[Exalted] Player's Guide Thoughts

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On 10 May 2004 18:06:45 -0700, jorance@sydcon.net (James O'Rance) wrote:

>James Stein <JamesSpamtein@si.rr.com> wrote:
>
>> Ghosts are Occult 3 because ... they're easy to summon, hard to summon
>> well? Not sure.
>
>Some things are pretty easy to do, but require uncommon or esoteric
>knowledge. Acquiring that knowledge may be difficult, but once you
>know what ghosts really are and how the paths between worlds flow,
>you'd be like "Hey, this is fairly straightforward actually."
>
>There are parallels in RW occultism. Someone can probably make a nifty
>computing metaphor, but I don't have the Computers 3 to do it myself.

Insert comment about LISP.


Hong "and crosspost to alt.folklore.computers" Ooi
--
Hong Ooi | "Well, that about WANGER up the
hong@zipworld.com.au | WANGER of your WANGER, Hong.
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As the quality of D&D art declines, so the quality of Exalted art improves.

UDON rocks my world. I am _so_ playing the wrong game.


--
Hong Ooi | "Well, that about WANGER up the
hong@zipworld.com.au | WANGER of your WANGER, Hong.
http://www.zipworld.com.au/~hong/dnd/ | WANGER."
Sydney, Australia | -- MSB
 
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Hong Ooi wrote:

> As the quality of D&D art declines, so the quality of Exalted art improves.
>
> UDON rocks my world. I am _so_ playing the wrong game.

UDON is also doing ALL of the cards of the Exalted CCG game.
Just so know :)


Michael Dracon
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On Tue, 11 May 2004 18:52:44 +0200, Michael Dracon
<MichaelDracon@hotmail.com> wrote:

>Hong Ooi wrote:
>
>> As the quality of D&D art declines, so the quality of Exalted art improves.
>>
>> UDON rocks my world. I am _so_ playing the wrong game.
>
>UDON is also doing ALL of the cards of the Exalted CCG game.
>Just so know :)

My wallet will curse you forever more.

Do the various people on the cover and the inside cover (the three women,
the floating archer, the guy with spikey bits, etc) correspond to actual
characters in the book or elsewhere? Or are they just random people that
UDON decided to draw?


--
Hong Ooi | "Well, that about WANGER up the
hong@zipworld.com.au | WANGER of your WANGER, Hong.
http://www.zipworld.com.au/~hong/dnd/ | WANGER."
Sydney, Australia | -- MSB
 
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Hong Ooi wrote:

> My wallet will curse you forever more.

> Do the various people on the cover and the inside cover (the three women,
> the floating archer, the guy with spikey bits, etc) correspond to actual
> characters in the book or elsewhere? Or are they just random people that
> UDON decided to draw?

The characters on the covers of the other books do. The characters on
the cover (and inside covers) of the Players Guide are from a contest --
White Wolf asked fans to submit character descriptions, and the winners
got illustrated by UDON.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike
 
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On Tue, 11 May 2004 20:51:08 +1000, Hong Ooi <hong@zipworld.com.au>
wrote:

>On 10 May 2004 18:06:45 -0700, jorance@sydcon.net (James O'Rance)
>wrote:
>
>>James Stein <JamesSpamtein@si.rr.com> wrote:
>>
>>> Ghosts are Occult 3 because ... they're easy to summon, hard to
>>> summon well? Not sure.
>>
>>Some things are pretty easy to do, but require uncommon or esoteric
>>knowledge. Acquiring that knowledge may be difficult, but once you
>>know what ghosts really are and how the paths between worlds flow,
>>you'd be like "Hey, this is fairly straightforward actually."
>>
>>There are parallels in RW occultism. Someone can probably make a
>>nifty computing metaphor, but I don't have the Computers 3 to do it
>>myself.
>
>Insert comment about LISP.
>
>
>Hong "and crosspost to alt.folklore.computers" Ooi

There are also a lot of real-world activities that give the illusion
of being easy to do when you watch an expert doing them, because the
expert does so smoothly, without any visible pauses to decide what to
do next. When a non-expert tries the action, even if he or she has a
general knowledge of what needs doing, the action is a lot slower and
more hesitant, and/or involves having to do steps over because the
wrong decision was made.

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--
John F. Eldredge -- john@jfeldredge.com
PGP key available from http://pgp.mit.edu
"Reserve your right to think, for even to think wrongly is better
than not to think at all." -- Hypatia of Alexandria
 
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In article <ca1da05pr6s1soc7ju3t53rhi6g271hvr6@4ax.com>
john@jfeldredge.com (John F. Eldredge) writes:

>There are also a lot of real-world activities that give the illusion
>of being easy to do when you watch an expert doing them, because the
>expert does so smoothly, without any visible pauses to decide what to
>do next.

That's one of the marks of an expert. 🙂

> When a non-expert tries the action, even if he or she has a
>general knowledge of what needs doing, the action is a lot slower and
>more hesitant, and/or involves having to do steps over because the
>wrong decision was made.

The expert might be using a dynamic procedure which requires quick,
smooth responses in real time. Such procedures simply cannot be done
at all at the slower speeds the novice can handle. The novice must
resort to a different series of steps which allow indefinite pauses
between them. The expert can use this procedure too, and probably do
quite well at it, but sometimes a dynamic procedure allows him to be
even more productive (PHBs notwithstanding).

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Stephenls wrote:

>> Hmm...So, my "Son of a Deathlord" character I posted a while back
>> would be God-Blooded; but would he be Half-Caste or Ghost-Blooded?
>
> Michael "Nephipal" Goodwin's word on this is that if he could write the
> God-Blooded chapter over, he'd explcitly ban Deathlords from having
> children, because he finds the idea ridiculous and counter-theme.
>
> I think that's the worst sort of decision an Exalted author could make,
> and makes me worried about Fair Folk and Alchemicals, because he's
> working on both of them.

Seconded. This is a now-familiar grouch point for both Lea and myself.

>> The original writeup on the Dematerialize Charm had it that most
>> spirits would materialize, rest for a while to regain the large cost
>> in essence of doing so, then go about their business. But according to
>> this rewrite, that's impossible. So how do they (and elementals that
>> demat) replenish their reserves so as not be at a disadvantage?
>
> I'd go with the original writeup. Neph was being a crack-fiend. The
> God-Blooded chapter is pretty good, but full of crack-fiend-esque
> decisions on the part of the author.

There were always suggestions that spirits required a source of Essence
to stay material, but no exact system was listed before the PG, at least
as far as I recall. I always assumed that staying material did not
require Essence, but while material a spirit could not recover Essence
without an external source such as a Hearthstone or a mortal Essence to
plunder. So a smart spirit can stay solid longer by husbanding his power
reserves...

> In that book. It's the kick equivalent of, er, those things that make
> you punch good.

Smashfists. (I love that name.)

> It was cut for space. Oops.
>
>> So...Tepet Arada could kick Dace's ass?^^
>
> If you use Dace's writeup in Caste Book: Dawn and Tepet Arada's writeup
> in Aspect Book: Air, then yeah.

Of course, Dace's writeup in /Dawn/ is "Dace as a starting Solar." It
is one take on Dace, and Dace could well be quite different in any
particular campaign.

However, when pitting an old and wily general who has reached the
pinnacle of Terrestrial power against a newly-Exalted Solar who has only
had a few years to understand his nature, I know on whom I would bet...
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