters, those need to be
> > green or grey, but for solo mobs, orange is not really a problem.
> Some
> > classes do solo better than others certainly.
>
> All classes can solo, some just have a lot harder time of it than
> others. Scouts have a lot harder time than tanks, which have a lot
> harder time than healers. Not sure where mages fit in, but I believe
> they are pretty easy to solo with also. Scouts have a tough time of it
> - and watching one struggle with a green/blue con next to a priest
> taking out a yellow/orange con without breaking a sweat is
> disheartening.
>

I've soloed to 19 as a conjuror. So long as I avoid 'group' mobs, i can
tackle orange mobs. My gear is yellow or orange and many of my spells are
adept 1, if not they are app 4. Mind you i've found my root spell almost
useless. I've just gotten immobilize and am hoping it is a lot more useful
than it's predecessor, as it would make tackling the group mobs more doable.
Some people say they can solo blue grp mobs, but it's never been an option,
and i found warrior types work much better against groups.
 
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Shadow scribbled:

> I've soloed to 19 as a conjuror. So long as I avoid 'group' mobs, i
> can tackle orange mobs. My gear is yellow or orange and many of my
> spells are adept 1, if not they are app 4. Mind you i've found my
> root spell almost useless. I've just gotten immobilize and am hoping
> it is a lot more useful than it's predecessor, as it would make
> tackling the group mobs more doable. Some people say they can solo
> blue grp mobs, but it's never been an option, and i found warrior
> types work much better against groups.

Let's be clear: there are *four* types of 'regular' fights.

These are solo and group encounters, both of which can
have either single or multiple mobs. IOW, you can have a
group of mobs (two or more) which are designed for solo
players and a group of mobs which are designed for a group
of players. And, of course, single mobs which are designed
for solo players and single mobs which are designed for a
group of players.

A conjurer (and plenty of other classes) have trouble when
they try to solo group encounters which consist of multiple
mobs. The peak damage output of this type of encounter
is too high. A guardian (or any type with high damage
mitigation) may have more luck simply because they can
take the peak damage better.

However, most characters (all I've tried anyway) can solo
group encounters which consist of single mobs. Certainly
when they're green, often when they're blue, and sometimes
even when they're white/yellow. Conjurers certainly can;
the pet has excellent taunt and the conjurer just sits back
and nukes/heals as needed.

At any rate -- I think it's important to clarify what's being
talked about -- whether it's a group of mobs or a single
mob characterized as a group encounter. Certainly the
"group of mobs which are designed for a group of players"
are tough for all classes to solo when they're white/yellow.
And, for some, that's even true when they're green. But
I've yet to see a class that couldn't solo a "single mob
designed for a group of players" once it was green (and,
in my experience, when it was blue.)
 
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Davian dit:
>
>
>
> "Michael Lyons" <Linmukai@yahoo.com> wrote in message
> news😱YudnXx3bMkLyaTfRVn-iw@comcast.com...
> > Well, damn! I cannot figure out how to make Outlook Express default to
> > starting replies to NG posts below the quoted text!! Anybody using this lame
> > exuse for a newsreader able to tell me how to set this option properly?
> > Thanks a lot! 🙂
> >
>
> Right side of the keyboard. Usually it's a set of four keys by itself, just
> to the left of the number pad. One of them has an arrow pointing down on it.
> Hold that for a second or two.
>
> Alternately, some mouses will allow you to roll the center wheel downwards.
> Do that for a moment.
>
> HTH. HAND.
>
>
> --
> Davian - Night Elf Rogue on Bloodhoof
> Dearic - Dwarven Paladin on Bloodhoof
>
>
>

Your sig delimiter is incorrect. Try '-- '

HTH. HAND.

😱p

--
Etc.

-----------------------------------------
Live - http://www.empee.org
Dead - http://kevan.org/brain.cgi?empee
-----------------------------
MSN: empee at post dot com
--------------------------------
E & OE.
 
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"Shadow" <kitchen@fis.org.nz> wrote in message
news:RBU_d.3820$C7.2033@news-server.bigpond.net.au...
>
<snip>
> I've soloed to 19 as a conjuror. So long as I avoid 'group' mobs, i can
> tackle orange mobs. My gear is yellow or orange and many of my spells are
> adept 1, if not they are app 4. Mind you i've found my root spell almost
> useless. I've just gotten immobilize and am hoping it is a lot more useful
> than it's predecessor, as it would make tackling the group mobs more
doable.
> Some people say they can solo blue grp mobs, but it's never been an
option,
> and i found warrior types work much better against groups.
>
>
I've got immobolize adept 1, am 19, and it doesn't stick against ordinary lv
14 mobs. Argh.
 
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Shadow scribbled:

> I've got immobolize adept 1, am 19, and it doesn't stick against
> ordinary lv 14 mobs. Argh.

Are you doing something to the mob? Root in EQ2
*always* breaks on damage AFAIK. I've seen
immobilize (AppIII) last quite a while on mobs
that weren't being damaged.
 
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On 16 Mar 2005 04:58:54 -0800, BombayMix wrote:

>Anything marked as heroic (ie for groups) are now perfectly
>soloable when they are green.

That's far from true, fortunately. At least as a 29 guardian, many heroic
green++ singles as well as many heroic green groups tear me apart. Not all,
but as many as 10-20%, maybe.
--
Henrik Dissing
Vork - Dwarf Guardian and Weaponsmith on Highkeep
Member of Knights of Knowledge
(e-mail: hendis AT post DOT tele DOT dk)
 
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"Wolfie" <bgbdwolf@gte.net> wrote in message
news:6m7%d.209968$JF2.75888@tornado.tampabay.rr.com...
> Shadow scribbled:
>
> > I've got immobolize adept 1, am 19, and it doesn't stick against
> > ordinary lv 14 mobs. Argh.
>
> Are you doing something to the mob? Root in EQ2
> *always* breaks on damage AFAIK. I've seen
> immobilize (AppIII) last quite a while on mobs
> that weren't being damaged.
>
>
>
just dotting, or is that out as well?
 
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Shadow scribbled:
> "Wolfie" wrote

>> Shadow scribbled:
>>
>>> I've got immobolize adept 1, am 19, and it doesn't stick against
>>> ordinary lv 14 mobs. Argh.
>>
>> Are you doing something to the mob? Root in EQ2
>> *always* breaks on damage AFAIK. I've seen
>> immobilize (AppIII) last quite a while on mobs
>> that weren't being damaged.
>
> just dotting, or is that out as well?

Yes, a DoT would cause root to break. One of the
prime 'rules' in EQ2 is "if you can damage it, it can
damage you."
 
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Wolfie wrote:
> Yes, a DoT would cause root to break. One of the
> prime 'rules' in EQ2 is "if you can damage it, it can
> damage you."

I don't have much experience in this area but, at low levels, DoTs
didn't always break root. When I fought the pairs of armidillos I
would root and DoT one and then fight the other. When I had finished
with the non-rooted one and attacked the other I would have much less
work to do.

Of course this may change at later levels - this was at 8-10. (I
haven't played any caster past 11 yet)

steve.kaye
 
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"Wolfie" <bgbdwolf@gte.net> wrote in news:6m7%d.209968$JF2.75888
@tornado.tampabay.rr.com:

> Shadow scribbled:
>
>> I've got immobolize adept 1, am 19, and it doesn't stick against
>> ordinary lv 14 mobs. Argh.
>
> Are you doing something to the mob? Root in EQ2
> *always* breaks on damage AFAIK. I've seen
> immobilize (AppIII) last quite a while on mobs
> that weren't being damaged.
>

It does not always break on damage, I have rooted and nuked mobs to death
numerous times. Sometimes it breaks, sometimes it does not. Nuking gives
root a chance to break.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 24 Sage
Aviv, 15 Gnome Brawler, 30 Provisioner
 
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Henrik Dissing <sorry@drowned.in.spam.invalid> wrote in
news:frvq31tgf7dtamcv76cel2g8em1ht4rcdj@4ax.com:

> On 16 Mar 2005 04:58:54 -0800, BombayMix wrote:
>
>>Anything marked as heroic (ie for groups) are now perfectly soloable
>>when they are green.
>
> That's far from true, fortunately. At least as a 29 guardian, many
> heroic green++ singles as well as many heroic green groups tear me
> apart. Not all, but as many as 10-20%, maybe.
>

Same for my Mystic, some I can do, some I cannot. All my spells are either
adept 1 or app IV, my equipment is a mix of orange and blue now.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 24 Sage
Aviv, 15 Gnome Brawler, 30 Provisioner
 
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On Tue, 15 Mar 2005 18:49:41 GMT, "Slice" <orlac@sree.org> wrote:

>I am currently playing WOW, and having risen to higher levels am sorely
>missing content. That being said, I primarily solo as I am something of a
>casual player. I tried EQ2 "Trial of the Isles" and enjoyed it. Before I
>take the plunge though, is it feasible to solo in EQ2?
>

No, not like you have been in WoW. Once you reach level 20, you are
going to hit a wall. You can solo beyond that but the funfactor is
almost non-existant. EQ2 is not very fun at all.
 
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Krunk <getkrunk@bolo.org> wrote in
news:f4e341ld08sa0sshi1e7h4jt8rovq1ir2v@4ax.com:

> On Tue, 15 Mar 2005 18:49:41 GMT, "Slice" <orlac@sree.org> wrote:
>
>>I am currently playing WOW, and having risen to higher levels am
>>sorely missing content. That being said, I primarily solo as I am
>>something of a casual player. I tried EQ2 "Trial of the Isles" and
>>enjoyed it. Before I take the plunge though, is it feasible to solo in
>>EQ2?
>>
>
> No, not like you have been in WoW. Once you reach level 20, you are
> going to hit a wall. You can solo beyond that but the funfactor is
> almost non-existant. EQ2 is not very fun at all.
>

Not really, level 28 so far, and having no trouble at all soloing. Also
having no trouble at all finding groups when I feel like grouping.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 24 Sage
Aviv, 15 Gnome Brawler, 30 Provisioner
 
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Petrify- is THE best root for conjurers. It's actually a stun. The
purpose of this spell is to stop be mob from hitting you while your pet
reaquires aggro. When in groups it is your job to use it for crowd control
when the tanks/enchanters need an extra few seconds to get a mob under
control.

It does not break for me no matter how many times the mob gets hit. It's a
static duration. The other 'root' spells are poor substitutes even in adept
forms. My necro is 36 and the only time I use them is when my stuns are off
line due to recast/resists.

Solo Content- I have a 36 necro and a 36 sk in eq2 and both can take lvl 40
mobs with total ease. My 38 cleric (INQ) finds thing equally doable. I've
soloed my sk and my necro for about 1/4 of the time I've played them. At 36
I have more then 325 quests completed per char...all unique...if repeatable
quests counted I'm sure that number would be x4 of that at least. Generally
if I need a group for a quest I find one. EQ2 is 100% quest driven. People
will say thing's like "I don't xp, I only quest.' Even if I'm grinding on
turtles or something equally dull I can find at least 1 or 2 quests to do at
the same time. Lvl 1-20 are so completely easy to solo. Most players pass
up the grouped areas long before they realize they are there.

The reason people complain about 20+ being a wall is because that's the
first chance they get to leave the newbie zones. Commonlands is a newbie
zone. I don't consider Nek to be one. Mobs are tougher and smarter cause
it's time for you to grow up and become what ever it is that you've chosen
for your class. Mages won't want to melee anymore and cleric actually have
to use wards/heals in fights.

Also at those lower lvls it's a common thing to run up on another player
killing what you are after and to form an impromptu 2-3 man group. The
purpose is to complete the quest faster and not compete with other players
for spawns. Once you hit those advanced zones things are alot more open and
less bottle necked...they aren't holding your hand anymore. You have to
start learning where to go and what's the safest way to move there. SOE has
facilitated solo ALOT... you can see their work all the way up to the lvl 40
mobs. They've busted up group encounters in outdoor zones in almost ever
area. There will be group spawns there, but along side them will be plenty
of solo roamers to pick off. EQ1 and EQ2 share in one thing about zone
design...most outdoor zones are shifting to alot of solo content...alot.
The indoor zones tend to be 100% group encounters and quest to match.
 
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"Krunk" <getkrunk@bolo.org> wrote in message
news:f4e341ld08sa0sshi1e7h4jt8rovq1ir2v@4ax.com...
> On Tue, 15 Mar 2005 18:49:41 GMT, "Slice" <orlac@sree.org> wrote:
>
>>I am currently playing WOW, and having risen to higher levels am sorely
>>missing content. That being said, I primarily solo as I am something of a
>>casual player. I tried EQ2 "Trial of the Isles" and enjoyed it. Before I
>>take the plunge though, is it feasible to solo in EQ2?
>>
>
> No, not like you have been in WoW. Once you reach level 20, you are
> going to hit a wall. You can solo beyond that but the funfactor is
> almost non-existant. EQ2 is not very fun at all.

Soloing is becoming more possible and enjoyable now with sympathetic some
updates, like graham my main is 28, but when he was lvl 20 a few months back
it seemed like soloers hit a brick wall.

My one bug bear is that so many quest require grps and can u find a grp -
depends what quest, where and time. When you can struggle through solo the
mobs are often grey which seems annoying> There are certainly more solo
quest now (and solo mobs/weak grps I think) and I am having the pleasure of
being spoilt for choice for hunt quest areas.

ATB
Grimchrim
 
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"The Chris" <chris_barry@blueyonder.co.uk> wrote in message
news:zYY0e.6667$XH5.3793@fe1.news.blueyonder.co.uk...
>
> "Krunk" <getkrunk@bolo.org> wrote in message
> news:f4e341ld08sa0sshi1e7h4jt8rovq1ir2v@4ax.com...
>> On Tue, 15 Mar 2005 18:49:41 GMT, "Slice" <orlac@sree.org> wrote:
>>
>>>I am currently playing WOW, and having risen to higher levels am sorely
>>>missing content. That being said, I primarily solo as I am something of a
>>>casual player. I tried EQ2 "Trial of the Isles" and enjoyed it. Before I
>>>take the plunge though, is it feasible to solo in EQ2?
>>>
>>
>> No, not like you have been in WoW. Once you reach level 20, you are
>> going to hit a wall. You can solo beyond that but the funfactor is
>> almost non-existant. EQ2 is not very fun at all.
>
> Soloing is becoming more possible and enjoyable now with sympathetic some
> updates, like graham my main is 28, but when he was lvl 20 a few months
> back it seemed like soloers hit a brick wall.
>
> My one bug bear is that so many quest require grps and can u find a grp -
> depends what quest, where and time. When you can struggle through solo the
> mobs are often grey which seems annoying> There are certainly more solo
> quest now (and solo mobs/weak grps I think) and I am having the pleasure
> of being spoilt for choice for hunt quest areas.
>
> ATB
> Grimchrim

Atrocious grammar I do apologise)

You can solo, though if possible you cannot beat a decent grp - big or
small.

ATB
Grimchrim