'Final Fantasy 7 Remake' Will Be Split Into Multiple Parts To Create 'Its Own Unique Experience'

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I'm only interested in episodic games if the total price adds up to no more than $60. Otherwise I'm not buying this until it lands up in the digital bargain bin.
 
Well I just lost all hope for this 'remake'... They should call it 'rebirth' instead... wait nvm.... This is a pretty aweful idea for anyone who was hoping to enjoy FF7 on a newer console without a ton of mechanics changes. While I don't mind the idea of expanding maps and extending storyline (if that's what they are doing here?) I am decidedly against changing the way the game plays and sincerely hope you don't end up with 3 (or two if they decide to just quit **read valve) disjointed episodes that end up making this just another action rpg clone game.
 
This gen is all about remake/remaster.... and AAA titles will find the most expensive way to charge you. I won't be surprised if it cost $60USD per episode.

Thanks god FF is another series that i have no interest in.

A lot of the remakes lately, I don't mind. Let's be honest, the original FF7 has NOT aged well. A lot of games from that era haven't. It's nice to bring old classics up to date with a new coat of paint.

In the case of games that are less than 5 years old being remastered twice over already, that's a petty money-grab. But games over a decade old, games nearly two decades old, yeah, a remake is pretty nice to see.

And games that old, there are no reusable assets. It has to be completely rebuilt from scratch. MAYBE you can keep the VO work, but that's not common, and doesn't save that much money. Remaking games this old is just as expensive as making any other game. So, if this came out and the whole "experience" was $60, that's fine. That's standard AAA pricing for a AAA game that's had to be completely made from scratch. But if it costs a cent more, it's just manipulating and gouging a loyal fanbase because they know there are a lot of people that would pay anything.

Maybe the graphics haven't changed, but if you are going to make a "remake", don't make a completely different game that follows the same story.
That's not a remake. It's not even the same game. The "remake" and the original have practically nothing in common, outside of dialogue and character design.

It's just lazy game development.
 
hmm I still have my doubts of this remake, It will be interesting doing turn-based, at less with one character must attack suddenly the camera swap to third person, so that way after you done your action you get another character to do a command to attack for how long you think your movement the enemy will attack you.
Honesty right now Studios have less imagination, they only make refresh to all tittles and someone very ugly.
 


I'm not saying it has to be a completely different game. I'm just saying that they need to make all new assets from scratch. They can't reuse any of the 3D models from the original, they can't use any of the textures, they can't use any of the animation, they probably can't use any of the audio, they need to build a whole new game engine, lighting engine, sound engine, etc. Not to mention having to build and texture a whole new 3D world. In the first game, none of the areas were actual 3D, It was all 3D models moving over a pre-rendered 2D background image. That isn't good enough anymore. It all has to be built from scratch. And that costs as much as building any other AAA game from scratch. At the end, you can easily wind up with a game that plays exactly the same as the original, except its presented better, and looks as good as we had to imagine it looking back in the day.

But, there's also something to be said for taking an old game and updating the mechanics a bit to improve the gameplay. Consider the Brutal Doom mod. By virtue of simply adding mouselook, it made Doom SOOOO much more playable today. Since the time of FF7, there have been some mechanical innovations that made JRPGs more playable and more fun, and it might be wise to inject some of that better design into a game that predates that better design.

I'm just saying, remakes are not inherently evil. And this will be worth $60. But not more than $60. As I said earlier, if it costs a cent more, that's just extortionate.
 
All the people that played the original ff7 will remember how excited they were when they got to the second disc, third disc etc. Those were the good old days. Now everything is about being a cash cow, but if that is how they want to proceed so be it I will probably play other games. I can just go replay ff7 on steam or on my psone if it still works!
 


Spoiler bruh, what the heck... now you ruined it for the people who would buy this for $180
 
Here's how I see this story playing out (I'l start at the very beginning):

FF VII is released in 1997. It's one of the most incredible games to date and immensely popular with console gamers. For the next 18 years, fans scream for a remake on a more powerful system. Square cries, "No! It's too hard! It would take too long!" The fans keep screaming. Finally, after Square Enix has milked all of its other franchises to death (seriously, how many remixes of Kingdom Hearts can you have?) and totally distorted its demographic from all gamers to angsty pre-teens and anime freaks, they determine that they haven't made a decent game in years and should probably listen to their fans. E3 2015 rolls around, and Final Fantasy 7 "Remake" is announced. The fans go wild. From there, Square announces that the official title will be Final Fantasy 7 Remake (because Square, in their infinite wisdom, noticed the fans cheered the most at the word "remake", and therefore thought it would be a good name). They completely change the combat system and will likely change Cloud from the hilariously smart-alecky punk he was in the original into a pathetic emo kid (a false characterization that has been perpetuated by garbage like Advent Children and Kingdom Hearts and isn't likely to change now). The fans' faces start to droop, and then Square Enix announces the cherry on the crap cake: it will be released episodically! You can pay three extra times for a game that you originally bought in its entirety on three discs for the Playstation. No additional story is added except for a bunch of garbage fetch quests, and the actual playable story line will be similar in length (approximately 15 to 20 hours for an experienced player) to the original, resulting in a shameless attempt to force consumers to fork out more money for a game that isn't at all what they meant when they asked for a "remake." The game itself is released after several more painful announcements and receives a lukewarm reception from gamers and reviewers alike. The consensus is that the graphical and audio updates are amazing, but the story is ruined by a terribly written script further tarnished by second-rate voice actors, and the new game just isn't as much fun as the old one. Sales for the first episode are great in spite of the review, mostly from anime freaks, children (or their parents, rather), and fans so loyal that they want to at least give Square the benefit of the the doubt. After that, the sales fall steeply for the next episodes due to massive disappointment. Yoshinori Kitase comes forward and says, "See, the fans didn't really want that FF VII remake. We were right all along."

That, or it sells billions upon billions of copies and Square uses it as an excuse to make more crap. I was so excited for the remake, but the more I hear about it, the less I want it.
 
Here's how I see this story playing out (I'l start at the very beginning):

FF VII is released in 1997. It's one of the most incredible games to date and immensely popular with console gamers. For the next 18 years, fans scream for a remake on a more powerful system. Square cries, "No! It's too hard! It would take too long!" The fans keep screaming. Finally, after Square Enix has milked all of its other franchises to death (seriously, how many remixes of Kingdom Hearts can you have?) and totally distorted its demographic from all gamers to angsty pre-teens and anime freaks, they determine that they haven't made a decent game in years and should probably listen to their fans. E3 2015 rolls around, and Final Fantasy 7 "Remake" is announced. The fans go wild. From there, Square announces that the official title will be Final Fantasy 7 Remake (because Square, in their infinite wisdom, noticed the fans cheered the most at the word "remake", and therefore thought it would be a good name). They completely change the combat system and will likely change Cloud from the hilariously smart-alecky punk he was in the original into a pathetic emo kid (a false characterization that has been perpetuated by garbage like Advent Children and Kingdom Hearts and isn't likely to change now). The fans' faces start to droop, and then Square Enix announces the cherry on the crap cake: it will be released episodically! You can pay three extra times for a game that you originally bought in its entirety on three discs for the Playstation. No additional story is added except for a bunch of garbage fetch quests, and the actual playable story line will be similar in length (approximately 15 to 20 hours for an experienced player) to the original, resulting in a shameless attempt to force consumers to fork out more money for a game that isn't at all what they meant when they asked for a "remake." The game itself is released after several more painful announcements and receives a lukewarm reception from gamers and reviewers alike. The consensus is that the graphical and audio updates are amazing, but the story is ruined by a terribly written script further tarnished by second-rate voice actors, and the new game just isn't as much fun as the old one. Sales for the first episode are great in spite of the review, mostly from anime freaks, children (or their parents, rather), and fans so loyal that they want to at least give Square the benefit of the the doubt. After that, the sales fall steeply for the next episodes due to massive disappointment. Yoshinori Kitase comes forward and says, "See, the fans didn't really want that FF VII remake. We were right all along."

That, or it sells billions upon billions of copies and Square uses it as an excuse to make more crap. I was so excited for the remake, but the more I hear about it, the less I want it.
Jacob_23 I couldn't agree more. As much as I want this to succeed and want to believe in Square-Enix that they'll surprise me, it's at the back of my head that they are looking just to make money and these "extras" are just a show for money that has no added value and isn't really extra. I don't really understand why they would need to make three episodes, when they could just have it in the same game, add a little addition to it and then make another episode afterwards.

I'm really hoping I'm wrong and Square will add some serious content to it that makes us all believers, but it really comes to me that this is just a ploy for money.

Please, please Square. Prove me wrong and make this a 10/10 that FF7 deserves and the new generation gets fascinated by Final Fantasy, just as I was when FF7 first came out and I learned about the series. This it the game that started me on RPG's and I haven't looked back. I know your company still has massive talent in it. Don't let this remake consume the grab for money, listen to the fans (not too much), and have a good vision of the game and I can see this being spectacular.

P.S. If this game turns out to be terribly voice-acted and the battle system is lacking I will come to your houses and mushroom-stamp you on the foreheads. <--- Not kidding.
 
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