Exports TOO SLOW in Adobe Premiere Pro CS6 *HELP* *URGENT*

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Gil_Gilliant

Commendable
May 20, 2016
18
0
1,510
Hello , I am working on Adobe premiere pro cs6 for some gaming montage and stuff.

I have an export of apprx 6 minutes 30 seconds video , When i use h.264 and Youtube HD 1080p export settings , its just taking way too much time.


My pc specs are as follows :

Ram: 12 gb
graphic card: Nvidia GeForce GTX 750ti
Processor: i3 4th gen
1tb Internal HD
 
Solution
HitFilm requires a video/graphics card/GPU (see the requirements) because it does all rendering on the GPU, via OpenGL. To be more specific, the following tasks are all processed by your GPU:

compositing
transformations (e.g. scaling, rotating)
video transitions
effects
particle rendering
export rendering

HitFilm is multicore aware and will make use of as many CPU cores as your PC has available.

The following are noteworthy tasks that run on the CPU:

audio/video decoding and encoding
physics simulation for particles
audio (mixing, effects, and transitions)


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I don't personally like Vegas subscribtion choice, hell I had been using Adobe since CS, and I couldn't handle it, so greedy... Right now my...


Yep unfortunately. Video editing likes to use several fast core (scales fairly well to about 8 cores) Typically I recommend an i5 minimum for occasional editing and i7's or higher for more serious usage.

So basically you have two choices in order to speed up your encodes. You can either purchase a faster CPU or you can use a program that enodes on the GPU and accept the caveats that comes with.
 


I will look to buy an i7 probably in a few months so until then if u have any idea about any softwares that use gpu rendering please do tell about it and help :)

 
HitFilm requires a video/graphics card/GPU (see the requirements) because it does all rendering on the GPU, via OpenGL. To be more specific, the following tasks are all processed by your GPU:

compositing
transformations (e.g. scaling, rotating)
video transitions
effects
particle rendering
export rendering

HitFilm is multicore aware and will make use of as many CPU cores as your PC has available.

The following are noteworthy tasks that run on the CPU:

audio/video decoding and encoding
physics simulation for particles
audio (mixing, effects, and transitions)


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I don't personally like Vegas subscribtion choice, hell I had been using Adobe since CS, and I couldn't handle it, so greedy... Right now my workflow consists of

Reaper
Audacity
Resolve
HitFilm

I'm not sure what else is as effective with the GPU as HitFilm, so I can't reommend any other program.
 
Solution


thanks man 😀
 


You are stuck in 2010. Today's encoders present in nvidia (NVENC version 3 on the Maxwell 2 generation GPU) or even Intel (Quick Sync version 5 on Skylake GPU) are in terms of video quality heads and shoulders above the CUDA based encoders that where tested some 6 years ago in a certain publication (that you probably saw and still making reference to).
Only ATI is kind of behind in this game, but still latest VCE 3.1 present in 300 series is supposed to decent quality wise. But not an ATI expert...
 


I just downloaded it. Is it just like the adobe premiere pro in terms of using the effects and stuff. I mean the color correction , color grading and all the effects stuff is free to use or need to buy something like that? just downloaded so completely new to it. would like if u give me a good guide to it and explain me some stuff
 
Check out HitFilms YouTube channel. Some nice tutorials and info there.

It's not as good at editing as Premiere, definitely not. It's as powerful as After Effects, but inbetween for editing, compared to Premiere.

I recommend Resolve for editing, correcting, grading. HitFilm Express doesn't have the advanced tools. Besides, even if you buy the upgrade pack, or the Pro version. Resolve still beats it, because it's node based.

I look at programs as just tools to get the job done. You're going to severely limit yourself and slow down your workflow I you're one of those Adobe fanboys for lack of better words.

I highly recommend transcoding your files to DNxHD using MPEG Streamclip, though you're going to need the codec first, which is free.

If you're going to start in Resolve, then export to uncompressed AVI. Transcode to DNxHD before continue working in other programs. That way you remain loss less quality all throughout your workflow, while still maintaining high performance during editing.

 


Thanks a lot.. no im not one of those adobe fanboys tho lol.. i have resolve already but havent done anything yet. I'll soon start to use these as even i am getting annoyed by premiere where its taking 8-10 hours for export and im gonna have too many editing works in coming weeks
 


Alright , I have Hitfilm and resolve 12 both.
Now , i would like to know how to have effective workflow on both of these continuously.
Things i usually do are : Importing all the clips , dragging the needed clips into the timeline , arranging them in order , cutting off the unwanted areas , adding cinemascope / blur / vignette and stuff , color correction , color grading ( a lot of effects to make the video look good , visually attractive ) several grading presets and stuff then for some transitions from one clip to another and then go through all of them.. so how and what would u suggest to do on hitfilm and resolve. ?

 
Are you using LUTs? That's not possible to use in Express version of HitFilm. You're going to need the colorist add on.


Workflow? Depends on your style/preference. I can tell you mine, I guess, which allows for the highest quality possible until delivery.

1. Shoot in a fat profile (if gaming then this doesn't mean anything to you)

2. Transcode the files to an intermediate codec, in my case DNxHD (175)

3. Import, trim and edit in Resolve

4. Color correct and color grade in Resolve (if games you can only color grade, as they're already corrected)

5. Export as a uncompressed AVI file, if my project need additonal work in a different program. Otherwise I export to H.264 MP4 at a high bitrate

7. Transcode the AVI file to DNxHD (175)

8. Import the file to a different program

9. Repeat steps as many times as I find necessary, incase I need to go back. That's why I always stick to uncompressed AVI, to avoid compression artifacts.


The reason I use DNxHD, is because it's an intermediate codec, which is specifically made for editing, so unlike other codecs there won't be any obvious hiccups when playing back, as well as much smaller file sizes, with no quality loss from uncompressed AVI. For YouTube work, just export at a high bitrate in H.264 MP4, YouTube is going to take the file and ruin it anyways during upload. None of these things are rules, just my workflow.

I use MPEG Streamclip to do the transcoding: http://www.squared5.com/

I require the DNxHD codec: http://www.videohelp.com/software/Avid-DNxHD

 
My issue was hyperthreading. My desktop is an i5 3570k but doesnt have hyperthreading. It was using 90%+ cpu usage almost nonstop while encoding. I have 2 core i7 laptops that were only using 19% CPU and taking 41 hours to render the same video my desktop was doing in 9 hours. I could not disable hyperthreading in the bios on the laptops. I have 2 friends that have 6 core intel CPUs with hyperthreading. I tried rendering on their desktops and had the same issue with cpu usage being below 20%. I then disabled hyperthreading and got the cpu usage to 80%+ nonstop. I was using Premiere Pro CC 2015 to do all of these tests. Before figuring out the issue I tried using CC 2017 as well as adobe media encoder and I still had the 19% cpu usage issue. Disabling hyperthreading fixed the problem for me.