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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
Ok, so I beat Sith Lords today, and overall I was very pleased with the
game. I don't know if it was better or worse than the first one, as they
both have their high and low points. Both had solid, if not entirely new
and inventive, RPG'ing: quests, NPC interaction, phat lewt, etc.
One of the things I liked about 2 was the Influence system and how it
affected your companions' alignment and progress with the Exile. I'm
glad they got rid of the NPC quests which required you to travel with
them the entire game if you hoped to run into one of their quests,
instead making it so that you only had to travel a bit with different
companions to get their influence up, or just get influence talking to
them on the ship.
However, most other new additions sort of washed over me, like the
lightsaber forms, and the new item creation system, both of which I used
maybe three times the entire game. It seemed also that the addition of
prestige classes didn't change much from the original dynamic.
Compared to KOTOR1, which I thought was about the right level of
difficulty, I thought that 2 was much too easy, except for the parts
where you controlled one or more of your party members, which was one of
my pet peeves about the game. It wasn't fun at all having to depend on
party members that for the rest of the game were more or less backup for
the powerful main character.
Last point I wanted to make was about the infamous ending, which did
leave me feeling a bit underwhelmed in a Eye of Beholder(I think?)
"Return to Prompt" fashion. Something more than just Kreia's talking
head followed by a short clip of the Ebon Hawk flying off into the
distance would've been nice. :\ I don't know if I'd create a petition
asking for the original ending, but it was a bit unsatisfying.
Tom Meyer
Ok, so I beat Sith Lords today, and overall I was very pleased with the
game. I don't know if it was better or worse than the first one, as they
both have their high and low points. Both had solid, if not entirely new
and inventive, RPG'ing: quests, NPC interaction, phat lewt, etc.
One of the things I liked about 2 was the Influence system and how it
affected your companions' alignment and progress with the Exile. I'm
glad they got rid of the NPC quests which required you to travel with
them the entire game if you hoped to run into one of their quests,
instead making it so that you only had to travel a bit with different
companions to get their influence up, or just get influence talking to
them on the ship.
However, most other new additions sort of washed over me, like the
lightsaber forms, and the new item creation system, both of which I used
maybe three times the entire game. It seemed also that the addition of
prestige classes didn't change much from the original dynamic.
Compared to KOTOR1, which I thought was about the right level of
difficulty, I thought that 2 was much too easy, except for the parts
where you controlled one or more of your party members, which was one of
my pet peeves about the game. It wasn't fun at all having to depend on
party members that for the rest of the game were more or less backup for
the powerful main character.
Last point I wanted to make was about the infamous ending, which did
leave me feeling a bit underwhelmed in a Eye of Beholder(I think?)
"Return to Prompt" fashion. Something more than just Kreia's talking
head followed by a short clip of the Ebon Hawk flying off into the
distance would've been nice. :\ I don't know if I'd create a petition
asking for the original ending, but it was a bit unsatisfying.
Tom Meyer