[Exalted] Show me how to twink out a Lunar.

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Archived from groups: alt.games.whitewolf (More info?)

James Stein wrote:
>
> Julie d'Aubigny wrote:
>
> > James Stein wrote:
> > >
> > > Personal Opinion: I did not like Shadows of Undrentide. It was handy for
> > > the extra features, but most of those didn't work if you played them in
> > > the original campaign (instead of the expansion), and I didn't like the
> > > expansion storyline.
> >
> > So far, I've found the expansion storyline much more plausible and
> > interesting than the OC storyline.
> >
> > Anyway, it is possible to alter the OC to use the new features.
>
> Which expansion?

Both.

It takes work, though. I think there are threads on how to do it at
http://forums.bioware.com

> I haven't played HU. And SoU played... eh. I don't know. It just wasn't
> as smooth as compared to the OC. I enjoyed the OC from start to ...
> almost finish. SoU played more like a fan-made mod.

I found the OC tedious, and the NPCs unconvincing and stilted.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Julie d'Aubigny wrote:
> James Stein wrote:
>
>>Julie d'Aubigny wrote:
>>
>>
>>>James Stein wrote:
>>>
>>>>Personal Opinion: I did not like Shadows of Undrentide. It was handy for
>>>>the extra features, but most of those didn't work if you played them in
>>>>the original campaign (instead of the expansion), and I didn't like the
>>>>expansion storyline.
>>>
>>>So far, I've found the expansion storyline much more plausible and
>>>interesting than the OC storyline.
>>>
>>>Anyway, it is possible to alter the OC to use the new features.
>>
>>Which expansion?
>
>
> Both.
>
> It takes work, though. I think there are threads on how to do it at
> http://forums.bioware.com

What, you mean I can't apply epic-level feats and prestige classes when
I am playing through the original campaign again?

Damn, what a rip-off. Now I wish I had saved Kgrimh's character files.
--
[The address listed is a spam trap. To reply, take off every zig.]

"I wasn't aware the Tokyo police employed uneducated, paranoid,
delusional foreign delinquents."
"In my case, they made an exception."
-- MegaTokyo
 
Archived from groups: alt.games.whitewolf (More info?)

Julie d'Aubigny wrote:

> James Stein wrote:
> >
> > Julie d'Aubigny wrote:
> >
> > > James Stein wrote:
> > > >
> > > > Personal Opinion: I did not like Shadows of Undrentide. It was handy for
> > > > the extra features, but most of those didn't work if you played them in
> > > > the original campaign (instead of the expansion), and I didn't like the
> > > > expansion storyline.
> > >
> > > So far, I've found the expansion storyline much more plausible and
> > > interesting than the OC storyline.
> > >
> > > Anyway, it is possible to alter the OC to use the new features.
> >
> > Which expansion?
>
> Both.
>
> It takes work, though. I think there are threads on how to do it at
> http://forums.bioware.com

This I shall do.

>
> > I haven't played HU. And SoU played... eh. I don't know. It just wasn't
> > as smooth as compared to the OC. I enjoyed the OC from start to ...
> > almost finish. SoU played more like a fan-made mod.
>
> I found the OC tedious, and the NPCs unconvincing and stilted.

I would say the exact same in reference to SoU. Except for Deekin. He
brought me amusement.
 
Archived from groups: alt.games.whitewolf (More info?)

James Stein wrote:
>
> Julie d'Aubigny wrote:
>
> > James Stein wrote:
> > >
> > > Julie d'Aubigny wrote:
> > >
> > > > James Stein wrote:
> > > > >
> > > > > Personal Opinion: I did not like Shadows of Undrentide. It was handy for
> > > > > the extra features, but most of those didn't work if you played them in
> > > > > the original campaign (instead of the expansion), and I didn't like the
> > > > > expansion storyline.
> > > >
> > > > So far, I've found the expansion storyline much more plausible and
> > > > interesting than the OC storyline.
> > > >
> > > > Anyway, it is possible to alter the OC to use the new features.
> > >
> > > Which expansion?
> >
> > Both.
> >
> > It takes work, though. I think there are threads on how to do it at
> > http://forums.bioware.com
>
> This I shall do.

If nothing else, the CEP forum has instructions for integrating the CEP
into the OCs, which should work similarly (minus CEP) for just the
expansion features.

> > > I haven't played HU. And SoU played... eh. I don't know. It just wasn't
> > > as smooth as compared to the OC. I enjoyed the OC from start to ...
> > > almost finish. SoU played more like a fan-made mod.
> >
> > I found the OC tedious, and the NPCs unconvincing and stilted.
>
> I would say the exact same in reference to SoU. Except for Deekin. He
> brought me amusement.

This establishes that we have different tastes.

If our murderous arguments of yesteryear hadn't already. 😉

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Richard Clayton wrote:
>
> Julie d'Aubigny wrote:
> > James Stein wrote:
> >
> >>Julie d'Aubigny wrote:
> >>
> >>
> >>>James Stein wrote:
> >>>
> >>>>Personal Opinion: I did not like Shadows of Undrentide. It was handy for
> >>>>the extra features, but most of those didn't work if you played them in
> >>>>the original campaign (instead of the expansion), and I didn't like the
> >>>>expansion storyline.
> >>>
> >>>So far, I've found the expansion storyline much more plausible and
> >>>interesting than the OC storyline.
> >>>
> >>>Anyway, it is possible to alter the OC to use the new features.
> >>
> >>Which expansion?
> >
> >
> > Both.
> >
> > It takes work, though. I think there are threads on how to do it at
> > http://forums.bioware.com
>
> What, you mean I can't apply epic-level feats and prestige classes when
> I am playing through the original campaign again?
>
> Damn, what a rip-off. Now I wish I had saved Kgrimh's character files.

You explicitly *can* use prestige classes in the official campaign. You
probably will never exceed 18th level, though, so epic feats seem
unlikely.

The stuff I'm talking about are treasure tables and the like, which work
according to what was in NWN, if I understand correctly.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Julie d'Aubigny wrote:

> Richard Clayton wrote:
>
>>Julie d'Aubigny wrote:
>>
>>>James Stein wrote:
>>>
>>>>Julie d'Aubigny wrote:
>>>>
>>>>>James Stein wrote:
>>>>>
>>>>>>Personal Opinion: I did not like Shadows of Undrentide. It was handy for
>>>>>>the extra features, but most of those didn't work if you played them in
>>>>>>the original campaign (instead of the expansion), and I didn't like the
>>>>>>expansion storyline.
>>>>>
>>>>>So far, I've found the expansion storyline much more plausible and
>>>>>interesting than the OC storyline.
>>>>>
>>>>>Anyway, it is possible to alter the OC to use the new features.
>>>>
>>>>Which expansion?
>>>
>>>Both.
>>>
>>>It takes work, though. I think there are threads on how to do it at
>>>http://forums.bioware.com
>>
>> What, you mean I can't apply epic-level feats and prestige classes when
>>I am playing through the original campaign again?
>>
>> Damn, what a rip-off. Now I wish I had saved Kgrimh's character files.
>
> You explicitly *can* use prestige classes in the official campaign. You
> probably will never exceed 18th level, though, so epic feats seem
> unlikely.
>
> The stuff I'm talking about are treasure tables and the like, which work
> according to what was in NWN, if I understand correctly.

Ahhh. Neat. I can always score more l3wt in further adventures; I just
wanted to rebuild my half-orc fighter because a lot of the prestige
classes and new feats made my old build obsolete.

Yes, I am twinking out. Is there any reason I shouldn't, in NWN? (^_^)
--
[The address listed is a spam trap. To reply, take off every zig.]

"I wasn't aware the Tokyo police employed uneducated, paranoid,
delusional foreign delinquents."
"In my case, they made an exception."
-- MegaTokyo
 
Archived from groups: alt.games.whitewolf (More info?)

Hand-of-Omega wrote:

> Excellent posts all around, James...you sure you're not on something?^_~
>
> James Stein <JamesSpamtein@si.rr.com> wrote in message
> news:<W4Dgc.23344$mX.7429852@twister.nyc.rr.com>...
>
> > I'm fairly confident I can make a DB-breaking Lunar. ... Of course, then
> > again, I can make a DB-breaking *mortal*, so that's not saying much...
>
> Uh, I'm going to have to ask you prove this, sir...^^
>

Very well, sir. You asked for it.

I grant, however, I'm lazy, and just going to C&P another man's twinked
mortal:

----
http://forum.rpg.net/showthread.php?s=&threadid=114807

The mortal from hell
You want twinked? I'll show you twinked. I present to you the Mortal
from hell:

First, he has the Essence Channeler mutation. (He takes it as a Wyld
mutation using the rules in the Lunars boo, so the mutation counts
against his maximum Essence and how long he can stay in Creation, but
doesn't cost any bonus points.) He also takes "tough." He then buys
Principle of Motion.

He takes Melee at 5, with a 3-dice specialty "with a weapon in each
hand" (or alternately, "swords"). He also takes Dexterity at 5. For a
single bonus point for the "heirloom" merit (and a single point of
artifact), he starts a perfect enchanted hooked sword with a Rate of 6
and a Defense of 6. For another bonus point and level of artifact, he
takes a perfect enchanted great sword, modified to have acc 5 dam 7L and
rate 4, with Ritual of Elemental Empowerment (Fire) cast on it (which
means that if he spends a mote of Essence, the weapon will do +1L for
the rest of the day).

Then, he takes Resources 5, and carries with him outrageous numbers of
the potion described on page 167 that can increase a mortal's dice pool
by 6 (!) for 20 rounds. (These potions are to improve his Dex+Melee
pool, natch.) He also buys 3-dice charms against gods, demons, fair
folk, ghosts, the undead, exalts, and mortals. (He also buys some good
luck charms against botches, diseases, in addition to a "life-saving"
charm.)

The cost so far is ten bonus points, plus whatever it costs in bonus
points (probably 10) for those with the Essence Channeler blight to buy
a charm. If you like, you can spend another 3 bonus points to buy
prodigy and raise his 'effective' Melee to 6. (You could also buy
Legendary Attribute plus 5 points, but this isn't cost effective.)

This character carries his great sword in one hand and his hooked sword
in the other. His attack pool with the spear is 5 (dex) + 5 (melee) + 1
(prodigy) + 3 (specialty) + 5 (acc bonus): 19. His parry pool with the
hooked sword is 5 (dex) + 5 (melee) + 1 (prodigy) + 3 (specialty) + 6
(defense bonus): 20. That's pretty bad-ass. But when he quaffs one of
his nifty little potions, his attack pool rises to 25 and his defense
pool rises to 26.

This guy is death on mortals even without using his potions or
abilities. But what he really shines at is absolutely trashing godbloods
and Terrestrials. He can make four attacks at 21, 20, 19, and 18 dice
every turn. (Let's see a Terrestrial dodge that with a dice-adder cap of
their Ability score.) He can reflexively expend an action from Principle
of Motion to make a full parry (up to six parries at 26, 25, 24, 23, 22,
and 21 dice) every turn that he is attacked -- and can expend more
actions in the unlikely event that he is attacked more than six times
(or expend an additional action to full-dodge an attack that somehow
breaks through his parry). Not to mention that due to his talismans, all
attacks against him are at -3 dice. The last turn he has stored actions
left, he uses his last one to full-parry and uses his normal action to
re-activate Principle of Motion.

This guy is what Lookshy's gunzosha troops want to be when they grow up.
(No, he doesn't wear gunzosha armor. He wears a perfect enchanted
shark's hide buff jacket with Ritual of Elemental Empowerment (Earth):
zero mobility penalty, zero fatigue, and soak 13L/13B.) He carries
around Wind-Fire Potion and Six-Demon potion (+2 to all physical
attributes & wits, becomes fearless, gains two temp Willpower, and gains
two -4 health levels) and death-sap (difficulty 4: 10L failed, 5L
resisted) in case some day he gets into a _real_ fight. He could go toe
to toe with a starting Solar with stacked Fivefold Bulwark Stance and
FLB, and probably win.

----
 
Archived from groups: alt.games.whitewolf (More info?)

Julie d'Aubigny wrote:

> > I would say the exact same in reference to SoU. Except for Deekin. He
> > brought me amusement.
>
> This establishes that we have different tastes.
>
> If our murderous arguments of yesteryear hadn't already. 😉

Much truth is spoken.
 
Archived from groups: alt.games.whitewolf (More info?)

James Stein wrote:
>
> Julie d'Aubigny wrote:
>
> > > I would say the exact same in reference to SoU. Except for Deekin. He
> > > brought me amusement.
> >
> > This establishes that we have different tastes.
> >
> > If our murderous arguments of yesteryear hadn't already. 😉
>
> Much truth is spoken.

I agree about Deekin.

He's available as a henchman in Hordes of the Underdark, too!

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Richard Clayton wrote:
>
> Julie d'Aubigny wrote:
>
> > Richard Clayton wrote:
> >
> >>Julie d'Aubigny wrote:
> >>
> >>>James Stein wrote:
> >>>
> >>>>Julie d'Aubigny wrote:
> >>>>
> >>>>>James Stein wrote:
> >>>>>
> >>>>>>Personal Opinion: I did not like Shadows of Undrentide. It was handy for
> >>>>>>the extra features, but most of those didn't work if you played them in
> >>>>>>the original campaign (instead of the expansion), and I didn't like the
> >>>>>>expansion storyline.
> >>>>>
> >>>>>So far, I've found the expansion storyline much more plausible and
> >>>>>interesting than the OC storyline.
> >>>>>
> >>>>>Anyway, it is possible to alter the OC to use the new features.
> >>>>
> >>>>Which expansion?
> >>>
> >>>Both.
> >>>
> >>>It takes work, though. I think there are threads on how to do it at
> >>>http://forums.bioware.com
> >>
> >> What, you mean I can't apply epic-level feats and prestige classes when
> >>I am playing through the original campaign again?
> >>
> >> Damn, what a rip-off. Now I wish I had saved Kgrimh's character files.
> >
> > You explicitly *can* use prestige classes in the official campaign. You
> > probably will never exceed 18th level, though, so epic feats seem
> > unlikely.
> >
> > The stuff I'm talking about are treasure tables and the like, which work
> > according to what was in NWN, if I understand correctly.
>
> Ahhh. Neat. I can always score more l3wt in further adventures; I just
> wanted to rebuild my half-orc fighter because a lot of the prestige
> classes and new feats made my old build obsolete.
>
> Yes, I am twinking out. Is there any reason I shouldn't, in NWN? (^_^)

No reason at all in SP.

You can download 40th level characters from Bioware, too!
http://nwn.bioware.com/underdark/character_builds.html

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

James Stein <JamesSpamtein@si.rr.com> wrote in message news:<x2Nhc.26407$mX.8499820@twister.nyc.rr.com>...
> Hand-of-Omega wrote:
>
> > Excellent posts all around, James...you sure you're not on something?^_~
> >
> > James Stein <JamesSpamtein@si.rr.com> wrote in message
> > news:<W4Dgc.23344$mX.7429852@twister.nyc.rr.com>...
> >
> > > I'm fairly confident I can make a DB-breaking Lunar. ... Of course, then
> > > again, I can make a DB-breaking *mortal*, so that's not saying much...
> >
> > Uh, I'm going to have to ask you prove this, sir...^^
> >
>
> Very well, sir. You asked for it.
>
> I grant, however, I'm lazy, and just going to C&P another man's twinked
> mortal:
>
> ----
> http://forum.rpg.net/showthread.php?s=&threadid=114807
>
> The mortal from hell
> You want twinked? I'll show you twinked. I present to you the Mortal
> from hell:
>
[snip]

Pretty good! But, I've learned enough from your examples, James, that
I think I can beat it...(cracks knuckles)

This will be a Heroic Mortal with no Thaumaturgical abilities, as per
the Player's Guide. I'm not bothering with a name, as this is purely a
mental exercise!^^ (His Nature, however, is Bravo; Concept: Mortal
Badass!)

To start with, I sunk Primary Attribute points in an even spread into
Physical Attributes; Secondary goes into Mental, with Wits getting 3
dots; I take the Diminshed Attributes Flaw, sacrificing 3 Primary dots
in Social for 9 Bonus pts; he ain't gonna need to make friends and the
only influencing he'll be doing is with his sword...I also take the
Flaw Callous, sacrificing a point in Compassion (Valor is my highest
Virtue); This gives me 11 Bonus Points from Flaws, but I can only use
10. For now...

22 dots of Abilities points goes to all the martial abilities, with 2
each going to Craft (weapons repair) and Medicine (treat own wounds);
Stealth and Survival both get a dot, while Melee is Favored.

All six Background points go into Experience and Resources; I
immediately blow 8 points to bring both up to 5. Experience 5 gives me
32 more Bonus pts, and allows me to use up to 20 Bonus pts from Flaws.
Since I only need 9 more, I take the Flaws Wanted (he *would* be),
Enemy (pretty much everyone), Dark Fate (badass as he is, I don't
expect him to live long or pleasantly) and Disturbing.

The combination of Bonus pts, Flaw pts and Experience pts allows me to
put most of my combat abilities at 3, Martial Arts & Resistance at 4,
Melee at 5 (+3 Swords), Dexterity to 5, Wits to 4, and Willpower at 8.
I also buy the Merits Heirloom x 2, Pain Tolerance, Ambidextrous,
Legendary Attribute (and raise my Dex to 6) and Mutation: Huge and
Tough, which increases my guy's size by 50%, giving him 2 dots in
Strength and Stamina as well as an extra -0 & -1 HL; and adds 2 more
dots to Strength and one more to Stamina, one more -1 and two -2 HLs,
and lets him soak lethal damage with his entire Stamina, respectively.

So, He's now at Strength 7, Dexterity 6, Stamina 6, with 12 HLs.

Now to flesh out the Heirlooms: One is an Exceptional suit of Perfect
Articulated Plate Armor with no Fatigue or Mobility penalties,
Elementally Empowered with Earth to boost it's Soak from 9/9 to 11/11;
this gives him a Soak of 17L/17B. The other is an Exceptional Great
Sword, Elementally Enchanted with Fire to give it that extra bite,
letting him do at least 16L of damage, without Stunts. His Huge Size
and Ambidextrousness allows him to use both this Great Sword and the
Exceptional Great Axe he commissioned simultanously.

He also uses his great wealth to stock up on Talismans and alchemical
formulae for every possible combat situation, tho he saves his
Six-Demon Potion as his Ace-in-the-Hole. This, btw, would give him a
Willpower of 10, Valor of 5, Str of 8, Dex & Stamina of 7, and Wits of
5 (the otherwise inferior Wind-Fire Potion would also give him an
effective 19 HLs!) while it lasted.

So, that's it. The Mortal So Scary That Malfeas Wouldn't Take Him.
What do you think, sirs?^^

Dex
 
Archived from groups: alt.games.whitewolf (More info?)

Hand-of-Omega wrote:

> Mutation: Huge and
> Tough, which increases my guy's size by 50%, giving him 2 dots in
> Strength and Stamina as well as an extra -0 & -1 HL; and adds 2 more
> dots to Strength and one more to Stamina, one more -1 and two -2 HLs,
> and lets him soak lethal damage with his entire Stamina, respectively.
>
> So, He's now at Strength 7, Dexterity 6, Stamina 6, with 12 HLs.

Your first boo-boo was going with Mutation: Huge instead of Mutation:
Giant. +3 stre/sta, -0, -1, -1.