Archived from groups: rec.games.frp.dnd (
More info?)
Jeff Goslin wrote:
> Marc L. wrote:
> > Jeff Goslin wrote:
> > >
> > > The thing you're forgetting is that when the fly
> > > spell is inactive, the person hovers in place.
> >
> > Bullocks. Cite please.
>
> It would appear that it's clearly NOT how it works
> in 3E(as shown by many others), and unfortunately,
> I don't have my 2E books up here, but that's how
> we've always played a fly spell(non-specified
> travel results in a hovering in place, ala a
> levitation spell), and while I haven't explicitly
> looked up the rule, that's how EVERYONE I've
> played with has done a fly spell. Granted, no 3E
> experience, but LOTS of 2E and prior experience.
Most of us have lots of 2e and prior experience as well. Doesn't it
tell you something that none of us do this?
More relevant, 2e /fly/ worked in a similar fashion to 3.x fly,
without the "land safely" clause... Making it a spell that was
*easier* to be a cock GM about. In fact, the fact that the duration
always had a random element *forced* the GM to be somewhat of a cock
about the spell ("The exact duration of the spell is always unknown to
the spellcaster, as the variable addition is determined secretly by
the DM.")
As for hovering: "Using the fly spell requires as much concentration
as walking," and "The maneuverability class of the creature is B."
Huh. Looks like the 2e fly spell also gives the equivalent of good
maneuverability to its recipient, which means standard rules about
flying creatures apply. I don't have 2e materials, but IIRC, MC B is
almost directly analogous to 3e's good maneuverability.
In other words, you and everyone you've played with have been
adjudicating the spell wrong. You and everyone you've played with is
*not* a particularly useful measure of a rule's accuracy or its rate
of use.
--
Nik
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