For me, Futuremark's benchmarks are in the "hey that looks neat" category. When I was into it, I was far more impressed by doing huge gpgpu calculations with cuda or opencl. Make sure that puppy can actually last to the end with accuracy.
I don't know what is a good, readily available benchmark anymore that comes close to representing actual gameplay. Developers these days always seem to go over their performance budget. I imagine them huddled around the screen, egging each other on to squeeze in one more asset or effect to make it look perfect or something.
Anyway, my preferred benchmark analysis stresses the importance of the minimum fps score. Time and time again, I see the particular hardware combinations leading here while maybe losing the avg and maximum fps. That's fine by me.
Futuremark needs to get more sponsors from all the major players in the field, and get a full-featured benchmark out there at zero cost. The exception would be business licenses only. On principle, I just refuse to pay for this due to its inaccuracies and being more of a spectacle than anything truly important.