I often record my bowling sessions and it is very hard to trust the chronometers at the different lanes I go to. Some are just way off or are placed in various points depending on how the center is. Some are at the end of the lane, some middle, and some...somewhere.
What I want is to get my average speed...This is easy as I can pause in Filmora at the release point and end at the point of impact and get the time from there. The problem with Filmora is that it does its time by the frames per second recorded. For instance: Every second is measured by 30 frames instead of by 100ths of an actual second.
Now, I know it is simple math to take 70 frames and multiply by 0.033 for 30fps to get my time of 2.31 seconds (.31 being 31/100ths) and THEN taking 60ft (length of lane to headpin) dividing by 2.31 to get my 25.97 feet per second and THEN multiplying by 0.682 to get my MPH.... ALL this for a single throw...
However, through the wonders of the internet I have found an online calculator that gives your ball speed so long as you have the time in seconds going by 100ths of a second. The problem is... FILMORA does NOT display time in 100ths of seconds..only frames.. This means I have to stop the video at the release point and LITERALLY hit the right arrow button frame by frame to manually count out 70 frames or however many to get to the headpin contact. This means it takes HOURS to do this for a single league or practice session when it could all be simplified if Filmora could display its time in 100ths of a second.
So, is there a setting somewhere to change this while editing? I tried also taking my time at release point and then my time at contact point knowing each second has "30" but the numbers still don't quite add up correctly for some reason. What I am dealing with here with all my online calculators and Filmora is literally 3 different ways or formats to measure a second....and no calculator that simplifies it without spending way too much time.
What I want is to get my average speed...This is easy as I can pause in Filmora at the release point and end at the point of impact and get the time from there. The problem with Filmora is that it does its time by the frames per second recorded. For instance: Every second is measured by 30 frames instead of by 100ths of an actual second.
Now, I know it is simple math to take 70 frames and multiply by 0.033 for 30fps to get my time of 2.31 seconds (.31 being 31/100ths) and THEN taking 60ft (length of lane to headpin) dividing by 2.31 to get my 25.97 feet per second and THEN multiplying by 0.682 to get my MPH.... ALL this for a single throw...
However, through the wonders of the internet I have found an online calculator that gives your ball speed so long as you have the time in seconds going by 100ths of a second. The problem is... FILMORA does NOT display time in 100ths of seconds..only frames.. This means I have to stop the video at the release point and LITERALLY hit the right arrow button frame by frame to manually count out 70 frames or however many to get to the headpin contact. This means it takes HOURS to do this for a single league or practice session when it could all be simplified if Filmora could display its time in 100ths of a second.
So, is there a setting somewhere to change this while editing? I tried also taking my time at release point and then my time at contact point knowing each second has "30" but the numbers still don't quite add up correctly for some reason. What I am dealing with here with all my online calculators and Filmora is literally 3 different ways or formats to measure a second....and no calculator that simplifies it without spending way too much time.