Question FPS drops in Rocket League with an RTX 3060 ?

Dec 27, 2024
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Hi all,

On some arenas I get 240 fps with drops down to 60, but at others I get apprx 170 fps with drops down to 30 fps. It is noticeably *better thab6not 60 fps* consistently - Rocket League ran smoother on my PS5.

I feel I should get better performance and don't understand why.

This is my PC:
HP Z4 G4 Desktop Workstation
CPU: Intel Xeon W-2135
GPU: RTX 3060 with 12GB GDDR6
RAM: 64GB DDR4 ECC
Storage: 256GB NVMe SSD

I run Rocket League at 1080p, abd with most things set to performance (but it seems not to matter that much - which is a bit strange).

Any idea what could be the bottleneck here or what I may analyze further?
 
On some arenas I get 240 fps with drops down to 60, but at others I get apprx 170 fps with drops down to 30 fps. It is noticeably *better thab6not 60 fps* consistently - Rocket League ran smoother on my PS5.

I feel I should get better performance and don't understand why.
1st - PS5, max, can do 120 FPS.
So, limit your FPS to 120 as well and look if things improve on your PC.

2nd - Also, GPU inside the PS5 is ~equal to RX 6700. Your RTX 3060 is weaker than RX 6700,
comparison: https://gpu.userbenchmark.com/Compare/Nvidia-RTX-3060-vs-AMD-RX-6700/4105vsm1880631

And 3rd, games on consoles are optimized to run on specific hardware. While games made for PC have to run on plethora of different CPU/GPU/RAM combos, thus, aren't as optimized as games on consoles are.
 
Thank you for the response @Aeacus!

While reducing max FPS makes a slight difference, it's still far from comparable to the constant smoothness of the PS5.

Looking at the benchmark, it seems the GPU of the PS5 is about 15 % 'better'.

Are you quite confident that it's the GPU that's the bottleneck and nothing else?
 
Are you quite confident that it's the GPU that's the bottleneck and nothing else?
It's easy to test if build is held back by CPU or GPU.

Play your game at high/ultra settings and note down the average FPS.
Then, play it again but reduce graphics to low and note down the average FPS.

If the FPS increased quite a bit, build is held back by GPU (since you reduced the load on GPU).
But if the FPS didn't increase (or only 1-2 FPS), then build is held back by CPU.

Best to test it with several different games, since some games low vs high quality doesn't have much impact on GPU performance (especially CPU bound games).

it's still far from comparable to the constant smoothness of the PS5.
While max FPS on PS5 is 120, the game can actually run 60 FPS. So, try limiting the FPS to 60 as well and look if things improve.