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Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
I've been getting some curious results after playing around with Fraps and a
smattering of old and new games. Games that are several years old often
yield much lower frame rates than newer ones. For example, Need For Speed
III and Rainbow Six (the very first one) never seem to be able to get above
40 FPS (and sometimes drop into the 20s) at 1024X768 with high settings. On
the other hand, Quake III Arena maintains a steady 100 FPS (1024*768, max
quality on everything). RTCW (same settings as QIII except 800*600 res)
bottoms out at about 55 FPS but averages around 70 and gets up to the 90s.
Unreal Tournament 2003 is silky smooth at 800*600 with high quality. It
takes some fiddling, but even Halo can be made to run at acceptable frame
rates at lower resolutions and detail (and I know it demands a hell of a lot
more from the hardware than the original Rainbow Six, as do the other
'modern' games I tested).
So I'm curious, what exactly is the reason for this? Is it the architecture
of the FX5200, or does it have more to do with the drivers? Could optimizing
the drivers for newer games somehow cause older games to perform poorly? Or
is it an issue with Windows XP and software that wasn't really designed to
run on it?
I don't think the problem is with any other part of my comp; it's a decent
system (Athlon 64 3000+, 512 MB DDR 400, SB Audigy, Asus K8V SE DX) that
shouldn't have trouble with the majority of games out there right now.
Thanks to anybody who can enlighten me.
Al
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.710 / Virus Database: 466 - Release Date: 23/06/2004
I've been getting some curious results after playing around with Fraps and a
smattering of old and new games. Games that are several years old often
yield much lower frame rates than newer ones. For example, Need For Speed
III and Rainbow Six (the very first one) never seem to be able to get above
40 FPS (and sometimes drop into the 20s) at 1024X768 with high settings. On
the other hand, Quake III Arena maintains a steady 100 FPS (1024*768, max
quality on everything). RTCW (same settings as QIII except 800*600 res)
bottoms out at about 55 FPS but averages around 70 and gets up to the 90s.
Unreal Tournament 2003 is silky smooth at 800*600 with high quality. It
takes some fiddling, but even Halo can be made to run at acceptable frame
rates at lower resolutions and detail (and I know it demands a hell of a lot
more from the hardware than the original Rainbow Six, as do the other
'modern' games I tested).
So I'm curious, what exactly is the reason for this? Is it the architecture
of the FX5200, or does it have more to do with the drivers? Could optimizing
the drivers for newer games somehow cause older games to perform poorly? Or
is it an issue with Windows XP and software that wasn't really designed to
run on it?
I don't think the problem is with any other part of my comp; it's a decent
system (Athlon 64 3000+, 512 MB DDR 400, SB Audigy, Asus K8V SE DX) that
shouldn't have trouble with the majority of games out there right now.
Thanks to anybody who can enlighten me.
Al
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.710 / Virus Database: 466 - Release Date: 23/06/2004