Former id Software Worker Gives Gloomy Doom 4 Report

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It's simple really, doom was a puzzle/shooter game, and we never really had many like it since. It's just not random corridors, or getting from a to b like in doom 3, with a fixed path. People still make levels for doom/doom2 that are far more intricate then the games they make now. It's just missing eye candy. Current games are all eye candy and no story or bad gameplay. That's fine for an online shooter, but not for a story driven game. We need a reason to kill and a reason to survive all the onslaught. I didn't get killed once in doom3.
 
Looks like Carmack planned this a long time ago. He steals a bunch of IP from I'D and takes it to Oculus. Then he steals all the top employees. Straight up gangster. This might make a good movie
 
Wow he sold ID to Zenimax for $105mm at the height of the financial crisis when the S&P was 700. Today we're at 1,700 so that's like $200mm+ today. Then he gets paid a nice fat salary to develop VR tech with he steals on his way out and then burns the studio down! How much you think he got in the sale to Facebook? I see Facebook having to write a $1bbn check to Zenimax. Hopefully they make it back on the movie!!!
 
Doom was FAR more revolutionary then quake. Doom was mind blowing when it came out. Games like that didn't exist (if we ignore Wolf, but Doom added heights). Doom sold 2.85mm units on PC and 0.75mm on PS. Quake was a great tech demo and a terrible ugly game. You could argue it created 3D, but to me Mechwarrior and Decent were far more influential in making it mainstream. Quake sold almost no copies.
 
Id Software and all its IPs have been irrelevant to me since Quake 3. I enjoyed Wolf3D, Doom, and Quake2... but how many times can a company rehash the same thing over and over again? At least they tried to change things up a bit with Rage, I guess. But with mostly tired old IPs and none of the original developers, who cares about Id anymore?
 


Quake didn't arguably create 3D, it was the first true arbitrary-geometry 3D game which didn't heightmap 2D geometry like Doom and Duke Nukem did.
 
The cracks started to appear way before they were taken over by ZeniMax but I think they put the cherry on the cake. It was fairly obvious by John Carmack's long speeches that something isn't right and hasn't been for some time.
id as I know and prefer to remember it died circa 2001.
 


I can't believe John Carmack would be more interested in consoles. Maybe that's marketing gimmickry he's using to switch his tone now that he owns part of the Rift.

I think it's a no-brainer that the Rift will support consoles, eventually, if not at launch.
 
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