CrossFire is gone, but we still have multi-GPU.
Franken-CrossFire: Radeon RX 5600 XT Joins Radeon RX 5700 : Read more
Franken-CrossFire: Radeon RX 5600 XT Joins Radeon RX 5700 : Read more
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I wonder if they were looking for micro-stuttering? As this seemed to plague multi-GPU systems, especially CrossFire, that's why we got FCAT from nVidia which exposed this.
Being that this is supported in DX12, one would assume this could be done on nVidia hardware. I wonder if they'll try to benchmark this on nVidia hardware. nVidia still technically "supports" SLI, but not many games support it, especially new titles. I just wonder how the scaling compares between SLI and mGPU?
As for the article, scaling isn't terrible. I like the uplift in the .1% in Rise of the Tomb Raider, because this is where gains are the most important.
I wonder if they were looking for micro-stuttering? As this seemed to plague multi-GPU systems, especially CrossFire, that's why we got FCAT from nVidia which exposed this.