G
Guest
Guest
Archived from groups: alt.games.whitewolf,alt.folklore.computers (More info?)
On 10 May 2004 18:06:45 -0700, jorance@sydcon.net (James O'Rance) wrote:
>James Stein <JamesSpamtein@si.rr.com> wrote:
>
>> Ghosts are Occult 3 because ... they're easy to summon, hard to summon
>> well? Not sure.
>
>Some things are pretty easy to do, but require uncommon or esoteric
>knowledge. Acquiring that knowledge may be difficult, but once you
>know what ghosts really are and how the paths between worlds flow,
>you'd be like "Hey, this is fairly straightforward actually."
>
>There are parallels in RW occultism. Someone can probably make a nifty
>computing metaphor, but I don't have the Computers 3 to do it myself.
Insert comment about LISP.
Hong "and crosspost to alt.folklore.computers" Ooi
--
Hong Ooi | "Well, that about WANGER up the
hong@zipworld.com.au | WANGER of your WANGER, Hong.
http://www.zipworld.com.au/~hong/dnd/ | WANGER."
Sydney, Australia | -- MSB
On 10 May 2004 18:06:45 -0700, jorance@sydcon.net (James O'Rance) wrote:
>James Stein <JamesSpamtein@si.rr.com> wrote:
>
>> Ghosts are Occult 3 because ... they're easy to summon, hard to summon
>> well? Not sure.
>
>Some things are pretty easy to do, but require uncommon or esoteric
>knowledge. Acquiring that knowledge may be difficult, but once you
>know what ghosts really are and how the paths between worlds flow,
>you'd be like "Hey, this is fairly straightforward actually."
>
>There are parallels in RW occultism. Someone can probably make a nifty
>computing metaphor, but I don't have the Computers 3 to do it myself.
Insert comment about LISP.
Hong "and crosspost to alt.folklore.computers" Ooi
--
Hong Ooi | "Well, that about WANGER up the
hong@zipworld.com.au | WANGER of your WANGER, Hong.
http://www.zipworld.com.au/~hong/dnd/ | WANGER."
Sydney, Australia | -- MSB